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EU4 - Development Diary - 4th of August 2020

Good morning! Welcome to another South-East Asian themed dev diary. This week we’re focusing on the Khmer Empire.

Khmer was once the dominant power in Mainland South-East Asia. Ruling from the mighty capital of Angkor, the empire encompassed most of modern Cambodia, Laos, and Thailand. Due to a combination of factors which may have included plagues, ecological issues, and the decision to change the state religion from Hinduism to Theravada Buddhism the empire fell into decline starting from the 14th Century. Thai and Lao powers broke away from the periphery of the kingdom and established their own domains. In 1431, the killing blow was struck by Ayutthaya with the sack of Angkor. The Khmer empire would never recover from this final defeat. The period following the sack of Angkor has been called the Dark Age of Cambodia, and neatly corresponds to the EU4 timeframe.

dd_dark_age.png


Like Majapahit, Khmer begins the game in a Disaster. The Dark Age of Cambodia is a lot less punishing than Majapahit’s situation in that there are no additional events that break up the country or spawn rebellions, but you need to contend with a hefty 25% increase to all power costs (as always, numbers presented in dev diaries are not final). Your priorities will have to be on consolidation and reconstruction rather than expansionism.

dd_missions.png


Khmer can end their decline and restore the glory of their old empire through their new missions tree. They’ll need to restore their old capital of Angkor, achieve some degree of religious unity, and improve the development of their more rural provinces. When this is achieved the disaster ends and Khmer can truly begin restoring its empire.

Some additional highlights:

  • The Second Golden Age mission rewards -25% powers costs and -33% culture conversion cost for 20 years, compensating for the lost monarch points during the disaster.
  • The Enlightened Rule mission enacts the Chakravarti government reform discussed in previous dev diaries.
  • Around half of the mission tree is focused on military expansion, and like Ayutthaya’s mission tree these missions reward Subjugation CB’s against your targets.
  • The Restore the Empire mission increases your government rank to Empire.
  • The Invade Burma mission grants +0.5 Army Tradition for the rest of the game.
  • The Overseas Adventures mission has you invading Borneo and being rewarded with a permanent +1 Yearly Navy Tradition.

dd_privileges.png
dd_privileges_2.png



Above you can see four new estate privileges, with effects that should be fairly self-explanatory. Brahmins at Court functions essentially the same as the Brahmin privilege for Indian Muslims. This privilege as well as Advanced Irrigation Techniques are only available to specific nations, including Khmer, and are unlocked through their mission trees. Monastic Temples is available to all Buddhists and provides a new way to control your Karma, while Tropical City Planning is available to all countries in the Chinese or Indian tech groups and offsets the penalties for developing and colonizing in Tropical provinces.

That’s all for today! Next week we’ll take a look at the maritime Sultanates of Malacca, Brunei, and Aceh. And I think the week after that will be Vietnam. There's still plenty of content to show off, so make sure to catch up with weekly dev diaries.
 
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Will the "Avenge Angkor" Mission be just about conquering Ayutthaya, or will we be able to plunder their capital as an act of revenge?

You're dangerously close to something I'm not allowed to talk about yet ;)
 
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Looks great,

Some questions,

Does the development team have an advanced tool to create these mission trees?
The sheer size of the missions I've seen you create is amazing, with manual labour it's a lot of work.

No special tools. Other CD's like to plan out their missions trees (or focus trees on HoI) with different kinds of software before implementation. I use pen and paper to make a vague outline and define the core themes, but for the most part I'm a "discovery writer", I start scripting and see where it takes me.

How much longer will the paradox summer break be?
Given that it seems you have two more dev diaries planned, will there be a dev diary after that about the coming update/bugfixes and other information?

Can't comment on that.

Are you personally still on summer break?

Never took one. All of the content in these dev diaries is made on company time according to a design I wrote last year under Jake's guidance. As much as I love my job I certainly wouldn't do all this for free.

Will Dai Viet get a few more provinces in the north?
It was a very wealthy area and currently only seems to get 2 more provinces.

Dai Viet's provinces have more development than others in the region on average.

Have you potentially reconsidered including a new Technology group for South East Asia and renaming the Chinese Technology group to East Asian?
While China obviously had some influence there, their warfare and types of weaponry seem different and maybe their stats should reflect this.

There are great books and other pieces of information about this:

That would take a lot of implementation and testing and there would definitely be bugs that would slip through the cracks. That wouldn't just be a matter of defining a new tech group in script, you'd have to update every reference to the Chinese group in every part of the game. So instead I'm spending my time on highly visible and impactful content like mission trees. I could probably write a whole dev diary on what "good content" is and how we decide what kinds of content to spend our time creating.
 
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That probably won't happen until they turn their attention to Africa (obviously not counting modders). But on the plus side, with this upcoming SEA update, Africa and the Americas are two places on the map that need attention right now so odds are it won't be too long before we get that.

Africa really could use some attention. It's not in the scope for this update however, and since this is the last update I'll be working on for EU4 it'll be up to my replacement to make that happen.
 
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Thanks for the DD!

As for Aceh, I hope you can add an event that recruits Malahayati or Keumalahayati, a powerfull female admiral of Aceh's navy. She killed Dutch explorer Cornelis de Houtman. Additionally, she captured Dutch admiral because of robbery of Aceh merchant ship. This forced the Dutch to give official apology. It is also her reputation that encourage British to use peaceful diplomatic ways by James Lancaster to enter Java fron Aceh. The event could be similiar to Malacca event that rewards Admiral Hang Tuah.

Oh wow I hadn't heard of her before. I'll see what I can do.
 
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Looks great,

Some questions,

Does the development team have an advanced tool to create these mission trees?
The sheer size of the missions I've seen you create is amazing, with manual labour it's a lot of work.

How much longer will the paradox summer break be?
Given that it seems you have two more dev diaries planned, will there be a dev diary after that about the coming update/bugfixes and other information?

Are you personally still on summer break?

Will Dai Viet get a few more provinces in the north?
It was a very wealthy area and currently only seems to get 2 more provinces.

Have you potentially reconsidered including a new Technology group for South East Asia and renaming the Chinese Technology group to East Asian?
While China obviously had some influence there, their warfare and types of weaponry seem different and maybe their stats should reflect this.

There are great books and other pieces of information about this:
 
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Paradox forum members: Paradox is bad because all they do is add expansive new content that introduces new bugs instead of fixing known existing bugs

Also Paradox forum members: why aren't you planning on including this complex change that mostly satisfies my niche pet interests?
 
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-10% dev cost.. :rolleyes: though honestly i'd prefer if that modifier was just removed from all idea sets, it's incredibly powerful for the mid-late game. I strongly dislike not having it.
I don’t like the idea of every country having ideas that give modifiers which are powerful in multiplayer, everyone’s always requesting CCR reduction, discipline, and/or army tradition bonuses, but ideas need to represent the country that they are with. Not every country was an expansionist power, and that should be reflected in the ideas.
 
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The missions look great once again, but those new privileges look a bit unbalanced because of their almost complete lack of negatives. e.g. surely granting special privileges to the elite of another religion would imply lowered absolutism? Likewise if the merchant guilds are made responsible for tropical cities & irrigation. I see that some are rewards for missions, but if the point is that it's a mission reward with no downside, why add the extra step of making it a privilege rather than just adding a country modifier?
 
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@neondt May I ask for redraw of Malay Peninsular borders?
Because I'm Penangite, it just so weird to see Penang border look like that.
Here's my modification to existing border.
dd_sumatra.png

Here's a map of Malay states and Strait Settlement border during British Colonial era for comparison.
British_Malaya_circa_1922.png
 
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I really feel that the Advanced Irrigation techniques should just be a modifier, it has no interaction with the estate system at all and there is no situation where you wouldn’t take it. Putting it in the estate system just means that you can forget to use it while providing no upside. With the Brahmins at Court there could be situations where you would want to revoke it so making it a privilege makes sense, but then I would still like it to have at least a tiny amount of estate influence.
 
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Is there a reason none of the recent expansions have expanded on the Age abilities? Specifically, by expanding the list of nations that have exclusive Age abilities?

(I'd actually like to see the Ages expanded so that they start roughly every 50 years, still lasting roughly 100, so that there would be two Ages at the same time- it's kind of ridiculous now that the Age of Discovery is routinely wrapping up before 1492!)
 
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@neondt Please make EU4 content that references me. I have been waiting almost 20 years since I made this forum account.
 
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Why is Advanced Irrigation Techniques an estate privilege? Considering it doesn't interact in any way with estates and is purely a bonus, it seems kinda unnecessary for it to be privilege instead of country modifier. Also doesn't feel like it has much to do with merchants.

The other estate privileges are fitting.
 
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@neondt

Would you please, please, please, please, grant that estate privilege for tropical city planning to the African tech groups as well. They need it so bad. Something, anything.
 
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I like the way that new estate system can add content to the game. I hope that you'll keep adding some of them, even for countries that already had content in previous DLC.
 
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