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Hi everyone!

I’m Tobias Bodlund, Scripter on the Crusader Kings II team, and I’d like to wish you all welcome to the Way of Life dev diary.

With this being a rather small expansion compared to most and release being less than one week away now, we will only have this one dev diary for Way of Life. So sit back and enjoy!

The scope for this expansion is not about opening a new period in history or new areas to conquer - rather, it’s about going deeper into the characters’ personal pursuits and how they navigate (or manipulate) relationships with other characters.

When designing this expansion, we also wanted to allow the players to choose to some degree what direction their characters will take on a personal level, without therefore locking them into a certain area of the game.

The way we decided to do this is through a new concept called Focus. Focuses are the core concept of the Way of Life expansion. When you start your game, you will be able to choose a focus for your character, and this focus will affect the availability and frequency of certain types of events associated with that focus, as well as unlock certain decisions and actions that you can perform towards other characters.

carloman_the_hunter.png

There are also direct bonuses that apply to your character just from choosing a focus. Every focus is conceptually tied to a character attribute (two for each attribute), and the most common bonus is an increase in those attributes.

These are the focuses you can choose from:
  • Family - engage with your family and make sure that they get along.
  • Carousing - allows you to invite people to private parties, good for making new friends and generally having a good time.
  • War - taking an interest in war, it allows you to fight duels, among other things.
  • Hunting - opens up new hunting-related events, and is now a requirement for some hunting decisions.
  • Rulership - ruling your realm, dealing with administration.
  • Business - dealing with mayors, founding a trade route, building things.
  • Intrigue - allows you to spy on people, slander them, and liberate imprisoned or abducted family members.
  • Seduction - set your target and strive to make them yours.
  • Scholarship - pursue your chosen path of research.
  • Theology - required for pilgrimages, opens up various new religious events (including for pagans) as well as affecting the frequency of other religious events.
Some of the focuses have conditions that must be fulfilled before you can choose them. For example, you can’t choose the seduction focus if you are celibate, or the hunting focus if you are Jain.

finnish_theologian_2.png

Only rulers can have focuses (and AI rulers will of course also use them). After five years, you will be able to switch to another focus if you so wish. Note, however, that some of the longer event chains may interrupt if you choose to abandon that focus (effectively turning your back on whatever path you were pursuing).

We’ve also added a number of interesting things to the free patch that accompanies this expansion.

Firstly, diplomacy and other actions that directly affect other characters are now accessed through right-clicking the character portrait of the person you want to interact with. This places actions such as legitimizing bastards, straightening up your decadent relatives etc in the same place as diplomacy in the interface (and the new Way of Life actions involving things such as seduction, carousing and spying are also placed here, if you own the expansion).

Modders will be pleased at several powerful new scripting features that we’ve added. One is the new type of decision that we are introducing. They are scripted as “targetted_decision” and can be used to target another character, with fully scriptable triggers and effects. This has been used to create the new actions involving seduction etc in the expansion - but it also effectively allows modders to script almost any kind of character interaction that they need.

chaplain_puppy.png

Another new modding feature is the possibility to save event targets in a temporary custom scope. Any scope (character, province, title) can be saved in this way, only expiring with end of the current chain of events. This should simplify scripting of some more complex chains of events. Naturally, these custom scopes can also be used in the event texts.

Event texts, yes… it is now also possible to set several texts for any event, with triggers to select the appropriate one. This works very similarly to triggered event options. It works for both event titles and the event description. This means you can handle several alternate cases with only one event, where previously you’d need to create a different event for each case if you wanted the text to differ for different cultures, for example.

That's it about the major new modding features. As usual, the free patch will also contain a large number of minor bugfixes as well as improvements to performance and gameplay.

Full patch notes will be published this Friday, and the release date for Way of Life is December 16.

Check out all CK2: Way of Life live streaming videos here:
https://www.youtube.com/playlist?list=PLqRhPbyFDQWgpHHd9_whB9rMA8a42ozrp

[video=youtube;pntRkvu_aR0]https://www.youtube.com/watch?v=pntRkvu_aR0[/video]

PS. The expansion CK2: Way of Life has released, get it here: http://store.steampowered.com/app/329010/
 
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I have to agree with this sentiment over the people who think it's nice. I don't know... For some reason the guy just looks a little, I don't know, off and unpolished. But I can't quite put my finger on why.
Yep, I agree. His facial features aren't as well defined as the ones we have. I guess and hope this is a bug; but I guess we need not fear, since CrackdToothGrin knows how to do his art ;)


Edit: Anyway, they're still better than the Mediterraneans... Oh mighty Zun, will we ever get a fix for them?
 
I have to agree with this sentiment over the people who think it's nice. I don't know... For some reason the guy just looks a little, I don't know, off and unpolished. But I can't quite put my finger on why.

Agreed, it looks horrendously unpolished compared to the current version. I'll just have to remember to save the current version somewhere.
 
Oh god, that Cuman...please don't tell me they've fucked with the Turkish portraits.

It should be mentioned that not all PI Devs have all DLC installed, not necessarily the newest versions of the ones they have installed.
In other words, do not pay it much heed.

So I have to ask. Will this DLC and the 2.3 patch break any previous saves and require us to start over again?

Doubtful as there are no map expansions nor is anything major added into the game.
Of course, just in case don't overwrite your saves so that, in case it does break a save, you can use the Beta feature to roll back.
 
I hope will be added many famous theologian\religious character in the game through the startdates, only nobles there and there, actual there is the lack of the most famous philosophers of the middle age.
 
Outside of Rajas, where they explicitly said so, patches don't generally 'break' save games. That said, weirdness can happen (progressively as more patches are applied) and some features can affect your save game (the vassal limit and centralisation changes last time caused many tears), or need a new game to apply. Thus it is recommended you start a new game.
I thought that the change in Checksum can sometimes "break" Ironman saves (or at least make it so that they no longer unlock Achievements)....
 
Thank you for this. I don't like streams; either virtual or aqueous.
 
I tremble in fear for what modders are going to do with this :cool:

But I would prefer diplomatic actions to be available for all and be buffed with additional events if you have the focus.

As a warlike person I should still be able to do intrigue (like abduction, rescue a family member) but I do not have a great network... etc etc
 
I hope will be added many famous theologian\religious character in the game through the startdates, only nobles there and there, actual there is the lack of the most famous philosophers of the middle age.

I second that motion. Though I don't think they'll get around to that this time, they did mention in the stream that they want to add more event series akin to Jeanne d'Arc and demonchild. Personally I want to see more historical figures in general. Great literary figures, military leaders, philosophers, theologians, all that. Scientific discoveries, great works of art and literature popping up as events, giving brief interesting/educational information about them. I mean, I don't want railroading or anything like that, but just those interesting snippets of actual history, like in EU4 for example.

And well, Charlemagne gets Ogier and Roland to join him, and then Widukind to oppose him. Maybe add some other such characters that can spawn under certain circumstances. For example Black Douglas or Willam Wallace, and Rollo, the first duke of Normandy, and countless of others, if only I was knowlegdeable enough to actually know who did what, when and where. But again - that's why I'd like to have those things. It could give a sort of educational side to the game and bring the middle ages a bit closer to those who play it without any real knowledge of the timeperiod.
 
But aren't pilgrimages essentially a Christian-hajj? I'm confused why pilgrimages would be locked to Theology, but hajjs would not.

Christian pilgrimages are entirely voluntary and are mainly private affairs. In contrast, Muslims irl are required to go on the Hajj unless extreme circumstances prevent them from doing so, and they do so in large groups/caravans, if I'm not mistaken. Two totally different traditions, even if it's the same basic concept.
 
Is there an entire event chain connected to the puppy, and which focus do I need to spend my time neglecting my realm and playing with my virtual dog?

probably hunting, since it says itll grow into a fine hunting dog.

But aren't pilgrimages essentially a Christian-hajj? I'm confused why pilgrimages would be locked to Theology, but hajjs would not.

A muslim is literally required to go on Hajj or, without good reason, is not a muslim in the eyes of Allah.

The bible doesn't say I have to go to jerusalem or Antioch or Rome, and it would probably really tell me not to go to rome, but my character wants to.
 
Can we reform the faith without selecting the theology focus?
 
But aren't pilgrimages essentially a Christian-hajj? I'm confused why pilgrimages would be locked to Theology, but hajjs would not.
While not all muslim is required to go to hajj in order to be a muslim, if you are rich enough it become compulsory and the fact that playable muslim is certainly (well, mostly) rich enough to do it, due to being a leader to some capacity, makes them have to do it (at least once in lifetime), unlike pilgrimages...
 
After five years, you will be able to switch to another focus if you so wish. Note, however, that some of the longer event chains may interrupt if you choose to abandon that focus (effectively turning your back on whatever path you were pursuing).

Can we have this at random times? Between 4 and 6. Five sharp sounds rather deterministic. Also, I really hope that these focuses are as powerful as their characters. We wouldn't want every petty count to be able to seduce an empress just because he has set his interest in her. The probabilities should be low for lower characters and so their goals.
 
Speaking of which, you know, I watched that EUIV/CK2 (WoL) presentation video last week and listen to you and Henrik Fåhraeus talk about how the foci basically make you specialize — though you didn't exactly say that, only that it's not like an RPG character class — and, well, I have this fear that there might be some locking-in, actually, if the specialization is too narrow. This ties in somewhat with another thing that I picked up re: freeing prisoners.

Basically, if you select War or Rulership (or anything, doesn't matter) now, and a couple of months later your relative or vassal or someone else like that is imprisoned and made into a concubine, you will need to wait some 4 years until you can change your focus to Intrigue and gain access to its features.

And that would look very artificial and feel quite arbitrary if you had to experience that kind of compulsory waiting period when hearing about your character's sister's or daughter's abduction. It would feel totally wrong to have to wait 4 years before being allowed to do something.

Chancellor : My King, I bear terrible news, your son and only heir has been abducted by viking raiders !

King : Damn !

Chancellor : We should gather a rescue party at once to free him from the heathen barbarians.

King : No.

Chancellor : Why not ? I'm sure they intend to bring him back to their homeland and use him as a slave. We should act quickly before it's too late !

King : No. We will wait for 4 years before even thinking of doing anything.

Chancellor : What ?!? Why ?

King : Because it has only been one year since I decided what to focus on in my life. My heir may be tortured by pagan savages as we speak, but right now I'm into HUNTING ! Go fetch the hounds !