It appears to be historical only.So it's based on the historical sinking of that ship (by a sub), or are there ahistorical results (a German "pearl harbour"-like carrier strike)?
I want nobody to feel uneasy, except the people from Poland, Denmark, Norway, Netherlands, Belgium, France, USSR... I almost forgot Austria and Czech RepublicI am really enjoying your AAR and my sole opinion shoul not prevent you from using the Völkischer Beobachter in the futur. It was the central NSDAP newspaper after all and I can understand that one might use for historical flavour.
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Not that there is any of that in your version, I am just trying to explain why some people might feel uneasy.
I guess "Die Wehrmacht" is a really good idea as it concentrates what Darkest Hour is about... being a wargame.
Anyway, my goal was to use Völkischer Beobachter before the war, and Die Wehrmacht after its outbreak...and I forgot. I may go back to Völkischer Beobachter when the AAR will be more political. But thank you for the insight, I appreciate it.
Well after seeing what happens in-game, I think when I play Germany I will simply remove all AI boosts
The problem, IMO, is that the mod forces the player too much to do historical choices. IMO as much as I like the decisions etc that the mod gives, Fernando Torres made some dubious choices about the difficulty in his mod.
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On the other hand if you do accomplish a Seelowe or invade SU from Turkey I will be impressed and accept my noob status
I must disagree emphatically with what was said above.
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It may be frustrating to some players that they just can't win every time, but if that's the case, don't play WiF.
Another thing is that this mod is really meant to give you a WW2 experience. Ahistorical outcomes are of course possible, but that's not what this mod is about.
My personal opinion is that... I am not going to enter this debate. It would be too long to answer to the comments that my answers would trigger and I don't have time for that.
What I can say is that my intent is not to follow historical outcomes point after point, but to allow some variations. My intent is also to show how USSR can be handled, if possible. One thing that I really enjoy in this mod (Reminder: I fought the USSR only once during a previous attempt) is how the German player can really think that he has won the war at the end of 41, and suddenly realize that he is in a desperate situation. Ok, it comes with tons of free units for USSR, but I have not seen any other good alternative so far.
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