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CKIII Dev Diary #26 - Map Scope

Salutations!

As a continuation from last week, I will be talking about the scope of the map and, perhaps more importantly, showing you how it all actually looks. Get ready for a very screenshot heavy DD!

Europe
Europe has been reworked from the ground up. We made sure to give all of Europe proper attention when painting baronies and counties. It was important for us to make sure we have a good and consistent quality level across the map. I’m sure you’ll find eastern Europe in particular fleshed out with a lot more detail than what you may be used to in CK2.

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Since we’ve already shown bits and pieces of Europe in screenshots and videos, let’s have a look at a few specific locations, and what special buildings they have available. Starting with France, it felt like an obvious choice to include Notre-Dame, one of the most recognizable cathedrals of the time period.

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Next up, Iberia. Featuring two major rivers, plenty of hills and a few special buildings. In the county of Granada you’ll find Alhambra. While merely an old ruin at game start, it can be upgraded to offer some of the highest fortifications in the game.

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Speaking of special buildings. The city of the world’s desire, features not one, but two, special buildings. This makes Constantinople a very spectacular holding, and if that isn’t enough, it also has the highest development level in the game.

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Before moving on, I’ll just leave this culture screenshot right here:

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The Middle East
The Middle East has seen the same level of attention and rework as Europe, with some particular attention spent on updating history across the region. For example, the Seljuks control a vast empire in 1066, properly representing their historical borders. They have a plethora of different cultures as their subjects and may fall apart if not careful.

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Development in the region is above your average starting levels. Baghdad, for example, starts out with one of the highest levels of development in the game — bested only by a few other locations such as Constantinople! Baghdad also has one of the single most impressive special buildings available, the House of Wisdom.

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Africa
Africa has seen some of the greatest additions to the map. No longer cut in half, the Sub-Saharan kingdoms have plenty of space to expand in as we have included the entire Nigerian coast.

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We have a total of five different pagan faiths to play as, giving you plenty of different options. A solid first pick would be Benin, within the Niger delta. They start off with a decent development level and access to a special building: The massive construction that is the Walls of Benin.

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Some cultures will start with the ability to sail major rivers, allowing them to use the Niger to quickly ferry troops back and forth. The coast on the other hand, will be open for everyone to use. You won’t be able to sail around the African coast to reach Europe however, or vice versa. That route is blocked by impassable sea, since it was often difficult, if not impossible, to sail along the western coast due to storms and rough seas. No viking raids in Africa, I’m afraid!

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Let’s not forget the Horn of Africa. Expanded to include Mogadishu, the area offers more space to play in, with christian, muslim, jewish, and pagan rulers all wanting a piece of each other.

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Finally, let's mention Egypt. A rich area that has a lot of floodplains, good development levels, and even a couple of special buildings. All encompassed by the Nile, a major river with green and lush vegetation.

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The Far East
Looking east, the map has been expanded to include the entirety of Tibet, along with a small extension of Mongolia, accompanied by a whole set of new cultures and faiths!

Starting with Tibet, the area has a whole bunch of independent realms since the Tibetan Empire is long gone by the time of our two start dates. There’s a wide range of rulers of different faiths and cultures spread out across the plateau. The two most prominent faiths being Bön and Nangchos, a Buddhist faith syncretized with different Tibetan beliefs and practices.

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Turning to Mongolia, there is a powerhouse present in both bookmarks. In 867, you have the Kirghiz Khanate, and Great Liao in 1066. Counties and provinces include Karakorum and the entire area surrounding lake Baikal.

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Expanding Tibet and Mongolia left us with a small empty space in the south, and we really couldn’t have that, now could we? So we went ahead and filled out Myanmar (or Burma) down to the Gulf of Martaban with brand new baronies and counties. Which gives you two rather interesting starting options. In 1066, you’ll be able to play as king Anawrahta of the Pagan Kingdom. Starting shortly after his conquest of the Mon kingdoms to the south, most of the area will already be under his control, giving you a great opportunity to push into India! Alternatively you can start as Pagan in 867, yet a small and upstarting kingdom, allowing you to play with the unique faith of Ari Buddhism.

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I’ll wrap it up here. Otherwise I’ll end up posting screenshots all day. Do you think I missed an important area somewhere? Let me know and maybe, just maybe, I’ll see if I can’t share some more.
 
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My bad. In this case they can ask to rename Jaffa to Yafo.
Anyway, it’s nonsense.
Agreed.

And while we're on the subject of naming conventions, though it has been already mentioned before, Paradox really should revise the Prussian region if they haven't done so already. To have counties such as Marienburg before the Ostsiedlung is quite immersion breaking, not to mention the German dynasty names for those of Prussian culture in CK2.
 
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Besides, Serpent's Walls aren't even IN Kyiv. That more of a duchy-wide bonus.

There is another obscure but interesting location, Khotyn. Which, before thet location became contested area and was wreced seweral times, was important trading city (Italians had trading post here), but mostly known by its fortress, one of the most formidable in region. And, unlike some confirmed special buildings, like Notre Dame, it was at least started at the game starting date. (currently fortres is partly ruined)

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Besides, Serpent's Walls aren't even IN Kyiv. That more of a duchy-wide bonus.

There is another obscure but interesting location, Khotyn. Which, before thet location became contested area and was wreced seweral times, was important trading city (Italians had trading post here), but mostly known by its fortress, one of the most formidable in region. And, unlike some confirmed special buildings, like Notre Dame, it was at least started at the game starting date. (currently fortres is partly ruined)

Okey. But as i said - Kiev is not a center of medieval world. If the devs added even 1 speсial building, it would be very nice.

Every mediaval city has equil historical buldings.
As an example - Novgorod has: 1) Abbey of st. George (Yuriy); 2) St. Sofia cathedral; 3) Fortress of Rurik; 4) Gothic and German representative houses; 5) Archbishop's palace etc.

But all these buildings, including Lavra and Serpent walls are very local. One special bulding for all Russia/Rus is more then enough. In my opinion the best option is sanctuary of pagan gods with the design to replace it with Lavra or any other holy place (depending on chosen faith).

One more point - as far as i know, the only special walls in the game are Theodosian Walls and Hadrian's wall. These buildings have quite more historical value then Serpent walls. Even Aurelian walls and Servian Walls have more historical value.
 
What is Cisalpine Culture? Never heard of !
I am Italian and I would know I guess.

That you never have heard of it does make a bad argument. Obviously the Devs need to make concessions. Since the regions was ethnically very divers it does make sense somehow to name it Cisalpine. Just naming it Langobard or Lombard would be probably to much since the Langobards were never the majority, same with the Normans in the South.
 
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One more point - as far as i know, the only special walls in the game are Theodosian Walls and Hadrian's wall. These buildings have quite more historical value then Serpent walls. Even Aurelian walls and Servian Walls have more historical value.
There already two earthwork walls confirmed by dews, one between England and Wales and another in Africa.
But all these buildings, including Lavra and Serpent walls are very local. One special bulding for all Russia/Rus is more then enough. In my opinion the best option is sanctuary of pagan gods with the design to replace it with Lavra or any other holy place (depending on chosen faith).
There was mentioned one county in Spain with two special buildings, that, as far as i understand, is parts of the same complex. I suppose there will be a lot of local flavor with SB.
Okey. But as i said - Kiev is not a center of medieval world. If the devs added even 1 speсial building, it would be very nice.
At the beginning of millennium Kyiv was one of the largest and richest cities in Europe, sometimes called second Constantinople.
 
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There already two earthwork walls confirmed by dews, one between England and Wales and another in Africa.

As a special bulding or as an element of landscape?

There was mentioned one county in Spain with two special buildings, that, as far as i understand, is parts of the same complex. I suppose there will be a lot of local flavor with SB.

Link please. I quite sure that the devs said that only Constantinople will have 2 special buildings.

At the beginning of millennium Kyiv was one of the largest and richest cities in Europe, sometimes called second Constantinople.

Never heard about "second Constantinople", but even if it is true, it is hyperbole (like "Third Rome" for Moscow).
Yes, Kiev was a local center, but even in Russia/Rus zoom it was not exceptional city - Novgorod had equal economic and political power (as a city, not as a princedom), and in some areas even surpassed (for example, the literacy of the population and the number of stone buildings).

Thus, it would be good if Kiev had one special building. But there are no reasons for special attitude and two special buildings.
 
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As a special bulding or as an element of landscape?
In the first post in this thread Walls of Benin are shown. And
We do indeed have Offa's Dyke! It's far from as spectacular as some other special buildings, though it does exist in several baronies, providing a small advantage bonus in combat.
Serpent's walls are slightly taller and significantly longer than Offa's Dyke. And, looks like SB are now part of the holdings, not counties, and there will be much more of them. It's possible to have Lavra in Kyiv itself and walls in surrounding baronies.
Link please. I quite sure that the devs said that only Constantinople will have 2 special buildings.
Apparently i had mistaken 2 stages of same building - Alhambra. With upgraded version interestingly having higher defensive bonuses than Theodosian Walls.
(Although, while of great historical significance, Theodosian Walls aren't actually the biggest baddest fortification around - https://en.wikipedia.org/wiki/Chinese_city_wall#Dimensions_of_famous_city_walls
btw, wall of Khotyn castle is 40m tall...)
 
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In the first post in this thread Walls of Benin are shown. And

Serpent's walls are slightly taller and significantly longer than Offa's Dyke. And, looks like SB are now part of the holdings, not counties, and there will be much more of them. It's possible to have Lavra in Kyiv itself and walls in surrounding baronies.

And anyway, it is not the reason for adding it as special building. It is not sagnificant for history of Russia or Kiev. Again - there are many historical buldings in every medieval city. Kiev is one of the many.
It would be okey if the devs added that wall as element of landscape, but not as special building.

In the first post in this thread Walls of Benin are shown. And

Apparently i had mistaken 2 stages of same building - Alhambra. With upgraded version interestingly having higher defensive bonuses than Theodosian Walls.
(Although, while of great historical significance, Theodosian Walls aren't actually the biggest baddest fortification around - https://en.wikipedia.org/wiki/Chinese_city_wall#Dimensions_of_famous_city_walls
btw, wall of Khotyn castle is 40m tall...)

CK3 is not game about tallest and biggest walls. It's the game about medieval history. And Theodosian wall has quite more significance for history than all others - it helped protect Constantinople, the biggest city of medieval Europe, many time, even when defenders were few and empire was factualy currupted.

I really do not understand why you think that Serpent wall has to be included in the Game... It is a very local building with a very little significance for medieval history.

Regarding Khotin - it was rebuilded in XV centuary.
 
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I really do not understand why you think that Serpent wall has to be included in the Game... It is a very local building with a very little significance for medieval history.
Because it looks like Devs aim for more local flavor then in previous game. And since they can't know everything about every corner of the Earth, it's up to people from different countries to propose examples.

And anyway, it is not the reason for adding it as spetial building. It is not sagnificant for history of Russia or Kiev. Again - there are many historical buldings in every medieval city. Kiev is one of the many.
It would be okey if the devs add that wall as element of landscape, but not as special building.
Certainly not less significant than Offa's Dyke for history of Britain.
Regarding Khotin - it was rebuilded in XV centuary.
It was rebuild et least 6 times, including 3 times during game time period, reaching current scale by late XIV c. (within game time).And it IS significant for history of Polish-Lithuanian Commonwealth and Ottoman empire.
 
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It would be okey if the devs added that wall as element of landscape, but not as special building.
It would be weird for player to see on the map thousand miles of fortifications that do absolutely nothing in gameplay. Besides, ther are alredy 2 topics made about The Danevirke...

Also, a lot of people asked for better representation of trade routes in Europe, and Khotyn was part of it. Important enough for multiple realms to fight over it for centuries.
 
That you never have heard of it does make a bad argument. Obviously the Devs need to make concessions. Since the regions was ethnically very divers it does make sense somehow to name it Cisalpine. Just naming it Langobard or Lombard would be probably to much since the Langobards were never the majority, same with the Normans in the South.
I studied Italian History and I have never heard of anything like that, neither I know of a culture that is considered Cisalpine in modern day.
Making up things isn't good though and people were not different from region to region in ITaly.
 
I studied Italian History and I have never heard of anything like that, neither I know of a culture that is considered Cisalpine in modern day.
Making up things isn't good though and people were not different from region to region in ITaly.

I was under the impression that with regard to speech in modern Italy the scholarly understanding is that the different regional 'dialects' appeared to have developed independently from vulgar Latin rather than have a common Italian development path that then diverged. Given that, the idea that there was no regional differences in culture and tradition during the notoriously decentralized Medieval period prior to 19th century nation building (which so often focused on erasing regional languages and distinctiveness in favor of a single shared identity then projected backwards onto history) seems a bit fraught.

Given that, if you want to distinguish the local milieu of Piedmont, Lombardy, Venetia and so on as different within game resolution from those of central and south Italian regions (which given the implications of culture for Innovation spread seems very important), using a geographical referent for the name (Cisalpina) seems much more... uncontroversial than some sort of ethnic label.
 
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What does the double-headed eagle do on the coat of arms of Kievan Rus?
Historicity 0%

In any case, it is better than the modern coat of arms of the Ukraine as Russian CoA in CK2.

As far as Rus hadn't its own CoA, it is okey to use golden eagle on the black field.

The real problem - for some reason, Rurikids now use ahistorical blue-yellow CoA. These colors approprite only for Galicia–Volhynia cadet branch. According to chronicles, the Rus used a red color for banners. Thus, it is more correctly to change the color of current CoA from blue-yellow, to red-yellow.
 
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