Ok, so let me get this straight before I change my initial posts.
Persistent = yes is pretty straightforward, the event ID is written to the history but doesn't prevent the event from triggering again, so you can still check whether it has been triggered. A persistent event can trigger for multiple countries on the same day, but not multiple times for the same country on the same day. If you have no date and offset, the event will trigger every day until the deathdate.
Sounds clear, although I seem to recall hearing reports that this not working as it should, could anyone please confirm this so that I can add a warning if it is indeed bugged.
This trigger is actually union = { country = aaa country = bbb }.
Ok, but I got the "union=yes/no" thing from the 1.3 changelog. Are the two triggers actually valid, allowing to check if the country is in a specific union or if he is in a union at all, or is the changelog wrong?
There's also a command = { type = fortresslevel which = x value = y } which sets the fortress in province x to level y.
Can you please confirm that this command is different from the one I already have listed?
command = { type =
fortress which = x value = y }
Changes fortress level in province by x with y. The fortress command is not limited by landtech.
Was it added in 1.3? I must have missed it in the changelog.
The cheat 'exploration <tag>' was added to check which provinces are known to a country.
Will add to the list. Do you happen to know if there were other cheats added in 1.3?
And for some people who write lots of events that have complex triggers and aren't country- or province-specific, it might be useful to know that the trigger check algorithm is depth-first from the top.
Did not know that, I even assumed that it worked the other way around, will add to the 'Various notes' post.