The construction sectors are a placeholder mechanic meant to make the player try to game the system so to not notice the lack of depth in other more meaningful mechanics.
I believe its existence is counter-productive to the game development. I propose that construction points are scaled based on other industrial capabilities of nations. For example here is a mod made way back on game release which replaces sectors with urban centers. https://steamcommunity.com/workshop/filedetails/?id=2888185909
Edit: Construction sectors could have some sense for totalitarian regimes. But even then the current system fails to take any kind of consequence for distance between lands and so on.
I believe its existence is counter-productive to the game development. I propose that construction points are scaled based on other industrial capabilities of nations. For example here is a mod made way back on game release which replaces sectors with urban centers. https://steamcommunity.com/workshop/filedetails/?id=2888185909
Edit: Construction sectors could have some sense for totalitarian regimes. But even then the current system fails to take any kind of consequence for distance between lands and so on.
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