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EU4 - Development Diary - 24th of July 2018

Good morning all! What would Tuesday be without an EU4 dev diary? Tragic, I say, so here for the last of the Summer dev diaries while the bulk of the Swedes are on vacation, I bring to you a summary of balance changes coming in the 1.26 Mughal Update. This is not exhaustive (We'll post up the full changelog closer to release) and is about changes made to the game and its existing mechanics, rather than the new stuff we've added. We'll have another Dev Diary in the future to act as a "roundup" of new mechanics and how they work.

Estates:

As we have mentioned before, Estates now cause a disaster at 100% influence rather than 80%. They also no longer have a minimum requirement for land. In addition to this:

- Confiscating estate land now gives a +5 unrest modifier in the province for 15 years. This modifier goes away if you give the land to another estate.
- Confiscating estate land now adds 25 local autonomy in the province that the estate was previously in.
- Advisors generated by Estate interactions now scale in cost depending on estate influence.
- Influence from estate events generally increased.
- Cossack Estate now gains twice as much influence per development in granted provinces.
- The cap for how much development in granted provinces can increase influence is now 50% rather than 40% for all estates.

Trade Nodes:

- Bengal trade now flows into Doab, which in turn flows into Lahore (renamed from Kashmir) undoing the injustice to these nodes.
- General renaming and reshaping of Indian trade nodes (see screenshot)
- The Katsina Trade Node now connects to Ethiopia instead of Alexandria.
- The Ethiopia Trade node now also connects to Aden.
- Coromandel flows straight to the Cape

Trade n stuff.png


In general this means more Indian trade will be able to flow around Africa into Europe without needing massive amounts of control in Aden. Zanzibar isn't quite the slush fund it used to be, but remains lucrative.

Tributaries:

Far away tributaries with no expectation of help or feasible reason to be a subject was something we're looking to change with this update. As such, the AI is no longer interested in establishing new tributary relationships with nations who do not border them. This goes for both asking and receiving requests. Existing tributaries are fine, so Ayutthaya & Khmer won't suddenly want to abandon Ming in 1444.

Speaking of Ming, 1.26 may as well be renamed the Sukhothai update, as declaring an independence war no longer calls in your overlord's Tributary overlord. Sukhothai can now declare war against Ayutthaya without Chinese intervention.

Expansion:

An issue in EU4 that we've long recognised is that conquest is almost always a good idea: you are able to immediately get a financial benefit from land, buff up your own forcelimit, size, trading potential, while at the same time denying your foes that land. We've been wanting to change this so that one has to consider what they conquer with a bit more forethought and with that we turn to your States.

Your maximum number of States is now far more important: If you hold more territories than your state limit, you will face a yearly corruption penalty, currently +0.02 per territory (not per province). For example, if you have a State Limit of 15, you can have up to 15 States AND up to 15 Territories without penalty. Overseas Colonial Regions and Trade Charter Companies are exempt from this calculation. This corruption hit is halved in Easy mode, and entirely absent in Very Easy. Additionally sending Missionaries and cultural conversion are not possible in Territories. You must make them a state to do these.

In conjunction with this, all nations' base state limit has been doubled (up from 5 to 10).

There is a define ALLOWED_TERRITORY_VS_MAX_STATES which allows you to tweak this value in defines.lua

Subjects:

In the interest in encouraging more indirect rule, holding a subject for a long time will gradually reduce their liberty desire. Subjects can now also gain trust with their overlord, instead of having it pinned at 50.
Force Limit Contribution from subjects now scales with the subject's own FL, minimum of +1 + 10% from vassals, +20% from marches.


End Game Tags:

Preventing weird country formations, like Ottomans to Byzantium or Minghals or England to Mughals to Shan to Mughals to Japan is something we're historically not very good at. It generally involves a lot of different file changes and something usually gets overlooked. In script as of 1.26 we now have a scope known as "End game tags" which will prevent most cases of such nations forming other nations (Holy Roman Empire, Rome and Papal States are so special they trump this list, eg: Byzantium can for Rome, Italy can form Holy Roman Empire...).

The current list is:

Mughals
Ottomans
Byzantium
Rome
Holy Roman Empire
Rum
Qing
Russia
Commonwealth
Japan
Yuan
Hindustan
Bharat
Arabia
Papal States
Spain
Great Britain
Italy
Germany
Ming

That's the bulkier of the balance changes. As usual, there will be more nuanced changes in the fine details to come along in the full Changelog, which we will be sharing closer to release.

We are well aware that balance changes can get people worked up and are seldom without contention. I have very fond memories of forums around the the 1.12 release. Remain civil when expressing your feelings over your favourite balance changes as, although I endeavour to explain why we make changes, there are as many opinions as eyeballs in the world. Thanks for your time.

And if Balance Changes are not your cup of tea, let's have a look at some of the other National Idea changes brought along in the 1.26 Update. We'll look over at the Bengal region, where there is now a distinction between The Bangal Sultinate, and the Bengali Minors in the area.

I love U.png


Bengal Sultanate ideas
start =
infantry_power = 0.1
global_manpower_modifier = 0.15

bonus
backrow_artillery_damage = 0.15


bng_combat_piracy =
trade_efficiency = 0.1

"Pirates have infested the waters of the Bay of Bengal for too long. We must protect traders en route to our ports by discovering and eliminating pirate havens along the Arakan coast."

bng_habshi_generals =
army_tradition = 0.5

"Abyssinian slave-soldiers purchased in Arab markets play a significant role as elite infantry soldiers. Those that excel as leaders shall be given greater levels of command, while those who demonstrate exceptional loyalty shall make up the palace guard."

bng_clearing_the_delta =
development_cost = -0.1

"The Bengal Delta contains an immense expanse of potentially very profitable land that goes unexploited due to thick forestation. We must subsidize efforts to clear the forests to make way for new farmlands, cities, and trading posts."


bng_attract_sufis =
idea_cost = -0.1

"Sufis have long been innovators of Islamic thought as well as wise councilors. If we wish to be a leading voice in the future of the Islamic world, we must patronize Sufi lodges and convince the wisest among their order to settle in our domain."

bng_conquest_of_the_gangetic_plain =
leader_land_shock = 1

"To our west are the fertile and populated lands of the Indo-Gangetic Plain. The Sultans of Bengal have long coveted its great cities and vast wealth, but only now as a new and ambitious crop of generals rise to power is our ambition likely to become a reality. We must do all we can to ready our forces for the coming conquest."

bng_rupees =
global_tax_modifier = 0.1

"The lack of a widely adopted standardized currency is stunting the development of Indian commerce. As one of the foremost economic powers in the subcontinent, we are well placed to begin the minting of a new silver coinage with standard weights, which we shall call the rupee."

bng_bengali_industrialization =
global_trade_goods_size_modifier = 0.1

"Bengal is uniquely situated in India to begin a revolution unlike any seen before. We stand poised to exploit new developments in our already world-class textile and shipbuilding industries. Let us begin an industrial revolution!"


Bengali Minors ideas =
start =
merchants = 1
infantry_power = 0.1
}

bonus =
prestige = 1
}


hindu_sufi_syncretism =
religious_unity = 0.5

"Beyond the eastern frontiers of the Islamic world, came Sufi mystics to settle land grants or to commune with nature in Bengal, intermingling with the Hindu population. Cooperation led to extensive land reclamations in forested and marshy areas and helped to introduce new syncretic forms of music, painting, dancing and sculpture reflected in the temples and shrines constructed during this period."

ganges_brahmaputra_confluence =
trade_efficiency = 0.1

"The mighty Ganges and Brahmaputra have traveled far to intermingle and spread out into the Bengal Delta, funneling trade and commerce in its wake. For thousands of years the area around the delta has been a natural place for the easy exchange of goods and ideas."

rice_fields =
global_manpower_modifier = 0.2

"We Bengalis are primarily rice eaters, and the rainfall and soil in the area lends itself to massive surplus rice production, with the mighty silt laden rivers and monsoon allowing for three separate growing and harvest seasons a year."

mustard_oil_ilish_mach =
war_exhaustion_cost = -0.10

"Wars may torch the granaries and markets. The weather may wither or crush the crops in the fields. Elephants and ants may try to eat what we have planted. Give us a little oil, however, and our fish-laden rivers will give us the food we Bengalis desire most!"

jute_production =
#production_efficiency = 0.1

"Native to our region, Jute is a long, soft, shiny vegetable fiber that can be spun into coarse, strong rope, matting or thread. In high demand for its resilience and relatively light weight, we can benefit from its cultivation and production."

opium_fields =
global_tax_modifier = 0.1

"What's that? People will give us gold and silver for our flowers!? The opium of our region is highly prized and easily grown, commanding twice the price of any other opium in the world. Let the trade begin!"

bengali_renaissance =
global_institution_spread = 0.1

"The Bengal Renaissance that took place in this region was a reaction to the encounter and impact of Europeans arriving for not only commerce, but for study, art and scholarship. The Bengal Renaissance blended together Hindu teachings from the past with Western education, politics and law, as well as a re-casting of Bengali culture. This led to a flourishing of the arts and sciences."

And if neither Balance changes nor National Ideas are your thing, well, swing by next week, where we'll talk about that new image you keep seeing in the buildings interface is. There are still a fair few dev diaries to come before Dharma is due to hit the shelves.
 

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No the forum swallowed the dev diary and we're trying to find it but our forum administrator is on vacation :oops:
 
- The Ethiopia Trade node now also connects to Aden.
- Coromandel flows straight to the Cape

These two are awesome changes!

It used to be, "always conquer Zanzibar" - now it's Zanzibar OR India which makes much more sense.
 
An issue in EU4 that we've long recognised is that conquest is almost always a good idea: you are able to immediately get a financial benefit from land, buff up your own forcelimit, size, trading potential, while at the same time denying your foes that land. We've been wanting to change this so that one has to consider what they conquer with a bit more forethought and with that we turn to your States.

The biggest buff to subjects you could do is fixing all the weird bugs with the attachment system that frequently cause subject armies to just sit idle when ordered to attach (despite ample attachment-enabled armies being available). As things stand, relying on subjects is a gamble as they will frequently just stop obeying orders.

Preemptive edit: No, they are not disloyal subjects. And no, they are not out of range.
 
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No the forum swallowed the dev diary and we're trying to find it but our forum administrator is on vacation :oops:
he was last seen drinking a beer, reading a book, on some far away beach
 
Territory limit corruption
I oppose this ridiculous & arbitrary territory corruption penalty.

Example #1 - Bordergore in Venice
Verona has been converted to Francien and Catholic. Treviso is Hungarian and Orthodox. Friuli is Turkish and Sunni. Venezia is Latin and Reformed. For argument's sake, all provinces are 50 development each.

I take over all of the provinces. They are completely culturally incompatible, not one of them has the same religion, they come with massive separatism of 100K+ rebels, and are in total a gigantic 250 development. That's a ****ton of angry citizens to have to administer over. Costs me 0.02 corruption to govern four gargantuan incompatible metropoleis.

Example #2 - An empire of dust
Instead, let's take Beloozero (5), Vologda (8), Ustyug (5), Yaroslavl (12) and Suzdal (11) for a total of 41 dev. You could go further, for argument's sake, and say that they were all 1/1/1 due to horde razing and exploitation.

All of these provinces border each other, have the same religion and culture, maxing out at 8 rebels spawned, but they are in different arbitrary bull**** "regions", costing me 0.10 corruption to govern over a bunch of tundra with a few tents in it.

The mechanic is absurd. You can make an argument for it on cultural, religious, or grounds of lacking connection to the capital, but the arbitrarily decided regions are completely ridiculous. In addition - they are useless knowledge. And this change would make them more important than ever.

I love EU4 for how many geohistorical facts I have picked up simply by playing a videogame. Do not dilute the educational value with useless knowledge!

______________________

Unable to send missionaries to territories.
I also oppose this change because on one hand it's pointlessly easy to circumvent, but on the other hand it introduces a sickening new layer of micromanagement that hadn't been there before. Converting is already tedious enough as is!

At the very least, I hope that filling out religious ideas will override this limitation. Being unable to send missionaries to territories is:
  1. A further buff to humanist ideas
  2. A further nerf to religious ideas
  3. Creates unnecessary micromanagement out of thin air.
This isn't an expansion, it's a downgrade. It destroys instead of creating. It's the equivalent of removing the diplomatic macrobuilder in a next update because "diplomatic/influence ideas are too strong" or some bull**** like that. People will have multiple extra clicks to convert a province and un-state it later, plus some extra state maintenance. Just increase the missionary maintenance cost and don't give us even more micromanagement. Conversion is already stupidly tedious and repetitive in the current state. What we need is a missionary macrobuilder - a QoL improvement - not the exact opposite!

______________________

This is the closest that EU4 has ever come to having invisible walls
And don't get me started on the inconsistency vs trade companies. For crying out loud don't we have bigger problems such as the near gamebreaking colonial nation no-truce glitch? Can we get more missions instead? Can we do something about espionage, aristocratic, naval, innovative and expansion ideas? Can we do something about the fundamentally uninteresting naval combat?

Limiting tag-switches is a very welcome change, and I'm pleased so far with the mercenary price increase, the interest reduction nerf, the production efficiency nerf etc. Can we get changes that make the game more challenging without arbitrary bull**** and invisible walls? Can we get some more non-glamorous bugfixes and routine maintenance instead of shiny new mechanics w/ bloated, artificial limitations?
 
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Can we do something about espionage, aristocratic, naval, innovative and expansion ideas? Can we do something about the fundamentally uninteresting naval combat?
Espionage also has a indirect buff as it lowers corruption and liberty desire in subject, can't say it is any interesting change though.
Naval combat wasn't changed in Rule Britannia, I really don't expect it to be changed now.

But yeah I agree.
 
Espionage also has a indirect buff as it lowers corruption and liberty desire in subject, can't say it is any interesting change though.
Naval combat wasn't changed in Rule Britannia, I really don't expect it to be changed now.

But yeah I agree.

Espionage may have been indirectly buffed but it is still a pretty subpar idea group as a whole.
 
Moving capital isn't usually that expensive. It's just a really, really dumb mechanic that disproportionately rewards the player, all because they don't seem to be willing to implement TCs in a way that makes them not completely superior to regular territories (the additional changes in Dharma that we have seen so far tip the balance even further).

Moving capital to another continent is expensive unless you are moving it out of a TC area so you don't need to re-core your stuff afterwards. So Indian and Southeast Asian nations have it great, Persia, Arabia, and the Hordes? Not so much... The rest of your statement here is spot on.
 
what this means is that a country will be of a certain size, and then never expand anywhere again?
No it "just" means that you might have to pay up to 100% more monarch points for coring provinces, tech, raising stability, etc. Ofc at some point PDS might think 100% is not harsh enough so they might even increase it to up to +200% or whatever value they want. After what I´ve seen in 1.16 and now 1.26 I expect anything really (i.e. nothing will surprise me, not any longer).
 
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Moving capital to another continent is expensive unless you are moving it out of a TC area so you don't need to re-core your stuff afterwards. So Indian and Southeast Asian nations have it great, Persia, Arabia, and the Hordes? Not so much... The rest of your statement here is spot on.

Ah, OK point taken. My experience with this sort of thing is generally when starting from India, or somewhere near the Caspian and getting the capital issue sorted before you grow too big, both of which avoid excess costs one way or another.
 
Ah, OK point taken. My experience with this sort of thing is generally when starting from India, or somewhere near the Caspian and getting the capital issue sorted before you grow too big, both of which avoid excess costs one way or another.
I am not sure I understand the issue but anyway here are my 2 cents: No matter your size each capital move should never cost much more than 200 ADM points (at 0 corruption that is) if done correctly. Plan ahead and never develop your capital, instead exploit its development ASAP in order to make the future move cheaper. Move the capital to another continent where you only have one province like a recently finished colony in Africa. Do NOT colonize any more provinces in its state or directly adjacent to it (even if in a different state) Before moving the capital if needed (to reduce the ADM cost) develop the target province a bit by using DIP and/or MIL . From here you can move the capital literally anywhere including a colonial region. There is no need whatsoever to unstate anything unless ofc you want to save money on state maintenance that will most likely skyrocket since your capital is now on a different continent.
 
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I am not sure I understand the issue but anyway here are my 2 cents: No matter your size each capital move should never cost much more than 200 ADM points (at 0 corruption that is) if done correctly. Plan ahead and never develop your capital, instead exploit its development ASAP in order to make the future move cheaper. Move the capital to another continent where you only have one province like a recently finished colony in Africa. Do NOT colonize any more provinces in its state or directly adjacent to it (even if in a different state) Before moving the capital if needed (to reduce the ADM cost) develop the target province a bit by using DIP and/or MIL . From here you can move the capital literally anywhere including a colonial region. There is no need whatsoever to unstate anything unless ofc you want to save money on state maintenance that will most likely skyrocket since your capital is now on a different continent.

The cost to move capital can grow if your capital's total development is larger than the targeted province you are moving to.

This was done primarily to prevent abusing the discount from having lot of total development. IE move capital from 50 province to a 3 province. Then boost it to 50 and pick another province to do it afterward.
 
Prevent missionaries from converting in territories is gonna seriously buff nations with tolerance of heathens/heretics due not having to worry about religious unity and intolerance from the area,
You just buffed the Ottomans.
 
Prevent missionaries from converting in territories is gonna seriously buff nations with tolerance of heathens/heretics due not having to worry about religious unity and intolerance from the area,
You just buffed the Ottomans.

Eh, the Ottomans could actually use a little buffing right now after 20+ patch cycles of nerfing them. If that was the only concern with the changes I'd be ok with it. However, slightly buffing the Ottomans is far from the only issue with the announced changes. It's probably not even in the top 10...
 
Eh, the Ottomans could actually use a little buffing right now after 20+ patch cycles of nerfing them. If that was the only concern with the changes I'd be ok with it. However, slightly buffing the Ottomans is far from the only issue with the announced changes. It's probably not even in the top 10...

Even after all the nerfs to Ottoman. I found that Ottoman constantly outperform their competition to various degree. Although there are some rare cases where Ottoman attack Albania who is part of trade league and bespoken league knock them down flat.
 
The cost to move capital can grow if your capital's total development is larger than the targeted province you are moving to.

This was done primarily to prevent abusing the discount from having lot of total development. IE move capital from 50 province to a 3 province. Then boost it to 50 and pick another province to do it afterward.
I totally did not know that :p

Seriously why do you think I said this:
Plan ahead and never develop your capital, instead exploit its development ASAP in order to make the future move cheaper.

and this:
Before moving the capital if needed (to reduce the ADM cost) develop the target province a bit by using DIP and/or MIL.

Thanks anyway :)
 
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