Hello everyone and welcome to another Europa Universalis development diary. This time we’ll take a look at the most important balance changes for 1.18, with a quick explanation on why we did them..
Setup
Navies
Espionage
Subjects
ie, buffing Portugal..
Religion
Forts
Misc
Technology
We already talked about the changes to technology in a previous development diary, but here is a quick recap!
Culture
Cultures were also mentioned in a previous development diary, but here is a quick recap.
Stay tuned, next week we’ll show off new achievements and national ideas..
Setup
- Lucky nations are now down to 8, sorry Poland, Brandenburg & Sweden.
- Lots of National Ideas have been changed, but most importantly Knights lost their tolerance for heretics, but can instead do slave raids.
Navies
- If you have a port, now you get at least 5 sailors per month.
- Ships now engage in a priority order from heavy, galley, light to transport, up to a maximum of the engagement width (for which heavies count as 3 rather than 1).
Espionage
- Reworked foreign spy detection & counter espionage. Counter espionage have less impact on discovery, but both now impact the spy network buildup of the target in your nation.
- Reduced unrest and Republican Tradition impact from Sowing discontent spy action
- Spy network bonuses will now apply to the target's subjects.
Subjects
- Breaking vassalage with a vassal that has over 50% in liberty desire no longer gives a relation penalty.
- Increased Liberty Desire from tariffs, up to 50% LD at 100% tariffs
- Colonial nations only lose half the money the overlord is getting in tariffs.
- Large colonial nations now gives you +5 land force limit each
- There is now a scaled penalty to Liberty Desire up to +25% at max Mercantilism.
- Vassals fighting each others (i.e. in Japan) now always accept Enforce Peace requests of overlord, but all vassals except the defending peace target get +10 Liberty Desire.
- All subjects now get reduced AE from your actions, not just vassals & marches.
- Subjects now have land and naval access to other subjects of the same overlord.
Religion
- Patriarch Authority no longer reduces tax income.
- Sanction Commercial Monopoly now costs 50 PI, instead of 100.
- Defender of Faith now gives you +10 opinion of all with that religion.
- Theocracies, especially the Papal State, have an increased alliance acceptance penalty towards different religions now.
- When you change religion as a Monastic order, Devotion is now decreased to the resulting Religious unity
Forts
- If you are enter battle while in an enemy province with a fort, you will be treated as the attacker in battle and incur that province's terrain penalties.
- Penalty for not occupying forts in an area will no longer apply if the enemy does not control any forts in the area.
Misc
- There is now an increase in efficiency of embargoes for a nation scaled by its Mercantilism up to +50%.
- Trade Companies is now open to all technology groups.
- All countries should now have access to at least one skill 2 advisor at start.
- You can no longer move capital to a continent that has less than a third of your total provinces, unless your capital is the last province you own on its continent.
Technology
We already talked about the changes to technology in a previous development diary, but here is a quick recap!
- In 1444, all non-tribal nations start without tech penalties.
- Primitive Status is now tied to starting techgroups.
- Institutions will appear in certain provinces at key dates and spread from province to province.
- Once 10% of your development has this Institution present, you can embrace that Institution for a monetary cost scaled on how much that institution has spread throughout your nation
- If you have not embraced an Institution, you will have a tech penalty. This penalty grows by 1% each year up to a maximum of 50% penalty per non-embraced institution.
- American Natives reforming their religion gain all the institutions from their advanced neighbour
- Many existing ideas have been altered to give faster Institution spread and cheaper embracement costs.
- Increasing development in provinces will also boost institution presence in that province
Culture
Cultures were also mentioned in a previous development diary, but here is a quick recap.
- Cultures are now promoted manually, and any culture of at least 20 development can be promoted for 100 DIP.
- All nations can promote 2 cultures in addition to their primary culture, and additional cultures can be promoted from ideas and Diplomatic technology
- Old modifiers to Accepted culture Threshold now affect number of promoted cultures
- Promoted cultures can be Demoted. This will give +5 unrest in all provinces of that culture
Stay tuned, next week we’ll show off new achievements and national ideas..