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Victoria 3 - Dev Diary #48 - Unification

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Hello and welcome to yet another Dev Diary for Victoria 3! Today’s topic will be Unification, aka the process of turning one nation into another, ‘greater’ nation, such as the historical example of the Kingdom of Prussia turning into the German Empire in 1871.

When talking about Unification, there’s two distinct types of Unifications - regular Unifications and Major Unifications, the latter of which have some special mechanics associated with them. We’ll go over the former first.

The Unifications you’re able to form range from small one-region nations like Baluchistan to vast ones like India.
baluchistanandindiaunification.png

A Regular Unification is, plain and simple, a particular country that can be formed by other countries. These may be countries that have existed in the past (such as Poland), came into being after 1836 (such as Italy), are alt-history countries that we have deemed plausible or interesting enough to include (such as Arabia) or may even be countries that already exist on the map in 1836 but can be re-formed if they were to break up or be conquered (such as the United Provinces of Central America).

In order for one country to become another, there’s a few conditions that must be met:
  • The forming country must share at least one Primary Culture with the Unification country. For example, any country with either South German or North German Primary Culture can form Germany, which has both.
  • The forming country must have a lower country tier than the Unification country. Country tier is an inherent ‘status’ assigned to each country based on how it was historically perceived, and gives Prestige based on how high the tier is. For example, a country that was historically regarded as a Kingdom gets a bit more Prestige than one that was a mere County. This is a fairly weak effect, as the idea that some countries/titles are simply more inherently prestigious than others was falling out of fashion in the game’s era, but serves as a useful way to determine which countries would realistically strive to change their identities, as it’s quite unlikely that Poland would want to turn itself into just Galicia-Volhynia, while Krakow might jump at that opportunity. There is one exception to this rule - a country may form a Major Unification of the same tier, if they are themselves not already a country that counts as a Major Unification. For example, the Empire of Austria can become the Empire of Germany despite not increasing their tier in the process.
  • The forming country must own or be the suzerain of the owner of a sufficient number of the integral State Regions of the Unification Country. Usually, what a Unification country considers to be its integral State Regions maps directly to the Cultural Homelands of its Primary Cultures - so the integral State Regions of Italy is any State Region that is considered to be the Cultural Homeland of either North Italian or South Italian culture.
  • Certain Unifications may require you to research technologies such as Nationalism or Pan-Nationalism to be available.

Once these conditions are achieved, unification is as simple as the press of a button. Once that button is pressed, the forming country will immediately turn into the Unification country, annexing any subjects of theirs that share a primary culture with the Unification country and own land in its integral State Regions in the process. For this reason, it isn’t necessarily required (or even desirable) to outright conquer other countries that are standing in the way of your unification dreams - subjugating them lets you count their land towards the required goal, and allows you to integrate them into your unified country with less Infamy than you would otherwise get.

With seven of the nine integral Australian State Regions under their control, New South Wales are ready to proclaim themselves as the united Dominion of Australia
australianationformation.png

That’s about all there is to know about regular Unifications. So then, how do Major Unifications differ? Quite a bit, actually! Major Unifications are countries such as Germany and Italy, which historically had strong nationalist movements agitating for their creation from the disparate polities they were divided into. At the start of the game, these differ little from regular Unifications, but once any country sharing a primary culture with the Unification Country researches the Nationalism Society tech, new mechanics called Unification Candidates and Unification Diplomatic Plays come into effect.

Unification Candidates are, quite simply, countries that aspire to unify the aforementioned disparate polities under a single flag, the clear historical example here being the Kingdom of Prussia’s ambition to unify Germany. In order for a country to be a Unification Candidate, the country must be at least a Major Power. However, if there are other (potential or current) Unification Candidates that are Great Powers, then Major Powers are not considered to be valid Unification Candidates as they are simply seen as too weak by comparison.

There can be up to 3 Unification Candidates at any given time, and if there are more potential candidates than this, then the 3 with the highest Prestige are chosen. It is also possible for there to simply be no Unification Candidates at all if no potential formant is at least a Major Power. As power rankings change, so do the candidates - any candidate which falls below the rank threshold ceases being a candidate, and any potential candidate that achieves it becomes a candidate (assuming there is a free slot or they can beat out an existing candidate in raw prestige).

Prussia and Austria each have a handful of supporters for their bid to unify Germany, but most of the minor German countries remain uncommitted.
prussiaandaustriaunificationcandidates.png

So then, now that I’ve told you all about how to become a Unification Candidate, what do you do once you actually are one? Well, most importantly, you can now begin to receive the support of non-candidate countries sharing a primary culture with the Unification Country - aka, any country which has the potential to be a candidate but doesn’t make the cut. These countries can instead choose to throw their weight behind one of the existing Candidates, effectively telling the world that they would like to become part of something greater than themselves.

For the purposes of holding the necessary number of integral State Regions, any Unification Candidate gets to hold the land held by countries supporting them, so if both the Mecklenburgian Duchies back Prussia’s candidacy, this means that Prussia gets to count Mecklenburg towards the number of North/South German State Regions they need.

Furthermore, Unification Candidates get access to two special Diplomatic Plays, which can be launched from the Nation Formation panel. These are called ‘National Leadership’ and ‘Unification’, and are modelled largely on the historical process by which Germany came into being.

National Leadership is only relevant if there are multiple Unification Candidates, and is effectively one candidate challenging another for supremacy, as happened in the Austro-Prussian War of 1866. This play always targets another Unification Candidate with both sides having as a primary wargoal to force the other to renounce their candidacy. Supporters come into play here, as any country pledged to support one candidate or the other will automatically back them in the play, and fight on their side should things escalate into war.

Having amassed a large number of supporters, Prussia is poised to challenge Austria for German Leadership and become the sole Unification Candidate remaining
prussialeadershipplay.png

When a Leadership wargoal is enforced, the defeated party will become permanently disqualified as a Unification Candidate, which also lowers the maximum number of candidates for that Unification Country by 1 (to ensure that there is not simply an endless number of new candidates rising up to challenge the dominant candidate). In other words, if Prussia defeats Austria as happened historically, then Austria will no longer be a Unification candidate, and unless another German country such as Bavaria has been able to rise to Great Power status, Prussia will be left as the sole candidate standing.

It’s important to note that Austria being disqualified from candidacy for Germany, does not actually prevent them from ever forming Germany, but it does mean they can no longer use the tools available to candidates and so would have to rely on brute force to achieve that end.

When there is only one Candidate (either because there was only one to begin with, or all others have been defeated), the Unification play can be used. This is a special play that involves every non-Great Power country that shares a primary culture with the Unification Country and owns land in its integral State Regions. As before, any of these countries that support the candidate will automatically be on their side in the play, while all others (regardless of who they might have supported or not supported in the past) will be on the opposing side, with the strongest among them as war leader. Just as with any other Diplomatic Play (including National Leadership) any country with an interest in the region where it’s taking place may butt in.

In a Unification Play, the attacker is angling for no less than the full annexation of all other (non Great Power) countries on the potential target list, including their own supporters (who may end up fighting to be annexed). As such, it may seem like there is little reason for a player country who isn’t a Unification candidate themselves to support a candidate, but (assuming your goal isn't annexation of your own country) there is one valid reason to do so: To play for time. Supporting a unification candidate is very likely to make them friendlier towards you, which means that if you’re playing as Anhalt, surrounded on all sides by Prussia, it can be a valid strategy to throw your support behind them to avoid an ‘intervention’ in your country, and abandon that support once you’ve secured some strong allies.

With Austria now out of the contest, German unification seems within Prussia’s grasp… if they can find a way to avoid or overcome French and Russian intervention
prussiasoleunificationplay.png

That’s all for today! Join us next week as we turn to the topic of Characters with another dev diary by our lead content designer and AAR aficionado, neondt.
 
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Just for clarification.
North and South Island is New Zealand?
But shouldn't an australian union that encompasses New Zealand be rather called Austalasia?

That is a nod to a historical what-if. At the time of the conferences to discuss the federation of Australia, New Zealand sent delegates to take part. They had even been briefly governed by New South Wales up until 1835.

In the end they decided to go their own way rather than join up as states of Australia. Partially because their Prime Minister at the time preferred being the leader of a nation than a leader of a state, but for a number of other reasons, such as economics, race-relations, and good old cultural snobbery. Australia, after all, was founded by convicts, but New Zealand had been done by free settlers.
 
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Sorry, I mean you are one of the other countries that are part of the unification. But you are not the one deciding to unify.
you'd probably be the unified country? in SP? i guess in MP you're knocked out?
 
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This was more than I expected for Unification. I was just expecting the old look in the "decisions" tab to see what I can do as a particular nation and that is it. Looks like a good base for future content and modders.
 
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Can overlords unify their subjects?

The example of forming Australia under NSW was a bit odd because the government in Sydney never had political influence over the other states the way that, say, Prussia did over the German minors. It would make more sense in that case for Britain to unify Australia if the state governments consent
 
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Could Japan start off disunited and face a unification crisis between the Shogun and the Emperor?
I think that might be a bit much. I would be more in favor of the Meiji Restoration being an idiosyncratic, rapid, violent form of Westernization.
 
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With seven of the nine integral Australian State Regions under their control, New South Wales are ready to proclaim themselves as the united Dominion of Australia
australianationformation.png

Australians also consider New Zealand as Homelands?
Also, will it be possible for Aboriginals and Maoris to form their own countries? By either Unification or Secession, or both?
(Though I know it is unlikely, but at least I can mod it)
 
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Australians also consider New Zealand as Homelands?
Also, will it be possible for Aboriginals and Maoris to form their own countries? By either Unification or Secession, or both?
(Though I know it is unlikely, but at least I can mod it)

Many of the early European colonisers in New Zealand were British Australians who travelled from New South Wales to Aotearoa. The Australian constitution to this day still has provisions for the admission of New Zealand as a state.

These days the two nations wouldn't consider each other part of their "homelands" by any means but at the time of federation it was a serious idea.

Aboriginal unification of all Australia sounds unlikely to me. Aboriginal Australians are incredibly diverse and represent many different peoples and nations. It would make about as much sense as a pan-European unification.

Aotearoan unification under a Mãori iwi or confederation I can't really say. There's an excellent thread elsewhere in this forum looking at New Zealand's political scenario in 1836 that is much more informed than I am.
 
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Austria is not required to release its non-German lands, but should be less likely to receive candidate support than Prussia due to having them. I'd like to add some way for an Austria player to pledge to release its non-German lands when it forms Germany and have an easier time receiving support, but it's a nice-to-have at the moment.
Sadly I did not respond in time, but I think it is also a shame that it doesnt model, how the non-german lands would react to Austria forming Germany. I think that it should realy strenghten their radicalism and desire for freedom, as the feeling of beeing just an insignificant minority would be much stronger. Dont get me wrong I love that I can form giant Germany, as it is my favourite nation to play and I feel like I should be able to form it and suffer the consequences of it, but as I Czech myself Im sure that one of those consequences would be the rest of the Empire getting a lot more angry with the old Franz Joseph.
 
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I would be more in favor of the Meiji Restoration being an idiosyncratic, rapid, violent form of Westernization.

Situation wasn't that simple. Both Shogunate and Daimyos supporting restoration had their progressive and conservative factions. Shogunate was using french instructor's help while opposition was supported by Britain.

Many of imperials were more backward than Shogunate. Thy wanted to "expel barbarians" and get rid of hated Tokugawa and that's all. Most of them didn't expect that feudal domains will be abolished or samurai will lose so much of their privileges. That's why later we had samurai rebellions.

Domains that ended up overthrowing Tokugawa were also against them in the Sengoku era. For the whole Edo period they were kind of discriminated as a tozama domains ( those who only pledged to Tokugawas after they won decisive battle of Sekigahara). Most of the power belonged to fudai domains (old vassals of Tokugawa clan). So reasons of this conflict were also dynastic and regional.

Domains should definitely be represented as vassal states on the political map and Im really disappointed they aren't. They had their own armies, separate administration, individual attempts at modernization and even some foreign diplomacy. For example I remember that on world's fair in Paris Satsuma domain put their own exposition.

After Shogunate made a mistake of renouncing policy of Sankin kotai (requirement of always have a hostages in Edo) domains were pretty much independent.

When Choshu domain commited crime of setting Kyoto on fire Shogunate had to launch a military expedition which ended in partial success - ciminals were handed to the Shogunate peacefully and conservative faction was restored to power in Choshu.

But second expedition was a complete failure. Many domains refused to aid Shogunate and it showed whole Japan that Tokugawa regime is weak.

Also when it comes to Emperor himself, for the most part he was supporting cooperation with Tokugawa not those rebellious tozama domains. Emperor Kōmei even gave his sister to the Tokugawa. Sadly Shogun died during second Choshu expedition and Emperor Kōmei died soon after, possibly murdered.

With Shogunate so weak the new Shogun still cooperated with the Court and agreed to hand over his power peacefully while retaining Tokugawa domain.

That provoked southern domains to action - they were afraid that restoration of imperial power is happening without destroying Tokugawas so they would still have too much influence. Satsuma-Choshu captured Kyoto and by that move assured that Court would be on their side and Tokugawas will be completly defeated.
 
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you'd probably be the unified country? in SP?
That makes sense for Regular Unification, but isn't it a bit confusing that it's different for Marjor Unification? I understood that with the latter one it's game over when another candidate unifies the country.

i guess in MP you're knocked out?
But in Regular Unification there is no way to avoid being unified? That's how I understand it. That doesn't sound fair.
 
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I assume Ashkenazi wont' be in the Germanic group anymore, since this would propably lead Israel to be part of german unification ;)

In Vic2 this lead to weird results as having released Israel as vassal country Prussia or NFG declearing war to assert Hegemony just because I as another german Country had Israel as a spherling.
 
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I'd hope so? They had a civil war about it and everything. There was an attempt at a Republic (for samurai) in Hokkaido even.

Could Japan start off disunited and face a unification crisis between the Shogun and the Emperor?

Japan was unified in previous Victoria games and various screenshots and the Japan AAR show that that is still the case in VIC3. I seriously doubt that's going to be changed for release.
 
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Good DD.
 
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