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HOI4 Dev Diary - 1.5.2 Update #1

Hi everyone! I hope you are enjoying Waking the Tiger :) With the 1.5.1 patch released last week the team has now started on 1.5.2. Today won't really be a big diary, but I figured we could highlight some of the changes every week as they are done rather than have a diary break while the patch work is ongoing. The idea is that 1.5.2 will be available as an opt-in beta on Friday (barring QA veto), but we will be rolling out updates to it until its ready for release. Real release is at least 2 weeks away.

Making organizing commanders easier
People seem to really like our fantastic future tech dubbed “Drag-and-drop” (pending trademark registry), so based on community feedback we have decided to implement this in more places. You can now reorganize your armies and army groups by simple dragging them around (we are working on a similar thing for the theater overview to allow it there also).

dragdropcommanders.gif



XP gain on commanders and divisions
There have been a lot of conflicting feedback on how fast your commanders level up and gain traits. Some say it’s much too fast and some say its prohibitively slow. We did a quick fix for 1.5.1 to try and smooth out the progression curve, but realized we really needed to do something more radical. The issue is that its very playstyle dependent since XP is rewarded for every hour in combat. This essentially means that if you play well, pull off encirclements, use concentration of force or overrun the enemy you get very little XP compared to someone who is just throwing bodies at the enemy to slowly wear them down. To deal with this we are changing how you gain XP:
  • Overruns (blocking retreating enemy paths) and shattered divisions (enemy that cannot escape) gives you a flat xp reward per unit that is destroyed.
  • The rate of XP gain per hour is reduced over time with max penalty at 1 month long battle (-90%)
  • The more damage you do relative to the enemy the better XP reward you get to compensate for those combats being relatively short (up to a 4x difference)
Hopefully these changes should help balance the radical differences between long and short battles and reward players who play smart while not negatively impacting the brute force method too much. We’ll be relying on feedback on how this feels during the open beta process to see how it pans out.


Multiplayer desyncs
Looking at statistics from our backend 1.5.1 seems to have improved things and it’s now back to the same level as before Tiger was released. However we still see reports, so we have developed some new tools to help us as well as potentially fixed more cases. We are hopeful about improvements here as well for 1.5.2. Again, we’ll be relying on feedback in the open beta later for this as well.


Doctrine cost changes
With the infamous doctrine-swapping-for-free exploit gone we felt that the cost of switching was perhaps a bit too high now, scaring people from changing up things. To make that a fairer choice starting level of land doctrines now cost half of what they used to (so in line with other techs), making a switch still a serious tradeoff you need to think of, but not as delaying is it is now. The reason it’s not just free is at the heart of HOI4. You step into the shoes of the nation at a historical point in time, so you should need to deal with their current situation. Switching army wide doctrine is one of those things, just like division templates or low war support or stability.


Polish and German border changes
Though some effort was made to adjust states to make german historical WW1 borders possible, as this thread shows, things were still not completely up to scratch. I (Bratyn) decided to put in some of my personal development time to brush up on my map-painting skillz and improve upon what we had already done.

devdiary polish german border changes.png


1. The two Polish provinces slightly south-east of Danzig, 6347 and 6321, which previously formed a weird protrusion into Prussia, have now been reshaped with a more east-west horizontal border, with the northern province (6347) being added to the Danzig state. Once Danzig is taken by Germany, this now creates proper borders for Eastern Prussia.
2. I made a minor adjustment to ‘flatten’ the border in the little bit jutting out around Strzelno (I felt it was too pronounced).
3. The two Polish provinces on the tip of Silesia, 506 and 6464, have been reduced in size and remodeled, with the freed-up space going to the provinces around them, as well as a new province (13205) created for the Krakow state. A new state has been created (“Voivodeship Silesia”), to which provinces 506 and 6464 have been added, making it possible to transfer this state via events to Germany, much in the same way as is already done with Poznan and Danzig.
4. While I was at it, I figured I’d fix a personal pet peeve, as well. I reassigned provinces to states all over Eastern Germany, ensuring that the borders between these states now follow the Oder river. I also redrew the borders of the provinces (3514, 3572, 6595, 9535, 11415, and 11517) to follow the Neisse river (which is not shown on the HOI4 map), as well as those of province 6282 (Stettin). This now makes it possible to recreate proper modern-day eastern German borders, for those of us who enjoy that kind of thing.

devdiary german oder-neisse line.png


All of this also involved relocating some industry, air bases, and population from certain states to others, but this should not have much effect on gameplay. Unfortunately, the end result does mean that savegames will have… An unfortunate gap in the map where Voivodeship Silesia is located. Starting a new game when signing up to the Beta or when switching to the patch is recommended, as not doing so may result in some weird stuff (such as units present in those provinces beforehand being perpetually stuck there). This is also the reason why we tend to be conservative with making map-changes, and this is unfortunately unlikely to change.

Glorious end result:

devdiary german empire borders final.png



Hats! The people want Hats!
In our ongoing efforts to increase the number of great hats in the game, we have decided to add Paul von Lettow Vorbeck to the German lineup. Best known for his campaign in German East Africa during the Great War, von Lettow-Vorbeck is available for recruitment through a decision after the Kaiser has returned. Given the terrain he fought in during the war, we decided to give him the Jungle Rat trait as well as a pretty good logistics score.

Captureplv.JPG


There are of course also a slew of smaller change and fixes we have had time to do, but we’ll leave that for the eventual changelog. If your pet peeve was not mentioned check out last weeks diary covering the main areas we will be working on as this diary was to highlight stuff we had already done.

Next week we will have another update as well as showing off a really really cool thing for modders we have been working with on the side. Stay tuned!
 
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Still waiting for a Burmese "independence" decission and all protraits for at least major countries. Anyways the state changes are great, I would also split East Prussia in order to let the Soviet Union take modern day Kaliningrad and even rename Königsberg.
 
@Havebeard I would love to help on the french generals but first tell me if you want pre or post capitulation french commanders. See with the capture of most of the French officer corps, some people quicly moved up and became generals out of nowhere. Philippe de Hautecloque was just an officer among many others in 1936. He even gave himself an extra gallon when he arrived to make his "coup" in French Equatorial Africa just to be on par with the highest commander present there.

Whatever Koenig and De Larminat are must have for Free France (I was surpise to see De Larminat Mentionned in Histoire Mondiale de la France in a two pages article for a book of something like 600 pages). I would really like to see a better representation of the officers of the "armistice army" of Vichy and a system to force the player to use the crappy generals at first. Don't forget that Juin and De Lattre de Tassigny served Vichy at first then changed sides.

https://en.wikipedia.org/wiki/Marie-Pierre_Kœnig
https://en.wikipedia.org/wiki/Edgard_de_Larminat

I can easily and happily continue this later.
 
Great job, @Bratyn !
While you are at it, it would be cool if you added the city of Katowice to represent the heavily industrialised area of Polish Silesia.
The province is in fact already urban.

Also, before the Cornflakes update, I noted to podcat that border of Tibet and China is probably completely wrong. Since the map is finally being improved, can you tell me if you guys are going to remake it?
 
I have been hearing people complain that China is too strong against Japan in mp now.

The pre-release 3 Day War provided an early example of China's powerful defense.
Led by the tactics of the Sinkiang player, the combined Chinese forces established The Great Wall of Org. This stopped the Japanese contingent from making any progress into Greater China.
 
Was not commenting on that part of the post. Yeah it might be. Got anyone in mind?

An easy short-term add for France (pre-capitulation) would be the army commanders during the battle of france:

Andre-Gaston Pretelat [FM]
Antoine-Marie-Benoit Besson [FM]
Gaston Billote [FM]
Andre Corap
Edouard Requin
Charles-Marie Conde
Robert Altmayer
Aubert Frere
Rene Prioux
Georges Blanchard
Rene-Henri Olry
Victor Bourret
Marcel Garchery
Robert-Auguste Touchon

Those that pop up in Free France (Tassigny, Leclerc, Juin, and De Gaulle) should show up for the Free French player after capitulation.

As for Italy, some initial ideas:

Alessandro Pirzio Biroli
Mario Roatta
Ettore Bastico
Vittorio Ambrosio
Camilo Grossi
Pietro Pintor
Italo Gariboldi
Alfredo Guzzoni
Mario Berti
Carlo Geloso
Mario Vercellino
 
Unfortunately there is no real end to how many changes we could make to the map, and we have to draw the line somewhere if we are to have time for other development. ... (remember: the stuff I did for Germany was 'on my own time').

Are people just ignoring what he said? Seven (7) pages later there are numerous requests asking for changes that he stated would not be considered at this time.

Thank him for the changes he did on his own time and additional requests consider modding them.
 
See with the capture of most of the French officer corps, some people quicly moved up and became generals out of nowhere. Philippe de Hautecloque was just an officer among many others in 1936. He even gave himself an extra gallon when he arrived to make his "coup" in French Equatorial Africa just to be on par with the highest commander present there.
This could easily be done with a Stalin purge like event, but reversed so you gain generals instead, maybe have the option to choose which generals you take with you? Or a decision system to get more officers to support your resistance?
 
Those that pop up in Free France (Tassigny, Leclerc, Juin, and De Gaulle) should show up for the Free French player after capitulation.
They all fought in the May 1940 campaign. DeGaulle led a tank push against the invading German, Leclerc and Juin fought in Lille to cover the Allied retrat to Dunkirk and DeLattre de Tassigny's troops fought until the day France capitulated.

Was not commenting on that part of the post. Yeah it might be. Got anyone in mind?
I would suggest Marie-Pierre Koenig for the French. He became famous in France in 1942 when his troops covered the British retreat to El-Alamein. Radio Londres spoke of him so rapturously that he sent a telegram: "I'm a soldier, please don't romanticize the battle."
 
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Is their anychance we could have a Dismiss general button, i really want to only have a select few generals and if one fails miserably in an attack it could be nice to have some roleplay aspects such as this, (deleting the general)
 
They all fought in the May 1940 campaign. DeGaulle led a tank push against the invading German, Leclerc and Juin fought in Lille to cover the Allied retrat to Dunkirk and DeLattre de Tassigny's troops fought until the day France capitulated.

Mostly I'm commenting on when they became large group commanders. Those I suggested all commanded armies or army groups in 1940. Leclerc, Juin, and de Tassigny didn't command above division level until after the fall of France, after the rest of the commanders either stayed with Vichy, were cashiered, or imprisoned.
 
So im just wondering is there any buffs to Italy coming up in later patches or do i have to play as Sweden or Belgium with Germany since they are much stronger except for the navy ofc. just wondering xD
 
Support feedback about too powerful Japan, smashing China in months. Some tweaking of balance is needed here
I wonder if giving Nationalist China the first tech in Grand Battleplan instead of Mass Assault would increase its chances, +10 entrenchment would help them hold ground and prevent japan from instantly getting the Secure China focus, or they could increase the % required on Secure China but I doubt that will help much.

Some changes I'd like is the famous no transport convoys allowed button and to remove the red no orders alert on garrison orders from a field marshal.
I'd also like the split army button to consider templates rather then division types, I like to work with a mix of 20 and 40 width divisions and even when I don't I sometimes end up using smaller garrison divisions to reinforce a front getting overrun, you get the idea.
I could go on for days but I'll leave it at this.