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Greetings, fellow gamers! Today's Horse Lords dev diary is about Tributary states, Succession in Nomad realms and Dynamic Mercenaries... but let us start with Tributary states!

The Crusader Kings vassalage system has served us fairly well, but in our design discussions, we often return to the problem of "degree"; that is, what are the terms of the contract, exactly? How tight should the contract be in non-Feudal realms, etc. Various improvements have been suggested, such as a "vassalage strength" value (a bit similar to Crown Authority, but for each vassal.) However, most of these ideas stumble on their complexity and the required amount of micro-management. When we were talking about the Nomads of the steppes, though, we really needed a looser type of subordination than outright vassalage. That is why we decided to introduce the concept of Tributaries (which we originally conceived of as a Nomad-only power, but soon chose to make available to all rulers as long as you have the expansion.)

Crusader Kings II - Tributaries.jpg


In Horse Lords, there are two new Casus Bellis related to Tributaries; "Make Tributary" and "Free Tributary" (doing exactly what they sound like.) On the map, the names of Tributary states are no longer shown, though they retain their own colors in the Realms map mode. Tributaries pay a monthly tax to their suzerain and cannot refuse the suzerain's call to wars. However, the suzerain is also expected to protect their tributaries. Apart from this, tributaries are still autonomous. A tributary can only have one suzerain (though the suzerain can be a regular vassal of another ruler's.) The tributary status ends on the death of either ruler, and tributaries can declare wars to free themselves, of course...

Now, let us return to the steppes and talk a bit about their unique form of succession... In reality, this was a complex matter that could be represented in many different ways, but since we already have various elective forms of succession, we decided to make it a bit less direct and more distinct (and no, it is not the horrible Ultimogeniture.:)) In short, among Nomads, the most prestigious son or brother inherits. Minors can inherit Clan rule, but not the tribal Khaganate. Prestige, you say? But isn't that a bit boring? Yes, the player should get some control over the choice of heir. That's why we are introducing the concept of Dynamic Mercenaries.

Crusader Kings II - Make me Proud.jpg


What you do, as a Nomad ruler, is send out your most promising sons and brothers to prove their mettle in the wide world. They will then take some of your Manpower and appear as a Mercenary Band, available for hire by rulers in the general region. As they earn money, the size of their regiment will increase. There are various new events for them as they experience adventures in the court of their employer, on distant battlefields, etc. You will receive notifications about the more significant escapades, and if you happen to be their employer, you are also likely to get some fascinating interactions. In general, dynamic mercenaries tend to increase their skills and gain Prestige, but it is, of course, also a dangerous life... The idea is to foster a strong heir by letting them prove their worth and gain enough Prestige to succeed you.

Crusader Kings II - Dynamic Mercs.jpg


The system with dynamic mercenaries is currently locked to Nomads only, but it is very easy to mod and we are likely to expand on it in future expansions. That's all for now folks. Next week; the Silk Road and Raiding Adventurers!
 
Who will be able to hire these Mongol dynamic mercenaries? Not everyone I hope. Using Mongol mercenaries to fend off the Mongols aint gonna make any sense whatsoever.
 
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They looks like crackedtoothgrin's first portrait mod. Either he updated the mod and devs using it or he created another DLC for cumans :p

I was about to ask the same thing myself, they look like a mixture between the turkic portraits and the mongols.
It would be really nice if we got another pack in that area. :)
 
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Is there a way to offer tribute freely, to make sure that the horde doesnt attack you with some other cb?
 
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Hmm expanding the dynamic mercenary mechanic based on cultures could be cool. Imagine the second sons of Norse-Gaels (well we'll wait till they're included), Normans, Vikings being able to go mercenary. Perhaps an event whereby they request manpower from their fathers out of their retinue (100, 250, 500) to go adventuring.
 
Another question: I assume Dynamic mercenaries will work like retinues in terms of moddability? That is to say modders can tweak and change things, but you'll need Horse Lords to be able use these modified mercenaries.
 
What's the notification with a mountain and an exclamation mark?
Danger of landslide? :p

Who will be able to hire these Mongol dynamic mercenaries? Not everyone I hope. Using Mongol mercenaries to fend off the Mongols aint gonna make any sense whatsoever.
They said those mercenaries will be available in the "general region". We heard about new regions in the first Dev Diary, so maybe those mercenaries will be only available in the region you are currently in?
 
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Dynamic Mercenaries should be also available for Tribes I think. Perhaps also for feudal and republic but only for the fourth son.

But anyway that's sound really great *.*
 
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Will dynamic mercenaries be unable to attack their clan and/or khan/khagan like holy orders not participating in wars against same religion? Or is that an okay thing to do in their book?
 
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Well, sons going off on adventures would make sense in many cultures, but for the time being, we want it tied to Nomad Succession.
Come on now. You won't even give it to Norse? Where is your infamous Swedish bias?
 
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Inspired the the mongolian inheritence it'd be really nice of a certain prestige (or dynastic prestige) was needed to get people to vote for law changes in europe. WOuld stop the crown autohiroty from climbing so fast.
 
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Dynamic Mercenaries should be also available for Tribes I think.
Tribals would be good. Didn't Svenn Forkbeard work as a mercenary for a while? And what about that famous Norman muster!
 
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Come on now. You won't even give it to Norse? Where is your infamous Swedish bias?
Isn't that more the EU4 team. Sweden isn't that op in ck2.
 
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Great. I am really hyped for this expansion.

Now only thing we need associated with the dynamic mercenary feature, is ability to play as mercenaries and roam around as bands with family and court, with an off-map 'camp' building serving as the characters' house (similar to patricians' villas in merchant republics). And serve under various lords, pillage their lands (that's what mercenaries really did) for lack of pay. Or roam around as bandits pillaging and looting lands for money. Also asking famous people like princes to join your band, or ask for a king to give you patronage or give you a castle to serve as permanent vassals. And at the same time managing your mercenary band, it's leaders and number of soldiers (depending on money and prestige). :D

And of course when an opportunity presents, simply invade, attack and completely take over the weak lands and become feudal-style military warlords. Mamluks did this. Also this would be a huge step in unlocking monastic orders/theocracies.

How about this, dear devs? Even if as unofficial mods? :D
 
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