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EU4 - Development Diary - 28th of July 2020

Good morning! After last week’s dev diary on Ayutthaya, we’re taking a voyage across the sea to Java, home of what remains of the Majapahit Empire.

Majapahit once spanned nearly all of Maritime South-East Asia, ruling over countless vassal states and tributary kingdoms across the isles. The empire reached its golden age under the administration of Gajah Mada, a renowned statesman and military leader who vowed to conquer all of Nusantara for Majapahit.

dd_majapahit.png


It has been almost a century since Gajah Mada left office in disgrace after attempting to subjugate the Sunda kingdom against the wishes of both monarchies. The Chinese treasure fleet expeditions of Zheng He severely disrupted the balance of power in the region, with many kingdoms taking the opportunity to strike out on their own and the Chinese supporting the rival Sultanate of Malacca in the west. The Majapahit Empire in 1444 is in a state of severe decay. Only a few of its tributaries remain loyal, a series of bloody struggles over the succession are imminent, and religious tensions are rising. The last remaining tributary states are Blambangan, Bali, Banjar, and Palembang - for owners of Mandate of Heaven, all nations in the Chinese tech group can now have Tributaries regardless of religion.

dd_disaster.png


At the very start of the game, Majapahit begins a unique Disaster that puts them on the road to total collapse if not managed carefully. This is intentionally one of the most difficult disasters in the game, immediately tanking your stability and legitimacy, while also adding a modifier that increases all power costs by 15%, reduces monarch lifespan by 50%, and increases the liberty desire of all subjects by 15%. As always, numbers are not final and I’ll need to play around with this to get the difficulty level right - navigating this Disaster should be a challenge but not an insurmountable one. In addition, every succession will be challenged by a Pretender and events will further increase the Liberty Desire of subjects, who will become independent if their Liberty Desire becomes too high. After dealing with these effects for a while, you’ll be approached with an offer of financial aid from a group of Muslim merchants who wish to trade in Majapahit. Accepting their offer will provide a much-needed influx of cash, but also causes the periodic conversion of your provinces to Sunni Islam. Rejecting this offer causes Majapahit to become diplomatically and economically isolated, with penalties to your diplomatic reputation and trade power.

dd_collapse.png


Above is a worst case scenario. Successor states of Demak and Mataram vie for dominance of Java while the remnants of the Majapahit court helplessly watch their nation collapse. Muslim successor states spawn by event if a significant number of your provinces convert to Islam and you cannot maintain high Legitimacy.

But all is not yet lost! Through their new mission tree, Majapahit have the means to end the Disaster and restore the golden age of their empire:

dd_missions.png


The Majapahit mission tree is a little different to the traditional mission tree structure. It begins with 4 missions that guide you through the Disaster and alleviate its effects - putting an end to the succession crises, stabilizing the spread of Islam, disabling events that increase subject liberty desire, and preventing breakaway states from emerging. Completing the Prevent Collapse mission finally puts an end to the Disaster, and adds a permanent +1 diplomatic relation slot.

This mission tree does not award permanent claims (with one notable exception) or even Subjugation CB’s against specific countries. Instead, the Enforce Loyalty mission unlocks the unique Majapahit Campaigns CB, which functions similarly to the Subjugation CB but has no time limit, a warscore cost discount of only 25% (compared to Subjugation’s 50% discount), and can be used against any nation in the Malay culture group that you’ve discovered. This eliminates the need to award CB’s or claims preceding missions like Rein in Malacca or Subjugate Makassar. This CB is improved when you complete Gajah Mada’s Oath, which requires you to form Malaya, by unlocking use of the CB against all nations in the Chinese culture group. Completing the Subjugate the Mainland mission improves it for the final time, allowing the CB to be used without restrictions.

Some additional highlights:
  • Completing the Enforce Loyalty mission converts all of your current Tributaries into Vassals.
  • The Chakravarti mission, unsurprisingly, unlocks the Chakravarti tier 1 government reform described in the previous dev diary. It has all the (unrevealed) benefits of the Mandala reform without the penalties, plus a bonus to absolutism and monthly ADM power.
  • The Candi Shrines mission unlocks a new Hindu personal deity - the Buddha. Hindu-Buddhist syncretism was extremely common in South-East Asia, especially on Java. This personal deity increases your Tolerance of Heathen by 2 and decreases your Advisor Cost by 10%.
  • The Porch of Mecca mission requires controlling the Aceh area and spreading your religion through the region. As a reward, you unlock the Propagate Religion trade policy and your Hindu provinces become immune to its effects.
  • The Eastern Campaigns and its follow-up missions each add a permanent province modifier to various uncolonized provinces in Maritime South-East Asia that make them much easier for you to colonize. The final mission in that branch, Dominate the Moluccas, awards a permanent bonus to your Colonial Range and Trade Efficiency
  • Restore the Fleet begins a chain of missions that bring you into conflict with the Ming dynasty, which shattered Majapahit’s hegemony in decades past. Disrupting Chinese Trade adds a permanent modifier increasing your Naval Morale, Blockade Efficiency, and Blockade Impact on Siege - you’re going to need this because the Great Blockade mission tasks you with blockading the entire coast of Ming China. This then grants permanent claims on the Chinese coast.
  • The rightmost missions are part of a set of missions available to all countries in Maritime South-East Asia, and focus on provinces that were noteworthy for producing specific trade goods such as iron in Palopo.

Surprisingly Majapahit does not have its own set of National Ideas in 1.30, and shares the Javan idea set with Sunda and rarely-seen tags like Banten and Mataram. This will be rectified in the South-East Asia update. Below is Majapahit’s new set of National Ideas:

Code:
MAJ_ideas = {
    start = {
        ae_impact = -0.15
        legitimacy = 1
    }
   
    bonus = {
        diplomatic_annexation_cost = -0.15
    }
   
    free = yes        #will be added at load.
   
    trigger = {
        tag = MAJ
    }
    maj_nusantara_tributaries = {
        vassal_forcelimit_bonus = 1
        reduced_liberty_desire = 10
    }
    maj_restore_candi = {
        global_missionary_strength = 0.02
    }
    maj_maritime_silk_road = {
        trade_efficiency = 0.1
    }
    maj_nusa_tenggara = {
        colonists = 1
    }
    maj_gajah_madas_oath = {
        land_morale = 0.1
    }
    maj_majapahit_armada = {
        heavy_ship_power = 0.1
        navy_tradition = 1
    }
    maj_reformed_bhattara_saptaprabhu = {
        advisor_cost = -0.15
    }
}

And that’s all for today. Next week we’ll return our focus to Mainland South-East Asia and take a look at another crumbling empire: Khmer.

Moderator note:

As a reminder, @neondt is a content designer, not a programmer, therefore cannot reply on the programming side of the patch.

This development diary is about content design. Remain on topic.
 
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I think it would be great if developers add a more accurate cultures in Sumatra and Borneo, for example : in eastern part of sumatra there are malay majority, while in the south it became minang and west coast become batak culture, and in borneo the native called themself dayaknese, while in the northern borneo and western coast they are malays, while the south of banjar region there are banjarese culture
 
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I think it would be great if developers add a more accurate cultures in Sumatra and Borneo, for example : in eastern part of sumatra there are malay majority, while in the south it became minang and west coast become batak culture, and in borneo the native called themself dayaknese, while in the northern borneo and western coast they are malays, while the south of banjar region there are banjarese culture

Small correction: Minang is in the Western Sumatra, Batak in the Inner North Sumarta, and the South is populated by Malay and Javanese. The Dayak also only populating mountainous Borneo, while the coastal is populated by Malay. However I think there are two problems:
1) The lack of tag of Batak and Dayak culture.
2) The hesitation from Paradox to made Indonesia as developed as IndoChina
 
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Small correction: Minang is in the Western Sumatra, Batak in the Inner North Sumarta, and the South is populated by Malay and Javanese. The Dayak also only populating mountainous Borneo, while the coastal is populated by Malay. However I think there are two problems:
1) The lack of tag of Batak and Dayak culture.
2) The hesitation from Paradox to made Indonesia as developed as IndoChina
Already did, and I notice some mistake in borneo where malay is not dominant culture at all in there ( I have been there for 2 years ), the southern part should be banjarese, the eastern borneo part should be kutainese, while the west and central part are definitely Dayak culture, and the javanese are not even reaching lombok island, the nusa tenggara islands are suppose to be timorese culture, while the map of sumatra looks great but it seems you didnt include bataknese in the north and musian culture in palembang, bangka, jambi. But overall it looks great tho, I know what Im propossing are too much for the developers but at least the developers can considerate some of my suggestion and yours
Corrections : apparently the latest update of your proposal are already correct, I hope it will be approved by the developers
 
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Already did, and I notice some mistake in borneo where malay is not dominant culture at all in there ( I have been there for 2 years ), the southern part should be banjarese, the eastern borneo part should be kutainese, while the west and central part are definitely Dayak culture, and the javanese are not even reaching lombok island, the nusa tenggara islands are suppose to be timorese culture, while the map of sumatra looks great but it seems you didnt include bataknese in the north and musian culture in palembang, bangka, jambi. But overall it looks great tho, I know what Im propossing are too much for the developers but at least the developers can considerate some of my suggestion and yours
Corrections : apparently the latest update of your proposal are already correct, I hope it will be approved by the developers

Oh, are you talking about my thread? I totally agree with you however I didn't include it in the map due to the lack of Dayak and Bataknese core. I always think Banjarese and Kutainese as a part of Malay world and didn't think to make it as a separate cultures, good idea.
Thanks !
As an Indonesian I am actually ashamed I have never been to Borneo lol
 
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I haven't touch EU4 for over a year, maybe two. And I must say I'm all pumped reading all the update of SEA. Maybe I'll give EU4 another try once 1.31 is released.
First thing first, I know I'm late, but let me thank you @neondt . I remember many of the content update were aligned to what was suggested in the suggestion forum a long time ago, thank you for listening to our voices.

Now if I may add some more suggestions / plea...
1. Please remove the elephant cavalry. Java was never one that used elephant much in war. I think this is also true for most (if not all) Malaya region. (last time I played, it disturbed me so much that I looked for a way to remove the cavalry manually)

2. Ternate & Tidore were some of the oldest Islam kingdoms in Indonesia history. Although the exact conversion date is unknown, seeing that the ruler/advisor names of the two kingdoms are all Muslim names, I think it's only appropriate to give them an event to choose to convert.
I read somewhere Sunda will be one of those who will have an event to convert, although I'm not sure about the details. Can Ternate and Tidore have this chance as well?

Thank you
 
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I played with Majapahit sometime ago and am already around 1600s, if this update comes out, will this ruin my game? This looks really interesting and challenging, but I'd hate to have to start allover when this comes out....
 
I played with Majapahit sometime ago and am already around 1600s, if this update comes out, will this ruin my game? This looks really interesting and challenging, but I'd hate to have to start allover when this comes out....
There have been updates that didn't break saves, but this one not breaking saves is unlikely imo.
 
I know it's too late but (re)naming Kotagede to Mataram is more appropriate since it would always be relevant and covers area as shown in the map, unlike the name Kotagede which is relevant only after Pajang Sultanate AND only covers a very small area.
 
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The update also won't be out for a while so finishing the save shouldn't be an issue
The next immersion pack for CK3 is like 3 generic free patch DD and then an announcement that the DLC is 3 days ahead lol.

I think Johan had showed almost every new play-tall features already. Maybe Leviathan is not too far in the future.
 
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The next immersion pack for CK3 is like 3 generic free patch DD and then an announcement that the DLC is 3 days ahead lol.

I think Johan had showed almost every new play-tall features already. Maybe Leviathan is not too far in the future.
Yeah I was going to say "it won't be out for a long time anyway" as well, but the CK3 dlc drop is what made me veer away from that.
 
The next immersion pack for CK3 is like 3 generic free patch DD and then an announcement that the DLC is 3 days ahead lol.

I think Johan had showed almost every new play-tall features already. Maybe Leviathan is not too far in the future.

I mean it could but personally I don't think so, if it's being released before the annual summer break I expect it to be May-June, all depends on how big this expansion really is.
 
I mean it could but personally I don't think so, if it's being released before the annual summer break I expect it to be May-June, all depends on how big this expansion really is.
All of the "tall" mechanics have been announced. There's really nothing they've said is going to be covered that hasn't been at this point. All that would be left is models/achievements.