There's a different game coming that will cover that... ;-)That train animation though... Makes me want to build railways all across europe.
I see that I'm not the only one.
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There's a different game coming that will cover that... ;-)That train animation though... Makes me want to build railways all across europe.
I see that I'm not the only one.
only the alternative history is part of the dlc, just like every other focus tree reworkwould be nice if the long-awaited replacement for the horrible soviet tree wasn't a paid feature but ok
Since we're talking about it, I figure it's worth trying to ask again: will trucks use fuel when delivering supply?We are currently working on how motorization functions as part of it but it's roughly as presented before with a focus on connecting supply hubs using railways and convoys to project supply, with motorization improving the process.
Welcome @Arheo !We have some cool team stuff happening, I will hand over the mic to @Arheo
Greetings all! Fresh from the Elysian fields, several of us previously from the Imperator: Rome team have swapped our gladii for KV-1s and have integrated with team HOI to create the ultimate combined arms, bear mounted (..thanks, Dan) division.
On a personal note, I’m thrilled to be joining HOI - it remains one of my all-time PDS favorites. The opportunity to give so much attention to such a short yet critical period of history is rarely afforded elsewhere. I have a great interest in the simulation of socio-political/economic causality behind the global narrative HOI provides, but find myself most at home micromanaging an ever-diminishing frontline in Russia… now with trains.
The ex-Imperator folks bring with them a wealth of knowledge which I’m certain can be put to good use here - we have spent a long time reacting, consulting, and working with our community to build a better game - something which I look forward to doing with the passionate fans of the HoI community as well.
Really had my hopes up for this DLC, and the stuff you're talking about with logistics is sounding brilliant. But gotta say this is disappointing. Italy has needed a rework for years now, and while the Baltic nation's tree's look cool. We really need a re-balance on the Majors. Considering most minor nations in Europe now have a more fleshed out flavor and better balancing/buffs. Splitting this work off seems more about parceling up content into DLCs that focus on one major at a time rather than the rework that's been sorely needed for so long.Yes, we will be reworking Italy in the future
It's worth pointing out they were talking about "mechanics IN DLC", they didn't mention mechanics in patches. One issue EU4 & CK2 had was that when mechanics get introduced in DLC it's a lot harder to allocate time to go back and fix them. It's why for Stellaris & EU4 they ended up pulling DLC features into the main game.
Hopefully Podcat just means the DLC will be country packs mainly & all engine / mechanics changes come in patches.
But maybe I'm being optimistic.
(He mentioned peace conferences & air rework - no realistic way can they be DLC locked.)
Just to be clear. Partisans as represented in the resistance system we did with lar. its not something new. But we needed those changes to properly handle occupation effects and suchFinally Partisans!!! Hope Yugoslavia would have special operation to utilize this new mechanic.
Yeah you understood me correctly. Long term we wanna move away from more paid large mechanics because its getting more and more fragile as we growIt's worth pointing out they were talking about "mechanics IN DLC", they didn't mention mechanics in patches. One issue EU4 & CK2 had was that when mechanics get introduced in DLC it's a lot harder to allocate time to go back and fix them. It's why for Stellaris & EU4 they ended up pulling DLC features into the main game.
Hopefully Podcat just means the DLC will be country packs mainly & all engine / mechanics changes come in patches.
But maybe I'm being optimistic.
(He mentioned peace conferences & air rework - no realistic way can they be DLC locked.)
We have a bugfix patch happening around anniversary so stay tunedwill you guys be working on fixing existing bugs in the game in the near or far future? stuff like Transylvania, Austria-Hungary, Bessarabia, china, and even spain are still bugged. would love to see quality of life improvements in the future. I can provide a list of bugs i have found if you'd like.
we got different train models coming. future diary@podcat My question is, will it be possible to register unique 3d models of all types of trains for each country? Since in the United States and in the USSR and Germany, the trains were different in appearance, I want to make unique models of ordinary freight and military trains for each of the major countries)
Will battle trains be in stockpile o nations that had them (poland had about two active in WW2 but I'm probably wrong in numbers)?
Some mechanics (diplomacy, internal politics, economy) are quite lacking and I would hope that you would give those another look in the far future.Yeah you understood me correctly. Long term we wanna move away from more paid large mechanics because its getting more and more fragile as we grow
oh boi, if only you would know the irl chaos regarding thatI think it would be more immersive if the player had to chose and select every single departure and arrival time for every single train during the entire second world war