Reworks on The Caucasus and East Anatolia

Reworks on The Caucasus and East Anatolia

  • Hello Everyone, Today we've upgraded to the latest version of our forum software, bringing more features and better performance to the community. As always, we appreciate your bug reports and feedback, and you can post all of that here, as well as view the list of new features
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Jul 31, 2018
60
104
Hey guys!

This is actually my third thread about improvement on the Caucasus. From my second thread, I actually got a lot of feedback that I didn't propose "enough" provinces to represent the violent region. I try to improve on this, my last two threads I mainly focuses on Circassia, which is my favorite nation. However, I do things differently this time.

I expanded my suggestion to touch the southern states of Caucasus and a little of East Anatolia. I also try to focus on map changes instead of detailed suggestion like ideas and missions. So without further ado:

My Proposal


North Caucasus:
I split the existing Circassia nation into 9 provinces and 7 nations:
  1. Tribe of Shapsugs (Tribal Monarchy)
    • Tuapse Province (1/1/1)
    • Circassia Culture
    • Animist Religion
    • Historical Rival of Abazin
  2. Tribe of Zichia (Tribal Monarchy)
    • Adyghe Province (1/1/1)
    • Circassia Culture
    • Orthodox Religion
    • Have a core on Martega (Genoa)
    • Modified the size a bit to cut Adyghe from Crimea Khanate
  3. Tribe of Abazin (Tribal Monarchy)
    • Abazin Province (1/1/1)
    • Circassia Culture
    • Animist Religion
    • Historical Rival of Shapsugs
    • Have a core on Tuapse
  4. Tribe of Karachay (Tribal Monarchy)
    • Karachay Province (1/1/1)
    • Turkic Culture
    • Sunni Religion
    • Historical Friend of Balkaria
    • Vassal of Kabardia
  5. Tribe of Balkaria (Tribal Monarchy)
    • Balkaria Province (1/1/1)
    • Turkic Culture
    • Sunni Religion
    • Historical Friend of Karachay
    • Vassal of Kabardia
  6. Tribe of Alania (Tribal Monarchy)
    • Alania Province (1/1/1)
    • Alania Culture *New
    • Orthodox Religion
    • Vassal of Kabardia
  7. Duchy of Kabardia (Despotic Monarchy)
    • Province List (Clockwise):
    • Temirgoy Province (2/3/2)
    • Besleney Province (1/2/1)
    • Kabardia Province (1/1/2) *Capital
    • Vassal: Karachay, Balkaria & Alania - as historical records that those three tribes exclusively do trades to Kabardia
    • Could start as tributary of Great Horde

East Caucasus:
I split the existing Dagestan province into Dagestan Province (Landlocked) and Derbent (Coastal)
Khunzia and Terek also splitted into Terek, Khunzakh, Vainakh and Avaria.
I actually suggested to change "Dagestani" culture to "Avars" culture but it's not that important
The nations are:

  1. Duchy of Gazikumukh
    • Start with Tarki and Lakia, provinces development buffed to maintain vassal
    • Culture and Religion doesn't change
    • Have Avaria and Karakaitag (Dagestan) as Vassal
    • Could start as tributary of Great Horde
  2. Duchy of Avaria
    • As existing
  3. Tribe of Karakaitag (Tribal Monarchy)
    • Dagestan Province (1/1/2)
    • Vassal of Gazikumukh
  4. Duchy of Shirvan
    • Derbent province should have boosted development as it was very compact and Islamic center of learning in northern Caucasus (2/3/2) is my suggestion. Also to make up the loss of Shaki
  5. Duchy of Shaki
    • As existing
    • Independent
  6. Tribe of Dido (Tribal Monarchy)
    • Dido Province (1/1/1)
    • Dagestani Culture
    • Sunni Religion
    • Independent

South Caucasus:

  1. Trebizond
    • Split into two provinces: Trebizond (as existing) and Lezgia (2/1/1) - The eastern one
    • Lezgia will have accepted Georgian culture
    • Actualy, I think both should have Georgian culture. As Trebizond was often nicknamed :principality of Lezgians"
    • Both Provinces are Orthodox
    • Should have historical friend modifier to Kara Koyunlu
    • Modified the provinces to cut off Trezibond from Ottoman, this is based on Historical record when Ottoman had to subjugated Candar to get access to Trebizond (Source: Siege of Trebizond)
  2. Georgia
    • I proposed Georgia to be united at the start, but the west and southern province to be occupied by rebels. This is because the breakup of Georgia happened in 1445. The details will be on revolter spoiler
    • Add new provinces of Sveneti
    • Buff development of Imereti
    • Changed the culture of Abkhazia to Circassia
  3. Candar and Canik
    • Modified Sinop and Canik provinces shape as pictured
    • Added independent Beylik of Canik - which in historical are 5 smaller beyliks loyal to Eretna, 1 on them which is Beylik of Bafra made it through 1440s)
    • Beylik of Canik could start as historical friend or vassal of Candar


Revolter:


  1. Add "Assyrian" core at A1, A2 and A3
    • Change A1 (Mardin) culture to Assyrian
    • Add new A2 province (Nineveh/Hakkari) from Arbil
    • Assign Assyrian culture to A2
    • Change A3 (Urmia) culture to Assyrian
    • Give them all Coptic religion
    • Give them all Assyrian core which give claims to all Mesopotamia
  2. Add Beylik of "Erzincan" core to B (Erzincan) province. The beylik was annexed on 1430s, they should retained the core 15 years later
  3. Occupy C1 and C2 provinces with Samsthke rebels at the start of the game (maybe progress 75% so they would break free in less than 1 year)
  4. Occupy E, F, G, H and J provinces with Imereti rebels at the start of the game (maybe progress also on 75%)
    • Upon independence, they will split into: (Could be event)
    • Principality of Guria (E Province)
    • Kingdom of Imereti (F Province)
    • Principality of Sveneti (G province)
    • Principality of Mingrelia (H province)
    • Imereti's rebelious vassal Principality of Abkhazia (J Province)
  5. Add "Lezgia" core to D (Lezgia) province
  6. I'd spare Georgia from Kartli and Kakethi cores :p

Formable:


  1. Kingdom of Circassia
    • Unite all Circassian provinces culture except for Abkhazia
  2. Caucasus Imamate
    • Unite Dagestan, Lakia, Avaria, Dido and Vainakh provinces

What do you guys think?
I'm obviously not an expert, so feel free to discuss.
 

Aramenian

Captain
27 Badges
Sep 26, 2017
406
337
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
First, add the provinces of Kars.
Secondly: redraw the boundaries of Samtskhe and Imereti
Thirdly :samtskhe should have access to the sea.
Fourthly: split melikates into two parts.

the reworked boundaries should look somewhere like this.
20190626203951_1.jpg


20190626204005_1.jpg
 

PurpulaPhoenixum53

Colonel
43 Badges
Oct 8, 2016
994
532
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: La Resistance
Think Assyrian cores should be split into tags based on the assyrian tribes with Assyria being formable

Agreed. Adds a level of difficulty to playing as an Assyrian
 
Jul 31, 2018
60
104
Think Assyrian cores should be split into tags based on the assyrian tribes with Assyria being formable

I am not sure about this one actually. I always thought they have strong sense of unity because of their history. It's different than, let's say, Circassia, which only united briefly at 1800s. Or am I mistaken?
 
Jul 31, 2018
60
104
First, add the provinces of Kars.
Secondly: redraw the boundaries of Samtskhe and Imereti
Thirdly :samtskhe should have access to the sea.
Fourthly: split melikates into two parts.

the reworked boundaries should look somewhere like this.
Fair points, I guess I missed a lot on that area.
I'd want to be nitpicking and mentioned that AFAIK, the castle of Kars only rebuilded again in 1500s,so maybe there shouldn't be a castle there?
 

fredrikslicer

Colonel
61 Badges
Oct 19, 2011
908
605
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Tyranny: Gold Edition
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
I am not sure about this one actually. I always thought they have strong sense of unity because of their history. It's different than, let's say, Circassia, which only united briefly at 1800s. Or am I mistaken?

Not exactly they are unified relgiously through the bishops and the patriarch but politically they consist of independent tribes for example the Alqosh or the Nochiya this is how they stayed connected in spite of religous schism (Which otherwise would have shattered the ethnic unity).
 

AirikrStrife

Bergakungen
20 Badges
Jul 30, 2010
1.894
920
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
I'm actually working on a new assyria thread, will be out in a few days
The only area I found (from the sources presented in the epic assyria thread and other research I done) to be justified independent Assyrian is The area of southern hakkari wasteland, I haven't honed it to pixel perfect

Spoiler: caucasus

Tha's an interesting map, it looks like an edited version of one of my maps :p


The interior yellow circle marks the rough area of independent assyrian tribe ACCORDING to 19th century reports, though it seems to project back well in time.


On the rest of caucasus I have my thread so I won't comment further
 

Aramenian

Captain
27 Badges
Sep 26, 2017
406
337
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
Tha's an interesting map, it looks like an edited version of one of my maps :p
you are right, I was inspired by your proposal but I made a small correction of the boundaries and divided Melikates into two provinces.
 

Aramenian

Captain
27 Badges
Sep 26, 2017
406
337
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
Fair points, I guess I missed a lot on that area.
I'd want to be nitpicking and mentioned that AFAIK, the castle of Kars only rebuilded again in 1500s,so maybe there shouldn't be a castle there?

I will say that in the province of Kars there is also the city of Ani and the castle represents the fortifications of the City of Ani
 

AirikrStrife

Bergakungen
20 Badges
Jul 30, 2010
1.894
920
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
Jul 31, 2018
60
104
Not exactly they are unified relgiously through the bishops and the patriarch but politically they consist of independent tribes for example the Alqosh or the Nochiya this is how they stayed connected in spite of religous schism (Which otherwise would have shattered the ethnic unity).
Interesting! Do you have any resource? I am at work right now and when I did quick googling, it only resulted in difference in Aramaic dialect.
 
Jul 31, 2018
60
104
I'm actually working on a new assyria thread, will be out in a few days
The only area I found (from the sources presented in the epic assyria thread and other research I done) to be justified independent Assyrian is The area of southern hakkari wasteland, I haven't honed it to pixel perfect

From my research, Hakkari and Mardin could be justified of Assyrian culture. Assyrian is only over a quarter of Urmia province's population, but dividing the Urmia province could be a solution :p
 

AirikrStrife

Bergakungen
20 Badges
Jul 30, 2010
1.894
920
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
From my research, Hakkari and Mardin could be justified of Assyrian culture. Assyrian is only over a quarter of Urmia province's population, but dividing the Urmia province could be a solution :p

I said independent Assyria, not assyrian culture ^^

https://en.wikipedia.org/wiki/List_of_Assyrian_tribes
Click on individual tribes to learn more.
There is also some books in the thread Independent Assyrian tribes by iom8 that talks assyria and some other links but It's quite large to go over.

What source are you using for Urmia's population?
 

PaulV

Recruit
6 Badges
Apr 22, 2018
1
0
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome Sign Up
Man, it should be Lazia, not Lezgia. Because Lezgia means "the land of Lezgins" and Lezgins live in Northeast Caucasia
 

Reavici

First Lieutenant
2 Badges
Jul 27, 2016
219
22
  • Crusader Kings II
First, add the provinces of Kars.
Secondly: redraw the boundaries of Samtskhe and Imereti
Thirdly :samtskhe should have access to the sea.
Fourthly: split melikates into two parts.

the reworked boundaries should look somewhere like this.
Your suggestions are great.

I think Lazia-Lazeti-Lazistan should be moved along Trebizond to same area called Pontus.
 

Aramenian

Captain
27 Badges
Sep 26, 2017
406
337
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
I think Lazia-Lazeti-Lazistan should be moved along Trebizond to same area called Pontus.
I moved the Lazika provinces to the Pontic area

20190630133912_1.jpg
I strengthened samtskhe with one additional province of Artanuja that has access to the sea.


20190630133608_1.jpg

dd.jpg

I wonder about the division of the Tbilisi province into two. The new province would have the name Tashir and its capital will be the city of Gharakilisa (Vanadzor). and the provincial culture is Armenian https://en.wikipedia.org/wiki/Tashir_(historical_region) https://en.wikipedia.org/wiki/Vanadzor
Astara is badly located
As for Shirvan, I will probably give him an additional Lankaran Province.https://en.wikipedia.org/wiki/Lankaran https://en.wikipedia.org/wiki/Talysh_Khanate
Lankaran was the capital of Talysh Khanate, existing in 1747-1828
 

Reavici

First Lieutenant
2 Badges
Jul 27, 2016
219
22
  • Crusader Kings II
I moved the Lazika provinces to the Pontic area

View attachment 496132 I strengthened samtskhe with one additional province of Artanuja that has access to the sea.


View attachment 496135

View attachment 496138
I wonder about the division of the Tbilisi province into two. The new province would have the name Tashir and its capital will be the city of Gharakilisa (Vanadzor). and the provincial culture is Armenian https://en.wikipedia.org/wiki/Tashir_(historical_region) https://en.wikipedia.org/wiki/Vanadzor
Astara is badly located
As for Shirvan, I will probably give him an additional Lankaran Province.https://en.wikipedia.org/wiki/Lankaran https://en.wikipedia.org/wiki/Talysh_Khanate
Lankaran was the capital of Talysh Khanate, existing in 1747-1828
Lankaran or Talysh is ok

But I think other minor provinces are not needed atm. Current map is very tinny to add extra provinces in Caucasus. So I think Tashir and Artanuji are irrrlevant. In case of Svaneti I would leave it tho.

Make borders between Lazia and Guria provinces along Coruh river. Lazia was contested between Trebizond, p. of Guria and p. of Samtskhe.

Also add minor Georgian tags. Most importantly Kingdom of Kakheti. Kingdom of Georgia must be formable tag.