Summary:
Orange is for additions in 1.3 betas.
Thanks to Havard, chefkoch and MichaelM who, in one way or another, have been helping me with this.
Last edited:
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
action = {
name = "Good"
trigger = {
vassal = { country = BEN country = SLO }
SLO = { ai = yes }
}
command = { type = inherit which = SLO }
command = { type = addcore_claim which = 248 } #Lucania
command = { type = addcore_national which = 253 } #Salernum
}
action = {
name = "Good"
trigger = { #highly unlikely but you never know
vassal = { country = BEN country = SLO }
SLO = { ai = no }
}
command = { type = trigger which = 350002 } #SLO: Manso di Amalfi
}
action = {
name = "Good"
trigger = {
NOT = { exists = SLO }
OR = {
owned = { province = 248 data = BEN } #Lucania
owned = { province = 253 data = BEN } #Salernum
}
}
command = { type = addcore_claim which = 248 } #Lucania
command = { type = addcore_national which = 253 } #Salernum
command = { type = trigger which = 142006 } #BEN: Amalfi's attempt in Salerno
}
command = {
trigger = {
alliance = { country = POI country = AUV }
}
type = addcore_claim which = 203 #Berry
}
style = "picture_name"
random = x
The event will only have x% chance to fire every time the event is checked.
How was it broken?
How the offset works has always been a mysterious matter, I'm still waiting for answers myself."Every time the event is checked" means every time that it reaches offset, correct?
So if an event can happen from Jan. 1 1419 to Jan. 8 1419 with an offset of 1 day and a trigger of random = 50, it has a 50% chance to happen every single day, or 1-(0.5)^8 chance of happening at all?
trigger = {
OR = {
AND = {
relation = { country = aaa data = 100 }
random = 20
}
AND = {
relation = { country = aaa data = 125 }
random = 40
}
AND = {
relation = { country = aaa data = 150 }
random = 60
}
AND = {
relation = { country = aaa data = 175 }
random = 80
}
relation = { country = aaa data = 200 }
}
}
Yes, which is why the note has been put in red:it didnt work if the leader was already active - it does now
command = { type = breakdynastic which = aaa }
Could you clarify a few points, which seem to be in the game files?
...
Do the following triggers not exist? cash, addcore, removecore, infantry, artillery, cavalry, monarch...