• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Very poor wording apologize, I might as well provide a screenshot. I just thought it looked odd and out of place.
militia 1918.jpg


Regarding that event, I just get a core on that province and not ownership? + - relation and or dissent. Yeah it's pretty clear when I read the text, I dunno why I got confused.
 
Last edited:
Very poor wording apologize, I might as well provide a screenshot. I just thought it looked odd and out of place.View attachment 614654

Regarding that event, I just get a core on that province and not ownership? + - relation and or dissent. Yeah it's pretty clear when I read the text, I dunno why I got confused.

Hi, this is probably my fault :)

I'll see if I can fix the image and make sure there is an update of my mod that can be used in this mod as well.
 
  • 1Like
Reactions:
Hi, this is probably my fault :)

I'll see if I can fix the image and make sure there is an update of my mod that can be used in this mod as well.

Hey man great work :) The issue is just the image is saved in the wrong format (easy to see by the file size which is slightly larger). There is the same issue with the French 1987 infantry that I had already fixed in this mod. I'm not aware of any other.
 
  • 1Like
Reactions:
Yes, exactly :) I will try to have a new version of my mod in a few days, so I'll fix this as well. But good that you provided a fix so quickly.
 
  • 3Like
Reactions:
I've realized there are a few more icons with the same issue, after Kazoo releases the new version of his mod I'll look into release a new v0.9 to have all patches included and some other tweaks I've made in meanwhile, so report every oddity you find.
 
  • 1Like
Reactions:
Untitled.png



This was fun. Its December 5th 1915, and Japan just offered white peace to me. In other words, I won the war in a little over a year.
Campaign summary (very hard/very hard):
-Started building 9 transports day one, and put all else into supplies,
-I put 30 of my divisions to defend East Prussia, all others on the west,
-Used only 18 Austrian divisions to guard Serbian border, all others in Galicia and my territory,
-I used extended Schlieffen plan, meaning I also invaded the Netherlands,
-Breaking through Lille and Amiens, I took Paris in october, and France surrendered,
-In those three months, Russia focused on Galicia and managed to bring Romania into war, while I managed to take Warsaw, while the Ottomans joined and I used most of their troops to attack Egypt,
-Schlieffen plan succeeded as Koenigsberg did not fall, I took Paris and Brussels and took 490.000 casualties (10.000 under limit),
-With new transports I invaded Britain before their troops from France were redeployed to London (a window of around 10 days),
-I sent some 24 divisions in Britain on a new front, sent 18 more to Serbia, and with all else reinforced the Eastern front,
-Serbia fell in late december, Bulgaria joined my side and I took undefended Bucharest and Romania surrendered,
-Britain surrendered in march, and I used harsh treaty option,
-With 310 divisions of all Central Powers members I started my grand offensive into Russia on april 1st 1915, and sliced through Russian lines,
-I pushed without pause, and the first revolution happened in august, while the second happened in october,
-I was at Petrograd-Moscow-Volgograd line when Bolsheviks sued for peace in late november,
-Japan (which did capture Qingdao) offered white peace as the last remaining enemy.
 
  • 1Like
Reactions:
This was fun. Its December 5th 1915, and Japan just offered white peace to me. In other words, I won the war in a little over a year.

Yeah 1914 scenario as balances issues especially with Germany, I've already changed the dissent from events to WiF2 values as benefits mostly Germany so it might help a bit but ofc something more it's probably needed. That scenario it's in experimental stage I think as FernandoTorres never released a new version. Atm as I've said I'm working on a mod for Med 2 TW so I can't spend much time on this mod. Next version will be mostly to include Kazoo's mod new version, all the patches and some tweaks I've to audio, maybe I'll add some more speeches for events.

Anyway I think it's complicated to make a WWI scenario work properly as this game is designed for WWII that has completely different dynamics.
 
  • 1Like
Reactions:
Hello guys, so I just discovered this awesome mod and wanted it to try, particularly the World in Flames scenario a.k.a 1933.
I have Steam version of the game. I think I installed everything ok, but in game with Germany I have no options to build flotilla except submarines... am I missing some kind of trigger? I am already in the year 1935 and researched BB and CV. Thanks for suggestions.
 
Hello guys, so I just discovered this awesome mod and wanted it to try, particularly the World in Flames scenario a.k.a 1933.
I have Steam version of the game. I think I installed everything ok, but in game with Germany I have no options to build flotilla except submarines... am I missing some kind of trigger? I am already in the year 1935 and researched BB and CV. Thanks for suggestions.

Apparently both WiF2 and EoD give restrictions for Germany to build other ships (I guess to keep things historical), I need to check if there is an event to change that but I don't think so. If you want to remove the restrictions just go to scenarios\1933 and open file germany.inc with Notepad++ (don't use windows notepad as it can corrupt the file) and delete this:

allowed_divisions = {
battleship = no
light_cruiser = no
heavy_cruiser = no
battlecruiser = no
destroyer = no
carrier = no
escort_carrier = no
}

I'll check if there is an event related to this but I don't think so, I might remove this restrictions for the next version.
 
Hello guys, so I just discovered this awesome mod and wanted it to try, particularly the World in Flames scenario a.k.a 1933.
I have Steam version of the game. I think I installed everything ok, but in game with Germany I have no options to build flotilla except submarines... am I missing some kind of trigger? I am already in the year 1935 and researched BB and CV. Thanks for suggestions.
You need the naval agreement with the UK so you can build anything else.
 
Yeah it's like Blecky said, these are the events:

###################
# Anglo-German Naval Agreement
event = {
id = 9300023
random = no
country = GER

decision = { atwar = no year = 1935 not = { event = 9300024 } }

decision_trigger = {
#relation = { which = ENG value = 0 }
}
trigger = { year = 1935 atwar = no random = 40 }

name = 9300023name
desc = 9300023desc
style = 2
picture = "AGNA"
decision_picture = "decision_diplomatic_campaign"

date = { day = 1 month = january year = 1933 }
offset = 60
deathdate = { day = 29 month = december year = 1999 }

action = {
name = ACTION_NAME_GREAT
command = { type = activate_unit_type which = heavy_cruiser }
command = { type = activate_unit_type which = battlecruiser }
command = { type = activate_unit_type which = light_cruiser }
command = { type = activate_unit_type which = destroyer }
command = { type = relation which = ENG value = 30 }
}
}
# Renounce the Anglo-German Naval Agreement
event = {
id = 9300024
random = no
country = GER

decision = { OR = { event = 2003015 atwar = yes } } # End of CZE
decision_trigger = { }
trigger = { OR = { event = 2003015 atwar = yes } random = 40 }

name = 9300024name
desc = 9300023desc
style = 2
picture = "AGNA"
decision_picture = "decision_convoys"

date = { day = 1 month = january year = 1933 }
offset = 60
deathdate = { day = 29 month = december year = 1999 }

action = {
name = ACTION_NAME_GREAT
command = { type = activate_unit_type which = battleship }
command = { type = activate_unit_type which = carrier }
command = { type = activate_unit_type which = escort_carrier }
command = { type = activate_unit_type which = heavy_cruiser }
command = { type = activate_unit_type which = battlecruiser }
command = { type = activate_unit_type which = light_cruiser }
command = { type = activate_unit_type which = destroyer }
}
}
 
Thank you Blecky and thewanderingknight for great explanation.

Could you advise on which date this event is supposed to happen? I see that it should be in 1935, which is the year I am currently at.

I couldnt guess the restriction because I could see in the production queue that Germany is producing couple of BCs and in vanilla game I could build BBs since 1933, but it is great that in the MOD there is this historical restriction.
 
Yeah 1914 scenario as balances issues especially with Germany, I've already changed the dissent from events to WiF2 values as benefits mostly Germany so it might help a bit but ofc something more it's probably needed. That scenario it's in experimental stage I think as FernandoTorres never released a new version. Atm as I've said I'm working on a mod for Med 2 TW so I can't spend much time on this mod. Next version will be mostly to include Kazoo's mod new version, all the patches and some tweaks I've to audio, maybe I'll add some more speeches for events.

Anyway I think it's complicated to make a WWI scenario work properly as this game is designed for WWII that has completely different dynamics.

Don't worry, I said it is fun, not that it has issues.
What files exactly did you use for unit sprites? I want to use these in my other mods while playing as well.
 
Thank you Blecky and thewanderingknight for great explanation.

Could you advise on which date this event is supposed to happen? I see that it should be in 1935, which is the year I am currently at.

I couldnt guess the restriction because I could see in the production queue that Germany is producing couple of BCs and in vanilla game I could build BBs since 1933, but it is great that in the MOD there is this historical restriction.

Did you check your decisions to see if you have it? You should get the option to activate it if you're not at war and the other event didn't happen. Later you can renounce it after the end of Czechoslovakia if you're at war. There is also a 40% chance for them to trigger automatically every 60 days if the conditions are met. I'm not an expert in events as I've never modded it before making this mod but that's how I understand the code, someone correct me if I'm wrong :p
 
Don't worry, I said it is fun, not that it has issues.
What files exactly did you use for unit sprites? I want to use these in my other mods while playing as well.

The files you need for the sprites are in "gfx"/"map" and it's everything in the "units" folder, many mods don't even have this folder as this is exclusively for sprites. So just copy this folder to the mod you want. If they have the folder just merge/replace. Then in the "gfx" folder there is also a folder called "palette". But they should have very few files there which should be the ones from DH Full, so just chose to skip the files that already exist. If you don't want to use TRP map icons you need to remove "buildings_palette" as it's exclusively for their icons. If you want to use their map icons you keep that file but also copy/paste all the files in the "gfx"/"map". They're easy to see as besides them there are only 3 folders including the "units" with sprites (the other 2 folders are for the flags and shields).

Another optional step is to open "division_types" in "db"/"units" folder and correct a few sprites that in vanilla just are set to use a sprite from another unit, I think this happens only with new units added in later versions. This is how it is Rocket Interceptor in this mod:

rocket_interceptor = {
#ID 32
type = interceptor
name = NAME_ROCKET_INTERCEPTOR
short_name = SNAME_ROCKET_INTERCEPTOR
desc = LDESC_ROCKET_INTERCEPTOR
short_desc = SDESC_ROCKET_INTERCEPTOR
eyr = 2
sprite = rocket_interceptor
transmute = interceptor
gfx_prio = 4
value = 1.0
list_prio = 20
}

As you see it is using rocket_interceptor sprite so it has an appropriate sprite for it, while in vanilla it just uses the interceptor sprite which with these sprites you would get a WWI aircraft as it's the level1 :p

Another thing you should do is to check the country.csv in "db" folder to see what nations use what because for example WWI Germany is using the sprites from "normal" Germany (they're different factions). This is how WWI Germany is in this mod:

U08;Gray;GER;GER;U08;U08;;X

1- Country id (U08 is WWI Germany)
2- Faction colour
3- "leader language" if I'm not mistaken it defines what kind of random name new generated leaders get, in this case it's German (but in vanilla it's actually ENG - english)
4- SPRITE this is what sprite tree this faction uses and in my mod as you see uses "GER" which it's the id of the WWII Germany while in vanilla it's set for MIN which are the generic sprites
5- Unit picture (not defined in vanilla)
6- Unit icon (not defined in vanilla)
7- This should be the "Model Nationality Name" (I don't know for what exactly is this I didn't put nothing there nor any country has anything defined here in vanilla also)

EDIT: Something else you need to check is their thech trees and if they add new units, etc. Or if the units are essentially the same but have more levels as is the case of EoD. For example if you add these sprites to EoD but don't add the extra levels when the units reach a level that isn't covered they'll revert to lelvel1 sprites. Because if a unit level doesn't have a sprite defined in the "units" sprite folder it always get the level1 sprite. So yeah sprites stuff is more complicated and gives much more work than what it might seem :p
 
Last edited:
  • 2Like
Reactions:
Blood and Iron v0.9 RELEASED

So I've ended up making a new version much sooner than what I thought, this shall be the final beta version before 1.0, all known bugs and issues are fixed.

Changelog:

- Kazoo's icons new version which shall have all bugged images fixed and also some new nice icons
- All previous fixes included
- Some needed rebalance
- Revised music playlists

Installation:

- Extract to your Darkest Hour/Mods folder
- Choose Blood and Iron v0.9 on the launcher mods list (also check Unit sprites and Country-specific graphics)
- Play and have fun

(Note: the game might take up to around 1min and 15sec to launch due to the huge amount of sprites and events)

Darkest Hour 1.05 required
Checksum: UUCQ

DOWNLOAD
 
  • 4Like
Reactions:
Hello, very nice mod but I need to ask few questions:

What's up with units recruitment time, 600 days to build mountain division? It makes the game a lot harder than Edge of Darkness. Also, looks like building IC takes slightly more time than in EOD.

Bug: There is a double event about Locarno for Germany, and which one should I fire now? :)
locarno.png