• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 28th January 2016

Hello everyone, today we’ll start talking about 1.16 and what it will contain. The development team is busy working on 1.15.1 at the same time, which we hope is out ASAP.

One of the fun part of working on the Europa Universalis series over the last decade has been the constant evolvement of the map. Today we’re proud to announce some of the map changes for 1.16, with a quick look of Europe.

Ireland in Crusader Kings II is known as tutorial island, as an entire game in itself. In EU so far, ireland have not been properly represented, and more been shown as poor as it became after a long time of english rule. Now Ireland is richer in 1444, and not just a quick conquest for England within 5 years. Ireland also have 9 provinces, where it had five before, and several new interesting nations to play.


1hwBi0H.jpg


We’ve also tweaked the map to better borders and provinces in Hungary, and I hope you’ll enjoy this setup.
d8RKV3E.jpg


We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.

DxJVBOu.jpg


Now, for some community fun, try to find as many changes on the map compared to 1.15 in this screenshot and list below!

mEHgjG4.jpg


Next week I’m back talking about a new concept that is getting in the game for 1.15, which can be seen in the topbar on these screenshoys.
 
  • 149
  • 27
  • 26
Reactions:
We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.
Again? Excuse me for being sceptical, but if so, then Bohemian and Silesian should be with German and Polish with Lithuanian. Also, sorry for no Regensburg. Love the new Ireland, though.
 
  • 4
  • 2
Reactions:
Remember languge =/= culture. The Slovaks were culturally more close to Hungarians, then Czechs, even thought they had almost same language.
There is also gameplay reason to have Slovaks in Hungarian group - Hungarians are no longer alone! Yay!

Nonsence.There give me examples.We have a lot of same habits and same way of thinking.I don´t see why it is good for gameplay reasons.Even historically slovaks helped austrians agains hungarians when rebeled. Literally there is no reason why hungarians and slovaks should be in the same culture group.
 
  • 11
  • 5
Reactions:
I'm half expecting an achievement for an Old English Ireland minor; The Old Ones. Conquer the British region and form the United Kingdom as Old English culture.
 
  • 2
  • 2
  • 1
Reactions:
So I'm talking with friends about the new counter between Manpower and Stability.

I say something connected to Revolts.
BGLS says Naval Manpower.
Mittens says Mercenaries.
George says Populations.

Only one of us will be victorious. Or maybe none.
 
  • 4
Reactions:
@riadach ok looked carefully, the Pale Province is marked out in the cultural map mode. It has the same colour border on that map mode as the internal cultures of say France etc. The colour in the Pale province is the same as the Celtic group so that's a Hiberno-Norman or Old English culture.

I wonder what minors will be that culture. Kildare definitely but who else!
I'm not convinced yet I'm seeing a different culture. There is no different shading. Were it to exist, though, i think the sensible solution would be for it to be the province culture of the Pale, and the ruler culture of Kildare and Cork.
 
Remember languge =/= culture. The Slovaks were culturally more close to Hungarians, then Czechs, even thought they had almost same language.
There is also gameplay reason to have Slovaks in Hungarian group - Hungarians are no longer alone! Yay!

I fully understand gameplay reasons. Having not accepted culture within borders would weaken Hungary. But Slovaks more close culturaly to Hungarians that to Poles or Czechs? It's simply not true. Hungarians were just rulers of this land for centuries, and tbh they were even majority on southern modern Slovakia lands pre Trianon Treaty.
 
  • 8
  • 1
Reactions:
So I'm talking with friends about the new counter between Manpower and Stability.

I say something connected to Revolts.
BGLS says Naval Manpower.
Mittens says Mercenaries.
George says Populations.

Only one of us will be victorious. Or maybe none.

Quite obviously seamen, I'd say. Makes sense with the strait changes - 1.16 will have a naval focus.
 
  • 3
Reactions:
I fully understand gameplay reasons. Having not accepted culture within borders would weaken Hungary. But Slovaks more close culturaly to Hungarians that to Poles or Czechs? It's simply not true. Hungarians were just rulers of this land for centuries, and tbh they were even majority on southern modern Slovakia lands pre Trianon Treaty.

You could just change their ideas.
 
Those guys look like regular soldiers except they're all grey and white. They look like ghosts to me. Will we be able to summon ghost armies now?
 
  • 12
  • 1
  • 1
Reactions:
Looks like my Hungarian suggestion thread was taken seriously. Awesome.
I do agree that the Slovack Culture should be in the Czech and polish group. But if that happens then they are really just Czech.


I like the change to culture. Always a tricky thing on how to separate them since language vs customs is a big deal.
 
Last edited:
  • 1
  • 1
Reactions:
Oh come on. Czech and Slovak should be in one group (maybe also with Lusatian or Moravian?), while Pomeranian should join Polish and Silesian.
Byelorussian and Ruthenian should be together with Lithuanian if you want to rely more on cultural ties than language - ruthenian was official language of GDL for really long time. Other solution could be making one big ruthenian group and divide it into: whiteruthenian, volhynian, kievian etc. I wish there would be also aramean, assyrian and sahidic cultures, but I think it would be hard to create province which would represent them as majority :/.
 
  • 12
  • 4
  • 1Like
  • 1
Reactions:
Nonsence.There give me examples.We have a lot of same habits and same way of thinking.I don´t see why it is good for gameplay reasons.Even historically slovaks helped austrians agains hungarians when rebeled. Literally there is no reason why hungarians and slovaks should be in the same culture group.
It is good for game play reasons because Slovaks can expand more easily in Hungary. Plus Hungary will be a bit more stable as a state. And when you say "rebel", do you mean 1848? 1848 is after the end of EU4 and covers events that don't really matter for most of EU4's time frame.

If you want to see something interesting, look at Romanians. They're now in the same culture group with Hungarians. How's that for cat and mouse? :)

But I don't mind it because there are historical reasons for doing this in a game starting in 1444 and also game play reasons for this.
 
  • 9
  • 1
Reactions:
Very much disapprove of Turkish being added to the Arabic cultures group...
 
  • 52
  • 1
Reactions:
What you're asking is a huge change in EU mechanics. The current culture system affects tons of things. If they rework it then it's probably going to be the main selling point of a DLC, not a minor feature.

I, for one, am glad that they're at least improving the game within its current bounds. Of course, I'd love it if they reworked the culture system, but that's a huge undertaking.

I edited my post for clarification just while you were quoting me. I feel something like the regions-areas-continents system of province is not that difficult to create, especially compared to the feats we've seen put in the game since release. LA? Rebel rework? Those would be considered wild suggestions back then.

I feel it's quite a simple architecture. Assume we add a couple more levels of acceptance (say, primary culture = 100%, shares two culture groups/accepted culture = 90%, shares one culture group = 70%, everything else = 50%). Examples:

Slovak belongs to Carpathian and North Slavic so they accept Hungarian at 70% (Carpathian) but also Polish and Czech at 70% (North Slavic).
Hungarian is Carpathian and Balkan, so it accepts Slovak at 70%, but potentially Carpathian Polish/Ruthenian offshoots as well (Lesser Polish, Volhynian-Rusyn). As Balkan it it also accepts South Slavic/Romanian groups at 70% too.

You can see how intuitive such a system can be for historical expansion. Poland did control Slovakia in the Middle Ages for some time. Hungary did control Galicia-Lodomeria and the Northern Balkans.

This can be a soft cap in wild snaking and ugly borders too. EU4 Poland will want Slovakia, but not all of Hungary, at least not before it has consolidated some Baltic/East Elbian/Slavic/whatnot culture provinces etc.

The system can be easily made more complex by adding another layer, say three basic culture groups. (the suggestion I've been writing for a couple years involves three groups, which looks like I have to finish and post at some point)
So Slovak in the example above belongs to a "Danubian" group as well. Czech acceptance jumps at 90% (Danubian+North Slavic), but also a hitherto distant Germanic culture that is also Danubian - Austrian - is somewhat accepted at 70%, and not considered the same with say Dutch.
 
Last edited:
  • 11
  • 1
Reactions: