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Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.

ck2_RoI_dd_05_Afghanistan.png

First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. Of course, we still needed to add a lot of new counties as well, which meant we also needed some more cultures. Thus, we now have this situation:
  • The Cumans are intrinsically more powerful
  • There is a Kirghiz state to their east, with its own culture
  • There is Karluk (new culture) state south of Lake Balkhash
  • There is a Khanty (new culture) realm north of the Cumans
  • The whole region of Afghanistan, with new Afghan and Baluch cultures
  • More counties in Khorasan / Greater Persia
Tibet, the Tarim basin and the Altai mountains are visible on the map, but we decided not to add any provinces to those regions.

ck2_RoI_dd_05_Oxus_River.png

There are changes to the old parts of the map as well. We had to trim the western edge slightly to get the map dimensions right, and there are many changes to province borders and positions in the Middle East, the steppes and the far North East. We have even added some new counties, like Lori in Armenia. The most dramatic change is, however, in East Africa. We decided to take this opportunity to make East Africa more interesting, so we added Nubian culture and completely revised all the provinces south of Egypt and added about a dozen more. This allowed us to add the fascinating Jewish state of Semien (a.k.a. Beta Israel) to Abyssinia.

ck2_RoI_dd_05_East Africa.png

Right, that's enough about the map I think, I'll just let the screenies speak for themselves. A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

As usual, we've also spent a lot of effort improving the base game. I'll cover a couple of the changes today, and the rest next Tuesday. Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

ck2_RoI_dd_05_East_Frankian_Revolt.png

The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

One little thing that's always annoyed me is that you can't easily go to a dead character's killer, so we now show a red skull on characters who have a known killer. You can simply click the skull to go to the killer.

Lastly for today, we decided to add a new tab to the character view, called "Relations". The main reason was to add Rivals and Friends (a very underused concept in the game), but it also allows us to show Lovers, etc.

ck2_RoI_dd_05_Relations_Tab.png

That's all for today! If you can't wait for the upcoming dev diaries, tune in to my livestream at 20:00 CET. :)

ck2_RoI_dd_05_Truncated_West.png



PS. Crusader Kings II; Rajas of India livestream info:
The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India.
As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

When?
Today, Tuesday, at 20:00CET

Where?
On our official channel on Twitch;
http://www.twitch.tv/paradoxinteractive

I can't make that time :<
No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel;
https://www.youtube.com/user/ParadoxExtra
 
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And a naval invasion led by Zheng He doesn't make a lot of sense.
Maybe not a full-scale invasion, but I could see a check for the strength of any independence or pretender factions, and possibly firing the faction and landing several thousand soldiers to support the rebellion.
 
Looks great.

Ah...relations. Finally, we get a CK1 feature back. I was longing for this all the time.
 
The free stuff alone is something I'd pay for. This may just be the best expansion yet. The civil war improvements and the relations tabs were something I've been waiting for them to implement, and I'm so glad I didn't even have to say anything. Paradox can read my thoughts, I suppose.
 
Will the Rustamids now get the Tolerance they were famous for?
How? I mean, so far, tolerance consists of two things:
-No heresies
-A religion does not rebel against another tolerant religion.

The first is not applicable to a Sunni heresy, and the second is sort of impossible without another (tolerant) religion to tolerate!
 
I don't know about those civil war changes. I always liked how you could ... eh ... victimize realms torn apart by civil war. It was really the only way how you could fight much stronger powers, like the Byzantines, as a small Turkish power because you could declare holy war on several dukes. Now larger empires are even stronger than before.
 
Will I be able to join an independence war against my liege, if I wasn't in the faction when it was declared?
 
Take my $$$. Take my $$$!!!!! Its awesome!
 
I guess Wiz is the mastermind behind the new civil-war system. I have some questions though, will Iceland be added? And will we get portrait DLC for indians?
 
I guess Wiz is the mastermind behind the new civil-war system. I have some questions though, will Iceland be added? And will we get portrait DLC for indians?

Iceland is still on the map. And the Indian portraits are in RoI included.
 
How? I mean, so far, tolerance consists of two things:
-No heresies
-A religion does not rebel against another tolerant religion.

The first is not applicable to a Sunni heresy, and the second is sort of impossible without another (tolerant) religion to tolerate!

It also affects opinion penalties for different religions, and Ibadi is becoming a third branch in Rajas
 
So, I just realized a question here: with the changes to the decadence mechanics, how will the Ashari trait be affected? Will they just be allowed to gain the decadent trait without adding to decadence, or...?
 
Will it be possible to play on the old map with an old version??

It should be possible on steam to choose the version you want to play with. Why there's only 1.11 or current version to choose? More options = more happy customers, win-win situation.

I for one like how decadence works at the moment, and wouldn't change it.
 
The hordes! What are you going to to with the hordes? How are they going to appear? When? Where? So many questions .... and yet no answers .... :(