how does manpower pool work and how much of the command..... provincemanpower +1 effect the manpower pool ?
Pity, we do not have a manpower trigger if there can be one
Pity, we do not have a manpower trigger if there can be one
Well, as I understand it, the offset is used for the first check, so if you want an event to fire in a given year, the 0 january / 29 december / offset 360 is still the best way way to do it.thats How I understood it, pity those events which have 360 or more............i saw one with 7000 offset
Well, as I understand it, the offset is used for the first check, so if you want an event to fire in a given year, the 0 january / 29 december / offset 360 is still the best way way to do it.
list of commands and triggers said:command = { type = flag which = x }
Sets game flag x to true.
0 = Tordesillas
1 = Reformation
2 = Calvin
3 = Council of Trent
4 = Edict of Tolerance.
5 = French Tricolor
6 = English Union Jack
Is this in vanilla??? That is news to me, I will edit my post as soon as I have had a look at the files.
.
flag_4 = { #Predominance tolerance
predominance_tolerance = yes
}
flag_5 = { #Edict of Tolerance
enable_tot = no
disable_religion_ai = {
counterreform
hussite
}
...
}
flag_6 = { #More tolerance
religious_enemies = {
sunni = {
shiite
}
shiite = {
sunni
}
pagan = {
pagan
}
}
}
#########################################################################
# Predominance tolerance
#########################################################################
event = {
id = 104
name = "EVENTNAME104"
desc = "EVENTHIST104"
date = { year = 1610 }
offset = 5000
action_a = {
name = "OK"
command = { type = flag which = 4 }
}
}
#########################################################################
# Edict of Tolerance
#########################################################################
event = {
id = 103
name = "EVENTNAME302"
desc = "EVENTHIST302"
date = { year = 1650 }
offset = 3000
action_a = {
name = "OK"
command = { type = flag which = 5 }
}
}
#########################################################################
# More tolerance
#########################################################################
event = {
id = 105
name = "EVENTNAME105"
desc = "EVENTHIST105"
date = { year = 1700 }
offset = 5000
action_a = {
name = "OK"
command = { type = flag which = 6 }
}
}
yes, but bad for a historical game.
I had a historical game where an event was suppose to fire on 1st JAN, but it fired on the 9th of May........offset was 60
If you want an event to fire on a specific date then you don´t use an offset but a set date.
Only if the event should happen under certain conditions and the country should have a chance to fulfill those not only on the specific date but later too then an offset is needed.
how does manpower pool work and how much of the command..... provincemanpower +1 effect the manpower pool ?
...
#(1615-1620) Colonial Defense
event = {
id = 3343
random = no
country = ENG
name = "EVENTNAME3343" #Colonial Defense
desc = "EVENTHIST3343"
#-#
date = { day = 1 month = january year = 1615 }
offset = 30
deathdate = { day = 1 month = january year = 1620 }
action_a = {
name = "ACTIONNAME3343A" #Leave it to the Colonial Militia
command = { type = stability value = 1 }
}
action_b = {
name = "ACTIONNAME3343B" #Invest in expensive Perimeter Defense
command = { type = sleepevent which = 3346 } #ENG: Native Raids
command = { type = treasury value = -600 }
command = { type = fortress which = -4 value = 1 }
command = { type = fortress which = -4 value = 1 }
}
}
The vanilla event in ftg it is already updated:Is it possible to target colonies in such events?
Code:#(1615-1620) Colonial Defense event = { id = 3343 random = no country = ENG name = "EVENTNAME3343" #Colonial Defense desc = "EVENTHIST3343" #-# date = { day = 1 month = january year = 1615 } offset = 30 deathdate = { day = 1 month = january year = 1620 } action_a = { name = "ACTIONNAME3343A" #Leave it to the Colonial Militia command = { type = stability value = 1 } } action_b = { name = "ACTIONNAME3343B" #Invest in expensive Perimeter Defense command = { type = sleepevent which = 3346 } #ENG: Native Raids command = { type = treasury value = -600 } command = { type = fortress which = -4 value = 1 } command = { type = fortress which = -4 value = 1 } } }
This event is from AGCEEP. -4 is now used to pick a different province, is it not?
#Colonial Defense#
event = {
id = 3343
random = no
country = ENG
name = "EVENTNAME3343"
desc = "EVENTHIST3343"
date = { day = 1 month = january year = 1615 }
offset = 30
deathdate = { day = 1 month = january year = 1620 }
action_a ={ #Leave it to the Colonial Militia#
name = "ACTIONNAME3343A"
command = { type = stability value = 1 }
}
action_b ={ #Invest in expensive Perimeter Defense#
name = "ACTIONNAME3343B"
command = { type = sleepevent which = 3346 }
command = { type = treasury value = -600 }
command = { type = fortress which = -1016 value = 1 } #North America
command = { type = fortress which = -1016 value = 1 } #North America
}
}
command = { type = provincetax which = x value = y }
Modifies the province tax in province x with y. Be aware that the province tax also affects the supply value of the province.
command = { type = provincetax which = 502 value = 1 } #Capua
command = { type = population which = 502 value = 250 } #Capua
Would this work even for provinces not owned by the country receiving the event?command = { type = provinceculture which = x value = culture_name }
Changes the province culture in province x.
Would this work even for provinces not owned by the country receiving the event?
I would like to add it in PV mod to the event HEL_20307 for HEL core provinces together with the country culture change. From alemannic to swiss.
Where have you seen taxes? I am talking about change of culture not about raising taxes. Probably you have read my previous post about Capua which dealt with taxes...Switzerland should have the 13 cantons event and raise the tax in a province they don´t even own for some other state who owns it?
Makes no sense to me.
No, it wouldn't. The province culture change command wouldn't even appear in the event effects.Would this work even for provinces not owned by the country receiving the event?
I would like to add it in PV mod to the event HEL_20307 for HEL core provinces together with the country culture change. From alemannic to swiss.
So we have an issue with Swiss culture if Switzerland doesn't own its cores when the event or any event fires. In case we would need an event for each province when owned by Switzerland or 20307 will trigger province specific events with culture change, no matter who is the current owner...No, it wouldn't. The province culture change command wouldn't even appear in the event effects.
Finally edited post #2. :blush:Flags 4, 5 and 6 are now different as per global_flags.txt and ReligiousEvents.txt in vanilla FTG folders:
The Edict of Tolerance is now 5.
A new flag for "Predominance tolerance" is 4.
A new flag for "More tolerance" is 6.