This mod attempts to give more variety to holdings and provinces by giving some of them a stronger start and distinguishing the great cities of the time. I gave many new buildings and extra holdings to dozens of provinces; all according to their historical situation at mid-11th century. Owning some holdings will make a significant difference and provinces such as Byzantion, Cairo, Kiev, Baghdad will truly be the jewels of your empire. Expect Byzantium, Seljuks, Fatimids & various Italian lords to be a lot more stronger!
Notes:
*This mod still hasn't been tested for balance! It shouldn't make too much of a difference but keep your eye on the situation at Iberia. I buffed Sevilla, Toledo & Cordoba so I expect christians to have a much harder time. If it's proves too imbalanced I'm going to buff christians as well.
*I haven't touched at military buildings too much (with some exceptions) and focused at economy & income levels first. If you know about famous castles and fortresses standing in 1066, let me know!
*I changed the religion of some provinces in the Khorasan region from Zoroastrian to Sunni & Shiite because it doesn't make any sense for those populations to still be non-muslim at 11th century. Jesus, Paradox.
Future Plans
aka. things I'd like to do if I find the time
*Modify more provinces, add more buildings and generally make provinces more varied. All according to history of course. I feel some regions such as Italy need some special attention. Please give me feedback!
*Fix possible balance issues.
*Come up with a system or a bunch of events to simulate the demise of cities so not every province starting at a great position snowballs into more wealth & power. I'm thinking building & holding destroying events, such as natural disasters, plagues and conquest or war related things. Particularly the mongols should receive some special attention. Unfortunately I know little about event scripting so I'd appreciate any help.
*Perhaps new building types and culture-specific buildings
Notes:
*This mod still hasn't been tested for balance! It shouldn't make too much of a difference but keep your eye on the situation at Iberia. I buffed Sevilla, Toledo & Cordoba so I expect christians to have a much harder time. If it's proves too imbalanced I'm going to buff christians as well.
*I haven't touched at military buildings too much (with some exceptions) and focused at economy & income levels first. If you know about famous castles and fortresses standing in 1066, let me know!
*I changed the religion of some provinces in the Khorasan region from Zoroastrian to Sunni & Shiite because it doesn't make any sense for those populations to still be non-muslim at 11th century. Jesus, Paradox.
Future Plans
aka. things I'd like to do if I find the time
*Modify more provinces, add more buildings and generally make provinces more varied. All according to history of course. I feel some regions such as Italy need some special attention. Please give me feedback!
*Fix possible balance issues.
*Come up with a system or a bunch of events to simulate the demise of cities so not every province starting at a great position snowballs into more wealth & power. I'm thinking building & holding destroying events, such as natural disasters, plagues and conquest or war related things. Particularly the mongols should receive some special attention. Unfortunately I know little about event scripting so I'd appreciate any help.
*Perhaps new building types and culture-specific buildings
Attachments
Last edited: