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EU4 - Development Diary - 22nd of September 2016

Hello everyone, and welcome to another development diary for Europa Universalis IV. This time we take a deep look at something different we’re doing for 1.18. This time we are adding and improving features to four different older expansions.


First our is a new feature for Mare Nostrum, called Create Trading City! Now the Merchant Republics that has a Trade League will be able to create a new one-province-minor out of one of their provinces. This new nation will become independent, but part of their Trade League, and they will never leave that Trade League on their own. A Trading City is created from the province view like Client States are. You can decide upon name, shield and color just like creating them.


An AI Trading City will not expand, and there can only be one Trading City in each Trade Node for a Trade League. The government form of a Trading City is a republic with +33% Caravan Power & +10% Trade Efficiency.

eu4_115.png




The second feature is for El Dorado, where we have improved the Nation Designer. In 1.18, if you own both Rights of Man and El Dorado, you will now be able to define which personalities your ruler and heir has from the start.

eu4_113.png




The third feature is for Common Sense where we replace a feature that was obsolete, the Pause Westernisation option. Instead, owners of Common Sense will be able to have a better control of their institution spread when they increase development in a province. Increasing a 30 development city by 1, gives +5 to Institution Progress of the oldest institution not present in the province. It scales to +10 at 60 development, and down to +0.5 in a 3 development rural backwater.

eu4_114.png



And our fourth feature mentioned today Random New World from Conquest of Paradise. In 1.18 we’re adding lots of new tiles, increasing the total by over 37%. There are some tiles that are big enough to be a double-continent, like this familiar and fun territory. This tile was created by community member @Elzephor !

definitely not The Falklands.png


Of course, we’ve done quite a bit of bug-fixing, balancing and AI improvement to previous features. Next week, On TUESDAY, we’ll talk about launcher and multiplayer improvements.
 
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This looks great! Thanks for showing some love for the older DLCs.

Next week, On TUESDAY, we’ll talk about launcher and multiplayer improvements.

Looks like my initial thoughts on the DD changes were spot on:

Does this mean DDs are going to be on the day of their respective streams and, coincidentally, in alphabetical order?

Like this:
Monday: CKII
Tuesday: EUIV
Wednesday: HOI4
Thursday: Stellaris
Friday: Victoria 3
 
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Hmm, interesting changes

I regards to the ruler personalities, I noticed that all of the cost points. Are there any which will be free or is there an option randomise it so you don't have to spend points (Just thinking about V.Hard nations where points would be extremely valuable)

Bad traits will grant you points to spend elsewhere and yes, there is a "random" trait which can be chosen for free. Do you feel lucky?
 
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And our fourth feature mentioned today Random New World from Conquest of Paradise. In 1.18 we’re adding lots of new tiles, increasing the total by over 37%. There are some tiles that are big enough to be a double-continent, like this familiar and fun territory.

View attachment 207454
Ah, Islas Malvinas!
 
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Will the trade cities be vassals? If they are in a war together with you against an enemy will they demand land? That would be terrible if that happened to be something. Really want to create a few cities as Venice near Greece and I don't want these cities wanting land they cant expand into there if they arent my vassal

Independent like other opms in a tradeleague.
 
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maybe I'm missing something but what's the big advantage to create a Trading City instead of keeping the province for yourself?

Don't Merchant Republics have a limited amount of State provinces? An "independent" trading city will allow you to still get a lot of trade power from a province (as it's in your league) without using up one of those slots as well as contributing troops in defensive wars.
 
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An AI Trading City will not expand, and there can only be one Trading City in each Trade Node for a Trade League. The government form of a Trading City is a republic with +33% Caravan Power & +10% Trade Efficiency.

One per node sounds difficult to work with, given that the good money from trade comes from having lots of power along a coherent route, rather than a bit of power scattered everywhere. If we could tell Trading Cities where to put their merchants though, I can see how this would make a difference.

Maybe when we grant independence to 'natural OPMs' (that is, countries with only one core), there should be the option to put them in our trade league? It's bad that OPMs that owe their entire existence to the player won't join his/her league due to 'too many members'.
 
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maybe I'm missing something but what's the big advantage to create a Trading City instead of keeping the province for yourself?
Merchant republics can only have 20 provinces without getting penalties. After that point, they lose -0.1 yearly republican tradition for every province over 20. Plus, every country has base force limit and base income. Since the trade cities will be in your trade league, it adds a little more teeth to the alliance than if you had the city directly.
 
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Bad design; it just promotes start scumming. People will restart until they get the traits they want.
I've been guilty of this before, but that doesn't mean it's bad design. At the end of the day it doesn't matter a whole lot and most achievements are disabled in custom nation. If people are going to cheat they're going to cheat in worse ways.
 
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@Johan Are you guys considering increasing the number of provinces allowed in the RNW? Todays cap of 1024provinces per tile limits the opertunities a bit. :)

Not currently
 
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