Yo all future World conquerors! Todays dev diary will cover two small free features coming with the 1.26 Patch. First is a Multiplayer feature and then some nice graphics.
So for anyone that watched our Dev Clash campaign called "Happy Three Friends" will remember this feature. Back then I hacked in something very quickly over an afternoon or so that we could play with teams between three players with some special rules and share our score together. Now bunch of people asked us to let other people play with this but it wasn't really usable at the time. So we took out or shine polish and fixed it up a bit.
Here you can see us and some betas posing with the feature.
(Also among the things I fixed were the darned 1 px offset that was on the items in the player list which made it mismatch with the background. It's the small things right?)
It is now enabled in the settings interface under the multiplayer tab. There is also an extra option which enables so anyone can create a team if they want and not only the host. Though editing rights and removing teams are still left solely on the host.
Among other things this feature also changes how alliances and victory cards work for the players. For one all players will be forced into an alliance and we've blocked most ways to break the alliances by player hands. There might be a few special cases where the alliance can be broken like vassalage and such. But if you are in a team you will always be able to make it immediately again no matter the opinion between you and your team members. These alliances also do not count for relation slots. For victory cards, you should no longer get victory cards on each other.
A thing to keep in mind is that technically it is not the player that are in the team but the country itself. This means if a player leave the game it will still count as being in your team.
Next feature is the Indian Siege graphics to give some flavorful art to the subcontinent.
Next week will be with @DDRJake again where he will cover the various balance changes we've been working on.
So for anyone that watched our Dev Clash campaign called "Happy Three Friends" will remember this feature. Back then I hacked in something very quickly over an afternoon or so that we could play with teams between three players with some special rules and share our score together. Now bunch of people asked us to let other people play with this but it wasn't really usable at the time. So we took out or shine polish and fixed it up a bit.
Here you can see us and some betas posing with the feature.

(Also among the things I fixed were the darned 1 px offset that was on the items in the player list which made it mismatch with the background. It's the small things right?)
It is now enabled in the settings interface under the multiplayer tab. There is also an extra option which enables so anyone can create a team if they want and not only the host. Though editing rights and removing teams are still left solely on the host.
Among other things this feature also changes how alliances and victory cards work for the players. For one all players will be forced into an alliance and we've blocked most ways to break the alliances by player hands. There might be a few special cases where the alliance can be broken like vassalage and such. But if you are in a team you will always be able to make it immediately again no matter the opinion between you and your team members. These alliances also do not count for relation slots. For victory cards, you should no longer get victory cards on each other.
A thing to keep in mind is that technically it is not the player that are in the team but the country itself. This means if a player leave the game it will still count as being in your team.
Next feature is the Indian Siege graphics to give some flavorful art to the subcontinent.

Next week will be with @DDRJake again where he will cover the various balance changes we've been working on.