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CKIII Dev Diary #26 - Map Scope

Salutations!

As a continuation from last week, I will be talking about the scope of the map and, perhaps more importantly, showing you how it all actually looks. Get ready for a very screenshot heavy DD!

Europe
Europe has been reworked from the ground up. We made sure to give all of Europe proper attention when painting baronies and counties. It was important for us to make sure we have a good and consistent quality level across the map. I’m sure you’ll find eastern Europe in particular fleshed out with a lot more detail than what you may be used to in CK2.

26_01_kiev.jpg


26_02_novgorod.jpg


Since we’ve already shown bits and pieces of Europe in screenshots and videos, let’s have a look at a few specific locations, and what special buildings they have available. Starting with France, it felt like an obvious choice to include Notre-Dame, one of the most recognizable cathedrals of the time period.

26_03_notre-dame.jpg


26_04_northern_france.jpg


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Next up, Iberia. Featuring two major rivers, plenty of hills and a few special buildings. In the county of Granada you’ll find Alhambra. While merely an old ruin at game start, it can be upgraded to offer some of the highest fortifications in the game.

26_06_northern_iberia.jpg


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Speaking of special buildings. The city of the world’s desire, features not one, but two, special buildings. This makes Constantinople a very spectacular holding, and if that isn’t enough, it also has the highest development level in the game.

26_09_theodosian_walls.jpg
26_10_hagia_sophia.jpg


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Before moving on, I’ll just leave this culture screenshot right here:

26_12_what_cultures_now.jpg


The Middle East
The Middle East has seen the same level of attention and rework as Europe, with some particular attention spent on updating history across the region. For example, the Seljuks control a vast empire in 1066, properly representing their historical borders. They have a plethora of different cultures as their subjects and may fall apart if not careful.

26_13_seljuk.jpg


Development in the region is above your average starting levels. Baghdad, for example, starts out with one of the highest levels of development in the game — bested only by a few other locations such as Constantinople! Baghdad also has one of the single most impressive special buildings available, the House of Wisdom.

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Africa
Africa has seen some of the greatest additions to the map. No longer cut in half, the Sub-Saharan kingdoms have plenty of space to expand in as we have included the entire Nigerian coast.

26_19_west_africa.jpg


We have a total of five different pagan faiths to play as, giving you plenty of different options. A solid first pick would be Benin, within the Niger delta. They start off with a decent development level and access to a special building: The massive construction that is the Walls of Benin.

26_20_faiths_west_africa.jpg


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Some cultures will start with the ability to sail major rivers, allowing them to use the Niger to quickly ferry troops back and forth. The coast on the other hand, will be open for everyone to use. You won’t be able to sail around the African coast to reach Europe however, or vice versa. That route is blocked by impassable sea, since it was often difficult, if not impossible, to sail along the western coast due to storms and rough seas. No viking raids in Africa, I’m afraid!

26_23_ghana_niger.jpg


26_24_coast_of_guinea.jpg


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Let’s not forget the Horn of Africa. Expanded to include Mogadishu, the area offers more space to play in, with christian, muslim, jewish, and pagan rulers all wanting a piece of each other.

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Finally, let's mention Egypt. A rich area that has a lot of floodplains, good development levels, and even a couple of special buildings. All encompassed by the Nile, a major river with green and lush vegetation.

26_28_egypt.jpg


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The Far East
Looking east, the map has been expanded to include the entirety of Tibet, along with a small extension of Mongolia, accompanied by a whole set of new cultures and faiths!

Starting with Tibet, the area has a whole bunch of independent realms since the Tibetan Empire is long gone by the time of our two start dates. There’s a wide range of rulers of different faiths and cultures spread out across the plateau. The two most prominent faiths being Bön and Nangchos, a Buddhist faith syncretized with different Tibetan beliefs and practices.

26_30_tibet.jpg


26_31_tibetan_faiths.jpg


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Turning to Mongolia, there is a powerhouse present in both bookmarks. In 867, you have the Kirghiz Khanate, and Great Liao in 1066. Counties and provinces include Karakorum and the entire area surrounding lake Baikal.

26_33_baikal_867.jpg


26_34_mongolia_1066.jpg


Expanding Tibet and Mongolia left us with a small empty space in the south, and we really couldn’t have that, now could we? So we went ahead and filled out Myanmar (or Burma) down to the Gulf of Martaban with brand new baronies and counties. Which gives you two rather interesting starting options. In 1066, you’ll be able to play as king Anawrahta of the Pagan Kingdom. Starting shortly after his conquest of the Mon kingdoms to the south, most of the area will already be under his control, giving you a great opportunity to push into India! Alternatively you can start as Pagan in 867, yet a small and upstarting kingdom, allowing you to play with the unique faith of Ari Buddhism.

26_35_pagan.jpg


26_36_shwedagon.jpg


I’ll wrap it up here. Otherwise I’ll end up posting screenshots all day. Do you think I missed an important area somewhere? Let me know and maybe, just maybe, I’ll see if I can’t share some more.
 
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I've seen a whole bunch of requests for other areas already. I won't be able to post screenshots of everything, but here is a little something at least. Arabia, the Danube and Eastern Carpathia, and India:
arabia.jpg
carpathia.jpg
india.jpg
 
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The only map screenshot I'm missing is the Valley of Mexico. Surely the most crucial CK2 expansion hasn't been left out of the sequel? :)
 
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I've seen a whole bunch of requests for other areas already. I won't be able to post screenshots of everything, but here is a little something at least. Arabia, the Danube and Eastern Carpathia, and India:View attachment 576659

Oh wow this looks really good! Seeing even smaller vármeyge like Fogaras, Krasso, and Arad on there gives me great hopes for a more accurate Hungary!
 
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A barony may only have a single holding, and the amount of baronies are fixed. Not all will be constructed from game start however, leaving room for new holdings to be built as you make progress.

Just a quick question: will there be any tactical or strategic consideration not to develop a barony into a holding (e.g. Increasing attrition for invaders in borderlands) ? Or would it only be a matter of costs?
 
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i actually thought for a while the county density in europe was going to kind of suck because a lot of those names look really, really big, and i was trying to not get mad about it since the map is so much bigger, but i see now in some of those screeshots theres some pretty tiny names down there as well. are those multiple counties being held by one person or something? or is there, like, a really huge discrepancy between the sizes of some provinces?

im not saying itd be bad and its a terrible game forever if its the latter btw, ive just done history file modding a lot and having to abstract historical holdings gets really frustrating sometimes
 
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All those screenshots get me really excited. I really like the various special buildings. As time progresses once the game comes out, I think we could have even more "pop on" the map with each update. Possibly even being able to make a special buildings ourselves... :p

I'm absolutely salivating (well, metaphorically of course) for a campaign in Africa and South-East Asia (or the part we can play as at least). I'm wondering if there will also be some events about contacts with South-Saharan Africa and China for these two areas... Not actual China mechanics of course, just for some flavour...
 
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There is this mapbuilding feature I see all the time in videogames and media that makes no sense and bugs me a lot, and it seems its happening here as well.

And that is making the "border" between the Green/Atlantic/Central European and the Dry/Mediterranean/South European terrain somewhere in the middle of France, and simultaneously making Spain equally dry all around.

There is no big difference between the climates and landscapes of North and Southern France, in fact, the South is probably even greener due to the forested and mountainous landscapes of Occitania compared to the vast farmlands of the North.
On the other hand, there is a MASSIVE difference of climate and landscapes within Spain.

Example:
France:
PiccardiePiccardie.jpg compared to RouergueRouergue.jpg, insignificant differences.
Spain: GaliciaGalicia.jpg compared to AlmeriaAlmeria.jpg, incomparable differences.

See what i mean?


I took a look at a satelite map of Europe and eyeballed where you could see the place where the terrain becomes visually different and did manage to divide Europe and the Near-East into 4 different zones. Unsurprisingly it also seems to correlate with the type of biome of that area.
Climates and Terrain Europe.jpg


Not expecting you to change anything at this point in development, but i'm just raising awareness for this commun misconception.
 
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May I ask what you chose to do with the Netherlands?

Currently Frisian switches to Dutch, and old frankish i think does too.

But Could you maybe make it so Frisian remains in the north while Dutch is south of the Meuse?

Being Dutch, I would like to point out that in the modern day only the CK2 counties of Friesland and Ostfriesland would be considered Frisian culturally (and then even just parts of it), and to my knowledge the spread of Frisian culture was - at least in the Netherlands - already that limited by the 16th century. While I have no knowledge of the cultural identities before that, I would assume this dividing line has been in place for longer, and quite possibly all the way back to the time covered by the game.

Long story short, the Meuse would be much too far south as a dividing line, and in fact even the Rhine would be too far south.
 
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Being Dutch, I would like to point out that in the modern day only the CK2 counties of Friesland and Ostfriesland would be considered Frisian culturally (and then even just parts of it), and to my knowledge the spread of Frisian culture was - at least in the Netherlands - already that limited by the 16th century. While I have no knowledge of the cultural identities before that, I would assume this dividing line has been in place for longer, and quite possibly all the way back to the time covered by the game.

Long story short, the Meuse would be much too far south as a dividing line, and in fact even the Rhine would be too far south.

While its unknown how widespread it was in 10th,11th century.

Holland was known as Westfrisia at times or just Frisia and the counts held the same title.

Dutch was spoken as the language in Flanders and Brabant

1589294300229.png


1589294372185.png


this is the area of Frisian vs Old Dutch.

Using the 15th/16th century as a basis is a very bad way of doing it, because Holland got influenced by flemish and brabant throughout the 12th, 13th and onwards, culminating in the modern Hollandic dialect which became the basis of Modern Dutch.
 
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Wonderful diary, I'm very impressed. :)

Just a quick question: Is the list of special buildings in the game already finalized? If not, I would like to suggest adding Château-Gaillard in Normandy, the favourite castle and seat of government of Richard the Lionheart, and a fortress that played a very important role in the safeguarding of the Angevin possessions against the French king - the the siege and subsequent occupation of the, for the time, technologically extremely advanced castle being a turning point in the war that would lead to the loss of the Angevin Empire, the emergence of powerful monarchy in France, and, arguably, the revolts that resulted in the Magna Carta.
 
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There is this mapbuilding feature I see all the time in videogames and media that makes no sense and bugs me a lot, and it seems its happening here as well.

And that is making the "border" between the Green/Atlantic/Central European and the Dry/Mediterranean/South European terrain somewhere in the middle of France, and simultaneously making Spain equally dry all around.

There is no big difference between the climates and landscapes of North and Southern France, in fact, the South is probably even greener due to the forested and mountainous landscapes of Occitania compared to the vast farmlands of the North.
On the other hand, there is a MASSIVE difference of climate and landscapes within Spain.

Example:
France:
PiccardieView attachment 576666 compared to RouergueView attachment 576678, insignificant differences.
Spain: GaliciaView attachment 576681 compared to AlmeriaView attachment 576680, incomparable differences.

See what i mean?


I took a look at a satelite map of Europe and eyeballed where you could see the placeswhere the terrain becomes visually different and did manage to divide Europe and the Near-East into 4 different zones. Unsurprisingly it also seems to correlate with the type of biome of that area.
View attachment 576661

Not expecting you to change anything at this pointing development, but i'm just raising awareness for this commun misconception.

I'm not sure I agree that the map reflects this "mapbuilding feature" as you call it. Looking at the screenshots provided in the dev diary I think they're a pretty good approximation of the reality as shown in your map
 
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Are there any buildings that require special conditions to be built, making them some sort of "reward"? E.g. if you restore zoroastrian persian empire, you get to turn Baghdad into Ctesiphon and building a special palace or a temple? Or if you are a christian character and own Jerusalem, being able to build a special cathedral?
 
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