The portraits all look bad.. The ships are fine, but I was honestly hoping for something way cooler looking and not just a bunch of too weird lol-aliens.
- 1
The proven argument is that if its thought to be more expensive than the item's perceived value (purely cosmetic dlc) than people won't buy it. A lower price could easily provide a net gain because more people would buy it. On the other hand, for a price like this, had there been some gameplay additions (plant-themed events for example) than this price point would likely have been perfectly acceptable. (I balk at 7.99 for cosmetics-only, I drool at 7.99 for cosmetics + events)
We all know that its the vocal minority that the devs care about, not the actual sales duuuh.
Do you seriously believe that cosmetic DLC sells as well as non-cosmetic DLC, which it would have to do for your comparison to make any sort of sense at all?Woah wait a minute there. Are you seriously trying to tell me that this DLC took as much time as past DLCs in past games such as EU IV, CK 2, etc. which brought on new events, new game mechanics, took a month or more of balancing and knocking out bugs in the code, and sold for about 10$ (tha'ts 2$ more htan this BTW) is equivalent?
Technically all ships have lots and lots of separate parts you build together in the ship designer.
Plantoids alone contains art at about 1/6th of the entire game.
IMHO, plantoids could have been priced at 19.99$ and have bern way worth it.
This is eye opening. 1/6 of the entire game certainly is a lot of art assets, and adding such a large amount of art to my game certainly is desirable (though not sure if 1/6 of the art would be worth 1/2 of the entire game's cost at your $19.99...). Again, the problem is that in the end, to a consumer, its still just cosmetic. Simply throw in some early/mid/late game plant-themed events and suddenly I've GOT to have this. Events are already the way to spice up the game, now it can spice up the DLC
PS. Other ways to add plant-themed game content could have been new neutral plant-type creature(s) (living kelp?) to discover floating around in space, or planet events like giant world-trees that pollinate other planets over time, etc.
Plant-themed events would not be gameplay such as combat formations, or better sectors, or some other highly requested improvement. Plant-themed events would simply add to the pool of possible events, giving each game a little more varied flavor, but in no way required. Its not a paywall for the sort of gameplay that people get upset about missing out over. It would be appropriate to the DLC, and in my opinion, perfectly acceptable to most peopleIt's impossible for them to put gameplay behind a paywall for the time being as a whole lot of people would throw a fit as they "released a broken game and should fix it first."
It is also very interesting how 8$ equals 8€...
Don't disagree with the general gist of your post, but as a side note 1.3 did actually break the game for mac users like myself. We're waiting on a hot fix as we speak.
It's impossible for them to put gameplay behind a paywall for the time being as a whole lot of people would throw a fit as they "released a broken game and should fix it first."
Perception can be wrong. The claim that the Plantoids DLC has about 1/6th of the art assets the base gamedoesn't sound all that unrealistic, actually. And art DLC won't nearly sell as much as the base game will.
If you think they don't care about what you say then why are you on the forums?
I for myself believe that Paradox games rely on the community for much of their advertisement for their products. More so than other developers. if the community dislikes the game then not much DLC will be sold.
That's been an issue with games for ages. In some countries like Australia, you spend far more on the same content than you would if you lived in Europe or America.
Technically all ships have lots and lots of separate parts you build together in the ship designer.
Plantoids alone contains art at about 1/6th of the entire game.
IMHO, plantoids could have been priced at 19.99$ and have bern way worth it.
Because there's a much greater amount of people interested in picking up a new game than there are people interested in having some new species, so relative to the amount of "content" it contains you can price a game lower than would DLC because more people will buy it.than explain me why the full game costs about 40 bucks and a cosmetic dlc nearly 1/4 of it?
That's just lunacy however.IMHO, plantoids could have been priced at 19.99$ and have bern way worth it.
1.3 hasn't been released yet.... 1.3 is Heinlin. Maybe you mean 1.2.1, 1.2.2, or 1.2.3?
If it was 1.2.3 that was released this morning, along with 1.2.2. Give em some time. You can always revert to a previous patch as well on steam
Amongst people for whom the amount of graphics in strategy games matter a lot, it certainly could be an arguments against the game itself. On the other hand, such people presumably noticed this already with the release and didn't buy the game, or bought it and were disappointed because it lacked the gigabytes of graphics they felt necessary for proper strategy.Well, if one minor cosmetic DLC constitutes one sixth of the total number of art assets in this game, that's not necessarily an argument for this specific DLC. It could also be easily construed as an argument against the game.