In the distant future, this might be a part of the awacs design for instance.
Sounds good. By the time we are building AWACS, we might have some pretty cool Techs.
Got it, but now I have run into another problem, after successfully launching my ships all my Gravitational survey vessels are frozen and show (SP needed (insert number here)) by their name.
It takes time to survey objects or jump points... the larger the body, the longer it takes. Venus takes much longer to survey than the Moon does.
Might I inquire what traits allowed me to so gloriously succeed on Mars? Also, what am I doing right now? Scanning asteroids?
No really remarkable traits. Survey Bonus +26%, Operations Bonus +15%, Fleet Initiative 188, Wealthy, Disorganized.
I think you got lucky. Both of the medals awarded so far were mostly won by luck... but that's perfectly valid. Luck is a very valuable trait in a Naval officer, and ought to be encouraged. Any Military officer will assure you that it's better to be lucky than good. That's one reason why I wanted Coinneach to be part of this away team mission... aside from the fact that he was the one who discovered the planet in the first place; he's also been lucky so far, and we could use some of that luck on this mission.
After the Mars survey, you examined several asteroids, finding minerals on a few but nothing Earth-shaking, then did some prospecting in the Moons of Jupiter (finding minerals on Io), then headed out into the outer solar system. I'm hoping that you will find some major reserves of Sorium in the atmosphere of one of the outer Gas Giants... we have two Scoop Diver tankers waiting for a Gas Giant target to start mining.
I'm having trouble assigning missiles to my new fighters. Is there a trick to it? I have both produced and I'm assuming you do it from the ordinance panel on the individual ship.
I doubt that you have fitted Magazines to your Fighter (they're pretty bulky and heavy), so your Fighter will only be able to carry the chambered rounds... the missiles that are actually inside the launcher tubes. No reloads without Magazines. They need to return to base to reload. They get loaded on the "Ship => Ordinance" window. First, of course, you need to have completed the relevant research and designed some Missiles of the correct size. Pretty sure that's at the very bottom edge of the Research window.
Have you miniaturized your launchers? I did (for Fighters only).
Edit: Also, how do you repair fighters? Do you have to assign them to a ship or have their own maintenance sections?
Fighters can only repair when inside a Hangar bay... on a Carrier or in a Fighter Base PDC.
Jules Verenti has been appointed as Director of Naval Intelligence at Fleet Ops HQ. Fleet Initiative 184, Intel +30%, modest, tolerant, embraces change.
Hrabar has been appointed as Director of Communications at Fleet Ops HQ. Crew Training 50, Fleet Initiative 190, FTR Ops +10%, Espionage +15%, Communications +20%, impatient, uncaring, stubborn, many social interests.
Syber has been appointed as Research Scientist. Logistics and Ground Combat research +25%, Admin 4, intolerant, observant, result oriented, Currently working on : Orbital Habitat Module to enable Space Station design.
Konstantin Mikhailovsky has been appointed as Squadron Commander for our #2 Squadron of Fighters (Felix Sylvestris is CO of Squadron #1) each Squadron will eventually number 11 Fighters. Crew Training 25, Fleet Initiative 137, FTR Ops +20%, ambitious, decisive, intolerant, stubborn.
Elise Mueller has been appointed as Research Scientist, Sensors and Fire Control research +15%, Survey +10%, Admin 2, Currently working on : upgrading fire control target tracking speed +2000 km/sec (commanding 10 labs out of our 40 total), research project due to complete in five months.
XVDravarVX : Once our Xenology Team reaches the alien ruins on Procyon VII, they will discover that the original alien name for the planet was Dravar XV.
Richard Nixon has been appointed as an Admin 4 Administrator. In view of his Xenology rating of +10%, he will be appointed as Planetary Governor of the Procyon VII (aka Dravar XV) alien ruin excavation site.
Jolt has joined the game as a Colonel in the Ground Forces. Xenology +15%, Ground Combat +10%, focussed, self-confident. No current assignment.