Cool stuff! This looks like a pretty good patch, and I have heard a lot of conspiracy theories regarding Paradox and Eugen at GDC.
http://imgur.com/a/ewdUg
http://imgur.com/a/ewdUg
Any chance of adding resources for South America? It's extremely barren as it stands, especially in the rubber front
Cool stuff! This looks like a pretty good patch, and I have heard a lot of conspiracy theories regarding Paradox and Eugen at GDC.
http://imgur.com/a/ewdUg
Well, arent you a ray of sunshine?I start having hope after 1.3.3 and then its off to the next vacation or series of sicknesses for a couple months...and whatever GDC is, that was not even bothered to be explained. Im guessing its the conference in San Francisco that "defines gaming".
I plan to look a bit at this stuff for 1.4 as part of the map updates i talked about@podcat perhaps in order to avoid stupid AI moves into wasteland, make it super heavy in supply requirements? The idea that as a unit goes further and further into the Sahara, Outback, Mohave, etc, it gets harder and harder to keep in supply seems reasonable to me...
Done @podcat. Hopefully someone can platypus it for visibility, and hopefully the moderators will not move it to suggestions sub-forum (as feature requests are not always the same as suggestions).This is probably one of those things where the best way is the community coming up with a "most wanted" list thread together and if an artist has some time over they could grab from it.
the official 1.3.3 patch goes live tomorrow on Steam and will update automatically.Hi, how do I get the 1.3.3? My steam doesn't update my HOI IV!
Thanks, sir! But, can I already play it or not?the official 1.3.3 patch goes live tomorrow on Steam and will update automatically.
You can if you enable the beta on Steam by following Podcat's instructions:Thanks, sir! But, can I already play it or not?
GDC is a conference for gamedevs with lectures and such. Basically a good place to teach others or learn lessons from others.
Most likely yea.Do we know for sure whether or not 1.3.3 will work with a 1.3.2 save? I realize "it's not guaranteed" but am curious if anyone has tried it out.
option = { #a great idea!
name = ktk.1.a
ai_chance = {
base = 80
}
set_province_name = { id = 6332 name = "Kaliningrad"}
set_state_name = { id = 5 name = "Kaliningrad"}
}
[20:12:25][effect.cpp:216]: Invalid scope type for effect set_state_name in events/kaliningrad.txt line : 26
[20:12:25][effect.cpp:225]: Invalid effect 'id' in events/kaliningrad.txt line : 26
[20:12:25][persistent.cpp:36]: Error: "Unknown effect-type: id, near line: 26
" in file: "events/kaliningrad.txt" near line: 26
its an interesting question actually. I think there might be some competition in some fields actually (like I suspect the battlefield guys dont share all details with the call of duty guys), but I'm not sure. I think gamers attention is more limited in finding good games rather than playing one over another because its a lot better.Aren't gamedevs competing with each other? Are you guys learning or teaching?
Do we know for sure whether or not 1.3.3 will work with a 1.3.2 save? I realize "it's not guaranteed" but am curious if anyone has tried it out.
Any help would be appreciated, hope I haven't made a daft mistake somewhere.
as the error message says it needs to be called in a state scope and doesnt take id.
try
5 = { set_state_name = "Kaliningrad" }
(but I dont remember off the top of my head if thats how you change to state scope. some modder will remember)