About events
I know, I'm always a bit late for the discussion - but hey, we ought to have other priorities in life than video games.
I read carefully at least the 4 first pages of this developpement diary, and keep wondering one thing: given that in every new major PI title since eu2 the very first thing started by the community (and ist most impressive achievement) is a better map and a more historically driven game (talk about AGCEEP, MM2, VIP and so on), which basically relies on dates, why do you guys want a more sandbox-like game ?
I mean, either I'm missing something here, and community-made mods are only fueling the addiction of a small minority of players or you rely on observation/feedback we don't see around in the forum. Take the vicky 1 forum: every 2 reply now has an historical-polemic flavour...
Plus I always thought to myself that this is just one strong sale argument for paradox game: learn something while playing. I would never have known of the existence of a short-lived separate State of Texas, at least based on regular 2nd grade european education. And I don't even mention VIP, where every new game I start just triggers automatically parallel research on Wikipedia, because there are so insanely many thing to learn about this period of history. (should you be able to add real links to real-wiki articles within events, I would be totally overwhelmed). Take some of the History-AAR published here: any History teacher I know would double your grades if you'd show him this kind of work.
Perhaps its just me, and finding new ways to teach history is totally overrated among game developpers - i just thought: this is what makes you guys from PI unique, and not some random EA geeks lost in the gaming industry.