Well hopefully the "sphere's of influence" will help. I'd like to see Paradox get rid of badboy. One country's badboy is another country's goodboy, or even God's boy. Why would the Iroquois care if you you just annexed Hanover?
Well, I'm sure they'll come up with a better solution than badboy eventually. Baby steps, man, baby steps - in the sequel to Victoria, I would be more than happy just being able to see my badboy rating without having to use the console
.
But seriously - the trouble with the badboy concept is that with bilateral relationship ratings for every country, it's really always been entirely redundant. The result was that countries often behaved like they had... uh, hormone balance issues (which may or may not be appropriate for a game called Victoria
). You spent all your money and diplomats (oh, precious diplomats, far too few diplomats...) on getting up to +200 relations with Russia... only to have them declare war on you, because deep down in the game mechanics, Russia's AI totally ignored the +200 relations on account of badboy and its scripted dislike of your particular country.
What would be great is if that bilateral relations indicator was really all there is to it - and if the factors affecting that relations indicator were listed (like the info provided in EU3 - "feels threatened by" etc.). Combined with spheres of influence, that would be a great and workable system - and badboy simply wouldn't be needed at all.
The balance of power was maintained in Europe not by punishing bad behaviour, but by ganging up on anyone who looked too powerful.
Yep. It was a rough-and-tumble system - and it worked fabulously to make the 19th century so remarkably peaceful by European standards.
...This makes me think that maybe other countries should not only feel threatened by actions like war and annexation, but also by diplomacy - even demanding military access would have been a badboy thing in 19th century Europe (provided the nations involved are within your general area of interest).