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Hi everyone!

I’m Tobias Bodlund, Scripter on the Crusader Kings II team, and I’d like to wish you all welcome to the Way of Life dev diary.

With this being a rather small expansion compared to most and release being less than one week away now, we will only have this one dev diary for Way of Life. So sit back and enjoy!

The scope for this expansion is not about opening a new period in history or new areas to conquer - rather, it’s about going deeper into the characters’ personal pursuits and how they navigate (or manipulate) relationships with other characters.

When designing this expansion, we also wanted to allow the players to choose to some degree what direction their characters will take on a personal level, without therefore locking them into a certain area of the game.

The way we decided to do this is through a new concept called Focus. Focuses are the core concept of the Way of Life expansion. When you start your game, you will be able to choose a focus for your character, and this focus will affect the availability and frequency of certain types of events associated with that focus, as well as unlock certain decisions and actions that you can perform towards other characters.

carloman_the_hunter.png

There are also direct bonuses that apply to your character just from choosing a focus. Every focus is conceptually tied to a character attribute (two for each attribute), and the most common bonus is an increase in those attributes.

These are the focuses you can choose from:
  • Family - engage with your family and make sure that they get along.
  • Carousing - allows you to invite people to private parties, good for making new friends and generally having a good time.
  • War - taking an interest in war, it allows you to fight duels, among other things.
  • Hunting - opens up new hunting-related events, and is now a requirement for some hunting decisions.
  • Rulership - ruling your realm, dealing with administration.
  • Business - dealing with mayors, founding a trade route, building things.
  • Intrigue - allows you to spy on people, slander them, and liberate imprisoned or abducted family members.
  • Seduction - set your target and strive to make them yours.
  • Scholarship - pursue your chosen path of research.
  • Theology - required for pilgrimages, opens up various new religious events (including for pagans) as well as affecting the frequency of other religious events.
Some of the focuses have conditions that must be fulfilled before you can choose them. For example, you can’t choose the seduction focus if you are celibate, or the hunting focus if you are Jain.

finnish_theologian_2.png

Only rulers can have focuses (and AI rulers will of course also use them). After five years, you will be able to switch to another focus if you so wish. Note, however, that some of the longer event chains may interrupt if you choose to abandon that focus (effectively turning your back on whatever path you were pursuing).

We’ve also added a number of interesting things to the free patch that accompanies this expansion.

Firstly, diplomacy and other actions that directly affect other characters are now accessed through right-clicking the character portrait of the person you want to interact with. This places actions such as legitimizing bastards, straightening up your decadent relatives etc in the same place as diplomacy in the interface (and the new Way of Life actions involving things such as seduction, carousing and spying are also placed here, if you own the expansion).

Modders will be pleased at several powerful new scripting features that we’ve added. One is the new type of decision that we are introducing. They are scripted as “targetted_decision” and can be used to target another character, with fully scriptable triggers and effects. This has been used to create the new actions involving seduction etc in the expansion - but it also effectively allows modders to script almost any kind of character interaction that they need.

chaplain_puppy.png

Another new modding feature is the possibility to save event targets in a temporary custom scope. Any scope (character, province, title) can be saved in this way, only expiring with end of the current chain of events. This should simplify scripting of some more complex chains of events. Naturally, these custom scopes can also be used in the event texts.

Event texts, yes… it is now also possible to set several texts for any event, with triggers to select the appropriate one. This works very similarly to triggered event options. It works for both event titles and the event description. This means you can handle several alternate cases with only one event, where previously you’d need to create a different event for each case if you wanted the text to differ for different cultures, for example.

That's it about the major new modding features. As usual, the free patch will also contain a large number of minor bugfixes as well as improvements to performance and gameplay.

Full patch notes will be published this Friday, and the release date for Way of Life is December 16.

Check out all CK2: Way of Life live streaming videos here:
https://www.youtube.com/playlist?list=PLqRhPbyFDQWgpHHd9_whB9rMA8a42ozrp

[video=youtube;pntRkvu_aR0]https://www.youtube.com/watch?v=pntRkvu_aR0[/video]

PS. The expansion CK2: Way of Life has released, get it here: http://store.steampowered.com/app/329010/
 
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"Theology - required for pilgrimages, opens up various new religious events (including for pagans) as well as affecting the frequency of other religious events."

Hellenic events, please.

No
 
Acutally you are wrong... DLC features are mostly moddable too.
Mostly yes, all no. It really depends on what kind of DLC features you are talking about.
 
Does your rank and location have any affect on possible seductions? or can a count from Ireland sail around europe impregnating it's catholic queens?
Do the events vary if you try to seduce a courtier/vassal compared to a king/queen from another realm?
i.e Do you invite the king and queen of France to a tournament in your realm and take her to your bedchamber while he's busy?

I think rank and access should matter, a courtier and the empress of the HRE shouldn't be the same challenge.
 
The Focus system is supposed to involve a tradeoff, where you forsake some things in order to gain others. So some of the available actions are a perk of that Focus. Basically, if you want to always be able to do all the intrigue stuff, you should stay Focused on intrigue.

The idea with the five-year cooldown is that your character is committing to a way of life. Now, having your wife kidnapped by Vikings might force you to abandon your life of pleasant debauchery (Carousing) and start getting your head into the methods of skullduggery and intrigue, this is true. And you can do this, unless you very recently abandoned your old Focus to switch to Carousing, in which case you'll have to wait a little. You can't wake up as a new person every morning.

From the perspective of an in-universe character though, half a decade isn't "very recent" or waiting "a little". I think that is why most people are asking for an exception for this particular situation, as it seriously damages immersion otherwise.

Edit:
If canceling focuses early is off the table, then how about a method to free prisoners by force of arms? If there are characters of interest (family members or wives, for instance) who are imprisoned at a holding I have just sieged down, why not allow us to free them? That way we could use the hostility flag from the raid to launch a counter-raid.
 
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For such emergencies, you really could come up with a solution for everybody. Hunting: take your dogs and chase the abductors. Martial: take a band of mercenaries and chase the abductors. Theology: take your brothers-in-faith and chase the infidels. Seduction: take some daring adventurers to chase the abductors and break some maidens hearts on the way. Intrigue: take your spymaster and catch the abductors in a intricate trap. etc.

They still can have different chances of success and restrictions and so on ... ^^;
 
For such emergencies, you really could come up with a solution for everybody. Hunting: take your dogs and chase the abductors. Martial: take a band of mercenaries and chase the abductors. Theology: take your brothers-in-faith and chase the infidels. Seduction: take some daring adventurers to chase the abductors and break some maidens hearts on the way. Intrigue: take your spymaster and catch the abductors in a intricate trap. etc.

They still can have different chances of success and restrictions and so on ... ^^;
This. The "free prisoner" mission should always be available to anyone (especially if a very close relative is involved).

Having the Intrigue Focus, though, would raise the chances of success to e.g. 50%, whereas those who don't have that focus should be stuck with a 15% or so (don't pay too much attention to percentages, they're just guesses).
 
Just out of curiousity does anyone know if there's any syngergy between this and the Republic? Like do patrician's get a boost to the trade posts they can build if they choose mercantile? Does the family upkeep go down if they choose to focus on familial matters etc?

EDIT:

Also, can a female ruler focus on war? If she does can she get an event where she leads her troops herself?
 
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So far all the focuses look like they only give you bonuses. Am I missing something or are these just going to make every character a bit better at anything they want.

What are the downsides to picking a way of life other than you can't pick a different one? Imo not picking a way of life should also give you a boost or at least each way of life should also lower some stats.
 
Just out of curiousity does anyone know if there's any syngergy between this and the Republic? Like do patrician's get a boost to the trade posts they can build if they choose mercantile? Does the family upkeep go down if they choose to focus on familial matters etc?

EDIT:

Also, can a female ruler focus on war? If she does can she get an event where she leads her troops herself?

I really hope that all these things are in it. The females leading armies should still be really uncommon, because history, but some way to make it happen without religion flipping would be cool.
 
It was be nice if one of your vassals or a counciller with an Intrigue focus would step in with a cunning plan (for appropriate award) if your relatives are kidnapped while you've still got 4 years of carousing left to complete. And of course you could do the same for your liege (takig a break from plotting his assassination).