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HOI4 Dev Diary - 1.5.2 Update #1

Hi everyone! I hope you are enjoying Waking the Tiger :) With the 1.5.1 patch released last week the team has now started on 1.5.2. Today won't really be a big diary, but I figured we could highlight some of the changes every week as they are done rather than have a diary break while the patch work is ongoing. The idea is that 1.5.2 will be available as an opt-in beta on Friday (barring QA veto), but we will be rolling out updates to it until its ready for release. Real release is at least 2 weeks away.

Making organizing commanders easier
People seem to really like our fantastic future tech dubbed “Drag-and-drop” (pending trademark registry), so based on community feedback we have decided to implement this in more places. You can now reorganize your armies and army groups by simple dragging them around (we are working on a similar thing for the theater overview to allow it there also).

dragdropcommanders.gif



XP gain on commanders and divisions
There have been a lot of conflicting feedback on how fast your commanders level up and gain traits. Some say it’s much too fast and some say its prohibitively slow. We did a quick fix for 1.5.1 to try and smooth out the progression curve, but realized we really needed to do something more radical. The issue is that its very playstyle dependent since XP is rewarded for every hour in combat. This essentially means that if you play well, pull off encirclements, use concentration of force or overrun the enemy you get very little XP compared to someone who is just throwing bodies at the enemy to slowly wear them down. To deal with this we are changing how you gain XP:
  • Overruns (blocking retreating enemy paths) and shattered divisions (enemy that cannot escape) gives you a flat xp reward per unit that is destroyed.
  • The rate of XP gain per hour is reduced over time with max penalty at 1 month long battle (-90%)
  • The more damage you do relative to the enemy the better XP reward you get to compensate for those combats being relatively short (up to a 4x difference)
Hopefully these changes should help balance the radical differences between long and short battles and reward players who play smart while not negatively impacting the brute force method too much. We’ll be relying on feedback on how this feels during the open beta process to see how it pans out.


Multiplayer desyncs
Looking at statistics from our backend 1.5.1 seems to have improved things and it’s now back to the same level as before Tiger was released. However we still see reports, so we have developed some new tools to help us as well as potentially fixed more cases. We are hopeful about improvements here as well for 1.5.2. Again, we’ll be relying on feedback in the open beta later for this as well.


Doctrine cost changes
With the infamous doctrine-swapping-for-free exploit gone we felt that the cost of switching was perhaps a bit too high now, scaring people from changing up things. To make that a fairer choice starting level of land doctrines now cost half of what they used to (so in line with other techs), making a switch still a serious tradeoff you need to think of, but not as delaying is it is now. The reason it’s not just free is at the heart of HOI4. You step into the shoes of the nation at a historical point in time, so you should need to deal with their current situation. Switching army wide doctrine is one of those things, just like division templates or low war support or stability.


Polish and German border changes
Though some effort was made to adjust states to make german historical WW1 borders possible, as this thread shows, things were still not completely up to scratch. I (Bratyn) decided to put in some of my personal development time to brush up on my map-painting skillz and improve upon what we had already done.

devdiary polish german border changes.png


1. The two Polish provinces slightly south-east of Danzig, 6347 and 6321, which previously formed a weird protrusion into Prussia, have now been reshaped with a more east-west horizontal border, with the northern province (6347) being added to the Danzig state. Once Danzig is taken by Germany, this now creates proper borders for Eastern Prussia.
2. I made a minor adjustment to ‘flatten’ the border in the little bit jutting out around Strzelno (I felt it was too pronounced).
3. The two Polish provinces on the tip of Silesia, 506 and 6464, have been reduced in size and remodeled, with the freed-up space going to the provinces around them, as well as a new province (13205) created for the Krakow state. A new state has been created (“Voivodeship Silesia”), to which provinces 506 and 6464 have been added, making it possible to transfer this state via events to Germany, much in the same way as is already done with Poznan and Danzig.
4. While I was at it, I figured I’d fix a personal pet peeve, as well. I reassigned provinces to states all over Eastern Germany, ensuring that the borders between these states now follow the Oder river. I also redrew the borders of the provinces (3514, 3572, 6595, 9535, 11415, and 11517) to follow the Neisse river (which is not shown on the HOI4 map), as well as those of province 6282 (Stettin). This now makes it possible to recreate proper modern-day eastern German borders, for those of us who enjoy that kind of thing.

devdiary german oder-neisse line.png


All of this also involved relocating some industry, air bases, and population from certain states to others, but this should not have much effect on gameplay. Unfortunately, the end result does mean that savegames will have… An unfortunate gap in the map where Voivodeship Silesia is located. Starting a new game when signing up to the Beta or when switching to the patch is recommended, as not doing so may result in some weird stuff (such as units present in those provinces beforehand being perpetually stuck there). This is also the reason why we tend to be conservative with making map-changes, and this is unfortunately unlikely to change.

Glorious end result:

devdiary german empire borders final.png



Hats! The people want Hats!
In our ongoing efforts to increase the number of great hats in the game, we have decided to add Paul von Lettow Vorbeck to the German lineup. Best known for his campaign in German East Africa during the Great War, von Lettow-Vorbeck is available for recruitment through a decision after the Kaiser has returned. Given the terrain he fought in during the war, we decided to give him the Jungle Rat trait as well as a pretty good logistics score.

Captureplv.JPG


There are of course also a slew of smaller change and fixes we have had time to do, but we’ll leave that for the eventual changelog. If your pet peeve was not mentioned check out last weeks diary covering the main areas we will be working on as this diary was to highlight stuff we had already done.

Next week we will have another update as well as showing off a really really cool thing for modders we have been working with on the side. Stay tuned!
 
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Cheers for the DD Podcat/Bratyn, as well as all the extra info in the thread from you both and the Great Bearded One :D. Lots of great improvements there (as well as a quality GIF :cool: ) - easily my favourite is:

To deal with this we are changing how you gain XP:
  • Overruns (blocking retreating enemy paths) and shattered divisions (enemy that cannot escape) gives you a flat xp reward per unit that is destroyed.
  • The rate of XP gain per hour is reduced over time with max penalty at 1 month long battle (-90%)
  • The more damage you do relative to the enemy the better XP reward you get to compensate for those combats being relatively short (up to a 4x difference)
Hopefully these changes should help balance the radical differences between long and short battles and reward players who play smart while not negatively impacting the brute force method too much. We’ll be relying on feedback on how this feels during the open beta process to see how it pans out.

Reckon this'll make experience gain feel much more in sync with the game experience - does this apply to unit experience gain as well?

Big props to Bratyn on the map changes - you should definitely be included in the HoI4 team cloning program :D. Here's a pic of the still-incomplete aircraft carrier Graf Zeppelin in Stettin, one of the VPs affected by the state changes (switching from Pommern to Hinterpommern) :).

Graf_Zeppelin_in_Stettin_2.jpg
 
@podcat Will there be any changes to restore all pre-Great War German borders like Eupen, North Schleswig, and the former German colonies like Togo, Cameroon, Nambia, and etc (love what you have done to the German-Polish border).
@Bratyn sorry didn't see your post, and I understand.
 
Are you planning add key for changed vp province name like "Hindenburg" to can localize other language? Or only already we can localize it but we don't know?
 
I know everyone keeps saying that Japan is OP against China now, but is that only in sp? I have been hearing people complain that China is too strong against Japan in mp now.
 
People seem to really like our fantastic future tech dubbed “Drag-and-drop” (pending trademark registry), so based on community feedback we have decided to implement this in more places. You can now reorganize your armies and army groups by simple dragging them around (we are working on a similar thing for the theater overview to allow it there also).

Can this marvelous technology be used to drag-and-drop national foci? Sometimes I wish I could order them. I want them to look pretty!
 
Few request for this patch:
1) Give Austria commander some proper portrait so as Germany I don't get all those blank portrait after Anschluss.
2) Please adjust the Sino-Japanese a bit so Japan doesn't roll over China EVERY time.
3) As mentioned before, please give Italy and France some more historical commander!
4) Please give Hungary a tank designer tech company....
5) Please also allow us to drag and drop in the Recruit and Deploy panel as well
Thank you!
 
Few request for this patch:
4) Please give Hungary a tank designer tech company....
Thank you!
This should be less of an issue as they have added back the generic tech companies. Though getting as special one would be good.
 
Paradox can you please allow nations like Kaiserreich and Austria Hungary to puppet in peace conferences?

It causes a lot of problems, for example all i want is to take Alsace province to create historical borders with Imperial Germany and puppet the rest of France, but because we can't do this we are either forced to let them go and they either get annexed or puppeted by the other countries. Even if you annex the whole country and then release them later as puppets all their core provinces are returned to them.
 
All advocates for Eupen-Malmedy and North Schleswig please keep in mind that those territories were of little if not no strategic, tactical or industrial value. Not to mention that the former is also extremely small compared to the size of other provinces. I am not saying they shouldn't be added (though personally, I am quite indifferent to that), but you have to realise they are, and should be very low on the priority list.
 
Support feedback about too powerful Japan, smashing China in months. Some tweaking of balance is needed here.

Also I must mention odd distribution of occupied land between situational allies. For example, I was playing as SU, quickly won war with Germany and prepared for clash with Allies. At the same time Japan finally started Southern expansion and so, attacked technically all Allied bloc. They fight for a year or close to, and then I attack Allies too. Our wars meddle into big one and Japan has something like 40% of war participation simply for stalemate on the Indo-Chinese border, where they lost a couple of millions alone, not mentioning all their Chinese puppets.

There are few troops in Europe (all the fun happens in Asia and colonies), so, as London calls for more and more allies to joing the fun with me, I simply smash them in a matter of weeks. BUT, every state, I capitulate, for some reason automatically gives some territories into Japanese occupation. It turned worse, when 1/3 of France was Japanese after capitulation, so I had to let Allied forces lead counter-offensive, recapture territory back, and then smashed them again and took everything alone.

I mean, where is the logic here? Ok, Japan fights in Asia, trying to take India, but, damn, I do not pretend on it. At the same time, Japan has no a single soldier in Europe, so, why do they have any land grabs at all?