• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
May 27, 2016
67
71
I found the following in the unitnames.csv lines:

#ITA;Inf;65a Divisione 'Granatieri di Savoia'
#ITA;Inf;40a Divisione 'Cacciatori d'Africa'

On all other lines there is no #. Is that significant?

I started a new game and the same things happened. I'll try a reinstall and see if that doesn't fix things.

The # means the line is commented out, in other words is the same as if it wasn't there. Well if you messed up something in the files it will continue messed up even if you start a new game :p
 

Crispin

Major
43 Badges
Apr 12, 2007
629
255
  • Warlock: Master of the Arcane
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pirates of Black Cove
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Knights of Honor
  • Age of Wonders III
  • Shadowrun Returns
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
I reinstalled the mod. Blood_and_Iron_v0.9.11 then added the updated Italian h-sub graphics. Still the same errors. I dunno what the heck I am doing wrong. It doesn't happen when I start a new game, only after I load an ongoing game.

But it such minor issues I don't think it will affect me much.
 
May 27, 2016
67
71
I reinstalled the mod. Blood_and_Iron_v0.9.11 then added the updated Italian h-sub graphics. Still the same errors. I dunno what the heck I am doing wrong. It doesn't happen when I start a new game, only after I load an ongoing game.

But it such minor issues I don't think it will affect me much.

So I've run a quick test. I've started the game in 1933 scenario with Italy, 1 day pass I saved and exit checked the save file and no errors. Then I've loaded the game and let another day pass, saved and exit, checked the log and no errors again. How much time has pass after you restarted the game, saved and exited? Also are you using autosave or hard save? Was this after you take Abyssinia?
 

Pasha

General
2 Badges
May 26, 2005
2.475
221
  • Darkest Hour
  • 500k Club
I reinstalled the mod. Blood_and_Iron_v0.9.11 then added the updated Italian h-sub graphics. Still the same errors. I dunno what the heck I am doing wrong. It doesn't happen when I start a new game, only after I load an ongoing game.

But it such minor issues I don't think it will affect me much.

Do you have debugging set to 1 or 2 perhaps? When I set it to that, I get all kinds of errors in most mods (can't confirm with this mod since I haven't played it yet). Anyway, I find that anytime you have the option to "ignore" the errors then you're good to go and the errors are minor.
 

Crispin

Major
43 Badges
Apr 12, 2007
629
255
  • Warlock: Master of the Arcane
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pirates of Black Cove
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Knights of Honor
  • Age of Wonders III
  • Shadowrun Returns
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
The test I did today I just ran for five months(1933 may), then saved, and reloaded and got the errors. I haven't touched any debugging so I dunno what the number is. Yeah I can just ignore the errors and continue, I doubt it affects anything. It's just very curious.

It seems to happen around 1933 march, when The Weimar Republic gives in to the German Reich - no transports appear when I play Germany though.
 
Last edited:
  • 1Like
Reactions:

rwglaub

Lt. General
95 Badges
May 8, 2001
1.503
70
www.sff.net
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Hearts of Iron III Collection
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Something very strange that only happens with this mod. I modify it for five beigades for each ground division. I build them with that many, but four of them disappear and I don't know where they went. I checked under the divisions and it still says five.
 
May 27, 2016
67
71
Blood and Iron v1.0 RELEASED

So 1.0 is finally here, there is not that much new stuff from last version, it's mostly small corrections, tweaks and fixes. For example added Locarno event also to Germany AI as from reports it fixes some stuff related to its AI, also some corrections to Kazoo's unit icons, etc.

Changelog:

- Corrections to units icons
- Tweaks and rebalance
- Revised music playlists

Installation:

- Extract to your Darkest Hour/Mods folder
- Choose Blood and Iron v1.0 on the launcher mods list (also check Unit sprites and Country-specific graphics)
- Play and have fun

(Note: the game might take up to around 1min and 15sec to launch due to the huge amount of sprites and events)

Darkest Hour 1.05 required
Checksum: TUGQ

DOWNLOAD
 
  • 1Like
Reactions:

LRJ

Second Lieutenant
Mar 30, 2015
106
29
Thanks! I'll give this a go now - this is just the sort of mod I was looking for. I had been working on some modifications for Spain in the 1914 scenario, so it will be interesting to see what you have.
 
  • 1Like
Reactions:

Crispin

Major
43 Badges
Apr 12, 2007
629
255
  • Warlock: Master of the Arcane
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pirates of Black Cove
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Knights of Honor
  • Age of Wonders III
  • Shadowrun Returns
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
I'm not even done with my current Italy 0.9 game, cheers man!

Anything major or interesting in the tweaks and rebalance changes?
 
Last edited:

StoomTuig

Recruit
1 Badges
Oct 20, 2014
1
0
  • Crusader Kings II
New player here, trying to get the best experience playing WWII. Your mod seemed the best change of succeeding in that, being distilled out of the best mods of the past decade.
I realise it may be unimportant/out of scope of the mod, but when i try any of the tutorials, the game crashes, complaining about being unable to read /scenarios/1936/china yunan.inc.
Is this to be expected or may this be a bug?
 
May 27, 2016
67
71
I'm not even done with my current Italy 0.9 game, cheers man!

Anything major or interesting in the tweaks and rebalance changes?

Well I've post what I remember I've done, the sutff I've done was a while ago already so I don't remember as I've been completely focused in finish my new mod for Med II TW.
 
  • 1Like
Reactions:
May 27, 2016
67
71
Will you include more mods like the NWO mod ?

Isn't that mod all about cold war? Because that's out of this mod focus. This mod is all about giving immersion to WWII and WWI gameplay. I've check all those mods around and the only thing they add is either cold war stuff or alt sutff which isn't exactly the point of this mod. I've already added the end game stuff from EoD which shall give already a much more immersive end game.
 
  • 1Like
Reactions:
May 27, 2016
67
71
New player here, trying to get the best experience playing WWII. Your mod seemed the best change of succeeding in that, being distilled out of the best mods of the past decade.
I realise it may be unimportant/out of scope of the mod, but when i try any of the tutorials, the game crashes, complaining about being unable to read /scenarios/1936/china yunan.inc.
Is this to be expected or may this be a bug?

That's because 1936 scenario was removed. Only 1933 and 1914 scenario related stuff are available. To play a tutorial just launch Darkest Hour Full? That said I could have just removed 1936.eug file and left the folder but I didn't thought someone would still play the tutorial nowadays xD
 
Last edited:

krazyorange

Second Lieutenant
36 Badges
Jan 26, 2010
102
1
  • Crusader Kings II
  • Magicka
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Age of Wonders III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
Still relatively new to DH, but is this a good mod for playing WW1 on into WW2 or is The Grand Campaign a better choice? Thanks!
 
May 27, 2016
67
71
Still relatively new to DH, but is this a good mod for playing WW1 on into WW2 or is The Grand Campaign a better choice? Thanks!

As of now there isn't a "grand campaign" scenario, 1914 scenario ends at 1921. I want to make a 3rd scenario that goes from 1914 to 1964 (end date of 1933 scenario). Not sure if I'll do it or not as atm I'm modding Med II TW and sometime soon my modding time will decrease drastically.
 

Soul of Darknes

Captain
3 Badges
Aug 31, 2012
469
58
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV
Is there any version without any graphic changes? I really enjoyed the original map and units
 

Pandrea

Second Lieutenant
48 Badges
Jun 18, 2013
199
51
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Magicka 2: Ice, Death and Fury
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sunset Invasion
Well, I have read just the first post but this mod is one of the best news of the year
 

unmerged(318871)

Recruit
3 Badges
May 21, 2011
2
0
  • Crusader Kings II
  • Darkest Hour
  • March of the Eagles
Hi, I observed that the AI (GB, FRA, GER, RUS, AUS) is not capable building any new troops during WWI campaign expect for the starting production that is coded. Is there any reason for this or is there a possibility for circumventing it? I loaded several savegames with different countries and the Entente is not building anything but using IC for supplies or consumer goods. Russia is not even reinforcing their Infantry Divisions. Sadly that killed my German Empire savegame because it became to easy in 1916 because they were losing so many divisions because of attrition...
Or is anyone capable of creating an event that will spawn some divisions for the Allies which can be activated via console?

Thank you. Great mod still! And I really like the new graphic additions.