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EU4 - Development Diary - 9th of June 2016

Hello and welcome to today's development diary for Europa Universalis IV. After much plotting and espionage, I have assumed direct control over these diaries, at least for the upcoming months while Johan enjoys some paternity leave.

The feeling of power this gives is immense. EU4 will allow you a similar feeling with a new feature in the upcoming expansion: Great Powers

In 1.18's accompanying expansion, which has yet to be name-dropped, we will grant the 8 most powerful countries in the world a "Great Power" status, granting them bonuses, new diplomatic options and, perhaps most importantly, a glow around your shield to show that you are the superior nation.

Before we address the shiny options and bonuses available to you, let's tackle the question of how to become a Great Power. As we had mentioned in a previous diary, the technology system is getting an overhaul and the Great Power mechanic will make use of this too. Your ranking as a Great Power depends on your Total Development plus half of your Subject Development, then divided by your tech cost. This ensures that early game, large powers such as Ming and Timurids will enjoy Great Power status but as Other powers rise and they lag behind with embracing new institutions, this status will be lost. Of course, If Ming, for example, stays united and forward thinking, they may not lose this status at all. Subject Nations cannot be Great Powers

As a great power you will enjoy a Power Projection bonus. One commonly raised issue is that if you are a huge power without equal your Power Projection is oddly low, since you cannot have any meaningful rivals. The greatest of the Great Powers will enjoy a +25 Power Projection bonus, with the other 7 gaining an increasingly smaller amount with rank 8 getting +10PP. Additionally, great powers will receive a prestige decay reduction. Other modifiers will likely be added before release as we continue to balance the system.

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Bonuses are all very well and good, but where's the fun in being great if you can't enforce your will on lesser beings? Four new diplomatic options are opened up uniquely for Great Powers:

Take on Foreign Debt – Pay off all the loans of the target independent non-GP country. Gives +10 relations bonus for every standard size loan of the target you clear, capped at +200, decaying 2/year Also grants +1 trust for every loan cleared, or +2 favours if you have The Cossacks. Requires enough money to pay off target’s loans.

Influence Nation – Pay 1 year of target income to increase relations and grant +1 monarch points in their weakest category for 10 years in a target independent non-GP nation. This raises their opinion of you by 25 for the 10 years, also gives +5 trust. Going to war with them cancels this bonus.

Intervene in War– If there is an ongoing war between great powers but an imbalance in the number of GPs involved, you can make it your business to intervene. For example, if GP Britain is singlehandedly fighting GP France and GP Spain, you as a Great Power Commonwealth can intervene on Great Britain's side to balance out the number of great powers involved.

Break Alliance – This will force a nation to break its alliance with another. They will accept if the target nation is sufficiently afraid of you and you will gain a truce with the nation you force this upon. Useful for stripping your war target of pesky roadblocks.

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Finally, you will want to hold on to your status as a great power. If you are pushed out of the top 8 nations, you will be given a 5 year grace period to regain your Great Power Score. During this time you will still have access to Great Power options but if you cannot regain your standing then you will lose them until you rise again or topple those who would claim to be greater than you.

Current 1444 Great Powers:

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As usual, the nitty-gritty numbers are very much subject to change as we refine the features.

Great Powers will be available as a paid feature in the upcoming expansion, which will be released alongside the 1.18 patch.

Next week we'll be in the presence of our King/Khan/Chief/Sultan/Emperor/Malik, so I hope you're on your best behavior.
 
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Great Powers will be available as a paid feature in the upcoming expansion, which will be released alongside the 1.18 patch.
omg
 
Just a thought, but it would be nice to see, in Dev Diaries, examples given for the new features: how it reflects something which happened in the world at the time.
 
If there is the intent to correct the "no power projection if too big to have any rivals" problem (which I don't really think is a problem, because if you're too big to have any rivals, do you really need the power projection bonuses?), that flat +25PP should apply to any nation that is too big to have any rivals. This is often the case in many parts of the world where one nation is a big fish in a little pond, but is not otherwise dominant worldwide. I booted up Kongo last night, and found they have no possible rivals at the beginning, even though they're probably weaker than your average HRE OPM.

Actually, to flesh this out a bit more, perhaps there should be a scaled PP bonus if you can only have 1 or 2 rivals (+16 and +8, respectively) as well - the rationale being the same as above (to compensate for being too big to have many rivals).
 
If there is the intent to correct the "no power projection if too big to have any rivals" problem (which I don't really think is a problem, because if you're too big to have any rivals, do you really need the power projection bonuses?), that flat +25PP should apply to any nation that is too big to have any rivals. This is often the case in many parts of the world where one nation is a big fish in a little pond, but is not otherwise dominant worldwide. I booted up Kongo last night, and found they have no possible rivals at the beginning, even though they're probably weaker than your average HRE OPM.

Actually, to flesh this out a bit more, perhaps there should be a scaled PP bonus if you can only have 1 or 2 rivals (+16 and +8, respectively) as well - the rationale being the same as above (to compensate for being too big to have many rivals).
That's why they should also impement the regional powers.
 
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What was wrong with game score?

Why can't game score provide these bonuses instead of just relying on development and tech? Game score is an extant feature that has been underused for ages that could easily provide these bonuses rather than adding a new, near duplicate feature.

Also, I hope Great Powers can be turned off for a more random start (eg lucky nations)
 
How is it being in V2 from start relevant to it being in a DLC for EU4?

It's called customer milking by leaving out features at game start and handing them in bit by bit as paid DLCs. Usually companies like EA do this but others realized they can get much more money as long as people keep cheering at content which several years ago would have been in a game on release. Now they release "light" games and sell the ingredients one by one via DLC.

You may like it, I don't.
 
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Could you explain the reasoning historically behind Lithuania being a GP and not Poland or Austria? Is it just because Lithuania has high development?

The game starts in 1444, Austria in that time wasnt that strong yet, actually Austria not counted strong while Hungary was strong, furthermore Hungary captured Vienna in 1485 and held for 5 years until the death of the King Matyas who died without legal heir and led Hungary into chaos, peasent wars what actually caused the ottomans to attack Hungary. This is why habsburgs never helped Hungary to defend the catholic world even if the habsburgs got elected as hungarian king, but allways only hungarians were fighting in Hungary, the promised Austrian reinforcements never arrived. They were afraid of a once again strong Hungary. Additionally, HRE wasnt that strong, emperor not enacted reforms yet, it was empire just in its name. I hope thats enough explanation about Austria.

Poland and Hungary were in personal union one day before the start of the game. (i still dont understand why no historical friend bonus for these 2 countries in eu4, blind swedish developers) The king died, in these times when a country were dependant on a single human there were huge instability in the first days of the new king. Lithuania were stronger at this time, more lands, more manpower, stable kingdom.
 
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Poland and Hungary were in personal union one day before the start of the game. (i still dont understand why no historical friend bonus for these 2 countries in eu4, blind swedish developers)
PDX say that Poland-Lithuania-Hungary combo ends up too OP(which probably wouldn't be a case if Lithuania's development was properly nerfed). I also imagine that Janos wasn't too keen on Poles after that one Polish youngling ruined his whole campaign with one charge. :p

Could you explain the reasoning historically behind Lithuania being a GP and not Poland
The king died, in these times when a country were dependant on a single human there were huge instability in the first days of the new king. Lithuania were stronger at this time, more lands, more manpower, stable kingdom.
The biggest advantage of Lithuania is the fact that it didn't really take part in the crusade of Varna(they're included on its wikipedia article though?) and was the most serious contender to the title of grand prince of Ruthenia - meanwhile Poland-Hungary not only fought the Ottomans, but they also broke the truce! It would make sense for Poland and Hungary to start with negative stability.
 
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I would imagine that it would be pretty easy anyway for Austria to quickly become a GP pretty soon after 1444 start. They almost always seem to become a strong nation in terms of projecting power beyond its hinterland fairly quickly.
 
meanwhile Poland-Hungary not only fought the Ottomans, but they also broke the truce! It would make sense for Poland and Hungary to start with negative stability.

in turkish side of story, before war started, Murad II has ordered his soldiers to put treaty on a stake on some hill of battlefield, then Władysław was killed by some janissary agha who had cut of Władysław's head and brought to the sultan. then sultan ordered his soldiers to put king's head on a stake near treaty. polish soldiers who has seen their kings' head on stake, started to retreat.
 
Lithuania were stronger at this time, more lands, more manpower, stable kingdom.

That's impressively wrong. Lithuania was constantly dealing with the displeasure of their Russian Orthodox nobles, who withheld their forces many times during Lithuania's conflicts, depriving Lithuania of desperately needed manpower, and weakening their hold of the majority of their de jure lands. From day one of eu4, Lithuania was constantly worried about Moscow's strength relative to their own, especially as defection of border nobles was a serious concern.
Lithuania joined into a union *under* Poland because of their concern of an invasion by Moscow, and once they were part of the union, Lithuania was recorded as only being able to provide one third of the union's combined forces, showing that Poland was literally twice as strong as Lithuania.
Even once they were part of the union, Poland neglected to aid them in their wars until they united into the commonwealth. In 1492 and agin in 1500, Moscow invaded Lithuania, both times with local support from Lithuania's Russian Orthodox border nobles, both times with Poland staying uninvolved, and both times resulting in a decisive victory for Moscow.
 
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