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CK2 Dev Diary #84 - Renovating Russia

Greetings!

Today we’re going back into the cartographer’s office to view the latest maps of the vast lands that lie just before the eternal steppes, where the Volga flows - the land of the proud Rus’. The Russian lands have always felt rather underdeveloped in CK2 compared to their size, even very important sites such as Kiev or Novgorod have been occupied by massive Counties that hardly give the area justice. As the area is one which lies in between the lords of feudal western europe, the Roman remnants in Byzantium and the relentless nomads of the steppes we thought it much too interesting to not develop further.

As Russia is quite big, we’ve broken the images up into three parts. These pictures are all from the year 769, so if something isn’t named as you expect it to be (i.e. Novgorod being named Ilmen) that’s the reason why.

Starting off with the north:
RussiaDD_North.png

As you can see, the definition has increased rather significantly. Historicity has also been improved, as the new borders are all based on sources from between the years ~600 to ~1300 (From proto-slavic tribes migrating in the area to the dissolution of the Kievan Rus' by internal strife and the Mongol hordes) with a focus on the 700-1100 timespan.

Now the south:
RussiaDD_South.png

Of primary note is that Kiev is now split up, and no longer one single humongous County. Those of you with sharp eyes might also notice that there is a new nomadic nation up by Radimichia and Severia - the Burtas clan, which is Turkic.

And as a bonus, Wallachia:
RussiaDD_Wallachia.png

As Bessarabia was so interconnected with the Kievan and Crimean lands, it felt right to also give the kingdom of Wallachia a facelift.

And now for the De Jure maps, as they have been requested in every previous map Dev Diary so far!

Duchies:
RussiaDD_769DeJureDuchies.png


Kingdoms:
RussiaDD_769DeJureKingdoms.png


You may notice that the old Rus’ kingdom is gone, replaced with the much more historical kingdoms of Novgorod and Vladimir. There are also several new smaller kingdoms, such as Galicia-Volhynia and Chernigov which both provide new opportunities and new risks, depending on if you’re playing in the Tribal era or Feudal era.

Empires:
RussiaDD_769DeJureEmpires.png

There was no doubt that the Tartarian empire was too big, that’s why when we had to add to it (the Kingdom of Perm is now part of it instead of Russia) we felt the need to break it up. In the south you can now see an empire of the Pontic Steppe - closely representing the Khazarian sphere of influence at its height.

Here’s a screenshot of how the 867 setup will look:
RussiaDD_867.png

And here’s 1066:
RussiaDD_1066.png

The major thing in this date is that after Yaroslav the Wise's death in 1054, his land in the Kievan Rus was divided between his 5 sons. Internal strife erupted quickly after between the sons and other relatives (like the prince of Polotsk), hurting the stability of the state.

That's why although the Kievan Rus' still existed as somewhat centralized around the Grand Prince of Kiev, at least for a while, unity wasn't the key word to describe the state. We've reflected that by keeping the different duchies independent but still tributaries to Kiev - until civil war starts again when brothers, sons, and cousins start pushing for their claims...

Changelog:
Code:
- Map Update to Russia
   - Major overhaul of the whole russian sphere
    - All major & minor rivers reshaped
    - e_russia is now created through 5 kingdoms (Ruthenia, Novgorod, Vladimir, Chernigov & Galicia-Volhynia)
    - 3 new kingdoms : Vladimir, Chernigov, Galicia-Volhynia
    - k_rus renamed from "Rus" to "Novgorod"
    - 4 new duchies (Cherven Cities, Karachev, Novosil, Murom)
    - 37 new provinces added to the general area
    - A few titular russian-tribes-themed duchies added for earlier startdates

Note that from now on, CK2 Dev Diaries will take place on Fridays rather than Mondays!
 
That is obviously the direct vassals map mode, not the de-jure kingdom map mode. Unless Carinthia is a de jure kingdom that I haven't noticed.


Read the post.

Also if it would be direct vassals we wouldn’t see hige bavaria colour bout the CoA of Bavaria+Austria+Salzburg+Styria.
 
Will the territory "Wild Fields" be called "Dikoje Polje" if it is owned by a Russian ruler or Dzikie Pola if owned by Poland or Lithuania?
 
Good to see you've redrawn Moldavia in particular. It was always a big turn-off from using the vanilla map. I'd maybe rename the empire of the Pontic Steppe to something less clunky, even if it's just Khazaria.
Maybe it could be Khazaria when it's under an Altaic culture but Ukraine when it's under a Slavic culture?
 
I dislike the ahistorical inclusion of a Carinthian kingdom and tiny kingdoms in general.
Better tiny kingdoms than kingdoms which are based on modern nation states.
 
Better tiny kingdoms than kingdoms which are based on modern nation states.

I agree.

Seeing the new De Jure setup I was rather surprised to see that the kingdom of Estonia follows the 2018 border. For some reason the Estonian/Suomenusko counties in modern-day Latvia are not included. Practically they are reintroducing a bug which they fixed in 2016 or 2017 by changing the De Jure setup in the area by putting d_Livonia (which was Estonian/Suomenusko) from k_Lithuania into k_Finland. That made a lot of sense as after that the kingdoms followed culture/religion and same culture/religion areas were not artificially split anymore. I'm still quite sure that they will fix that small thing with the potential new De Jure setup before release.
 
Not it wasn’t a stem duchy.

My original wiki search told me that Carinthia was part of the stem duchy of Bavaria, but after Thure's comment I looked a little further, and Carinthia was later separated from Bavaria and turned into an Imperial State under immediate imperial authority. Not sure that's sufficient cause to call it a kingdom though, as there were a great many imperial states.

Better tiny kingdoms than kingdoms which are based on modern nation states.

Not sure what you are referring to. France, Germany and Italy are both modern nation states and medieval kingdoms, so not sure what your problem is with the current setup.
 
I used the Principality of Carantania, Duchy of Carinthia and March of Carinthia as the basis for the Kingdom, as I felt it was more appropriate than putting even more into the Kingdom of Bavaria. From the testing I have done in the area so far, it hasn't had more issues than a lot of the other smaller Kingdoms in the game (see Trebizond, the Iberian kingdoms etc). I might be biased, but I think it is a lot more fun playing in the region now :D

What's wrong with having large kingdoms? Personally I prefer becoming king to be something of an achievement rather than something you can achieve within ten minutes of starting the game, so to speak. Additionally:
* If you start in a large de jure kingdom with no means to form it, there's always the fallback option of creating a custom kingdom with the Charlemagne DLC decision.
* Having a Carinthian kingdom will create a big mess in the 867 start due to independence factions and Gavelkind being present then. Do we really want to see an independent Carinthia on a regular basis? AFAIK there never was one IRL.
 
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My original wiki search told me that Carinthia was part of the stem duchy of Bavaria, but after Thure's comment I looked a little further, and Carinthia was later separated from Bavaria and turned into an Imperial State under immediate imperial authority. Not sure that's sufficient cause to call it a kingdom though, as there were a great many imperial states.

It became a duchy. It's not the same as a stem duchy.
 
Not sure what you are referring to. France, Germany and Italy are both modern nation states and medieval kingdoms, so not sure what your problem is with the current setup.
No they are modern states which share a name with an medieval kingdom. But none of these kingdoms cowered the area that the state does. Except Germany where it is the reverse.
 
It became a duchy. It's not the same as a stem duchy.

'Stem duchy' is also an arbitrary term by MODERN historians. It never was historically used. Historically all of them were just called 'Duchy'. Carinthia was elevated to the same rank as Bavaria, Saxony and the other duchies. So it was the same rank as the other (Stem) Duchies
 
I think that the new provinces in Bavaria, Poland and Wallachia will make Hungary in the middle much weaker compared them than it should be. Are you planning to add additional holdings to counties in Hungary, or to make the new counties smaller and weaker than a "normal"county?
 
Other Hungary-related question: what about eastern name order and randomly generated, new houses?
So as I noticed, Hungarians, with their surname first, can't have auto-generated "from" dynasties (like von Habsburg) at all. I don't know why, dynasty_name_first = yes should be responsible first.
An other issue is that these auto-generated "from" dynasties are meant to use from_dynasty_prefix = "a " to create new houses, so it's like Kiskunhalas -> a Kiskunhalas (as Foix -> de Foix). Well, in Hungarian that doesn't mean anything similar at all. Hungarian language uses suffix "i" in that position, like Kiskunhalas -> Kiskunhalasi. Using from_dynasty_suffix = "i" works actually (I've made a mini-mod to test it).
So if you could apply these two very little modifications too in the next version (1. changing from_dynasty_prefix = "a " to from_dynasty_suffix = "i" and 2. making the game to create from_dynasties even if the dynasty name is in initial position) we would be glad :D