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Puternic vampires being on an endless pilgrimage wasn't a bug. They were meant to be incapable of ruling, but designating them incapable came with too much other baggage so Mr. C made them 'away' using the pilgrimage mechanic. Basically they were out terrorizing the country side.

This helped balance their incredible stats.
 
Puternic vampires being on an endless pilgrimage wasn't a bug. They were meant to be incapable of ruling, but designating them incapable came with too much other baggage so Mr. C made them 'away' using the pilgrimage mechanic. Basically they were out terrorizing the country side.

This helped balance their incredible stats.

Thanx Pyro ... I thought there was something to it that was intentional, but after a couple of years couldn't remember. I'll be getting them back on those pilgrimages soon :)
 
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Played some Time as Vladimir Balgarsko (Old Gods Start) conquered allot. I am constantly sending the Emporer of Byzantinum Presents so that he does not attack me because i have only 24000 Soldiers and he 30000. I love the Mod. The religious Conversion Event is super! Could you at an Event that the People adopted your Culture because you are there God?
 
I dont know what is causing it exactly, but in my court thdere are 1489 characters, i only have the de-jure territory of hungary, I am an outed vampire and have formed the kingdom of Morthal most of the court is unlanded vampires of all races, they just keep appearing, and then of course a lot of other random characters it is really bogging down the game, i started with william the conquerer start date and am only at 1077
 
I dont know what is causing it exactly, but in my court thdere are 1489 characters, i only have the de-jure territory of hungary, I am an outed vampire and have formed the kingdom of Morthal most of the court is unlanded vampires of all races, they just keep appearing, and then of course a lot of other random characters it is really bogging down the game, i started with william the conquerer start date and am only at 1077

Its the problem with creating leaders of the religion and merc groups. I am working on it :) I'd hold off for the day, will get a fix in asap.
 
Version 2.0.3. ready

Right, made some changes. Link to dropbox is here and on first post. Enjoy.

VERSION 2.0.3.

BUGS

- Puternic vampires are no longer set to pilgrimage. However to prevent them from being hired as councillors or leading troops, I have prevented them from being hired in jobs. This means they should act like the monstrous nuisances in your court as they should without being exploited for their great stats.

GENERAL

- Because of the change above, I have had to add a job_titles.txt file into the mod. This means the mod will be less compatible with others that do the same. I apologize. Until I can find away to do what I want the Puternic vampires to do without using that file, its what we've got.
- Localization fixes.

RELIGION

- The Dracul is now set as a member of the Corvinus dynasty. This is the historical dynasty built into vanilla CK2 (if you use a mod which alters the dynasty ID #'s, his dynasty will be different). This is temporary while I work on creating some unique vampire dynasties.
- Morthali temple holders are now called Primogen.
- The Court Chaplain for a Morthali ruler is now called the High Primogen.
- Temples themselves are now called 'Blood Court of <temple barony name>'.

EVENTS

- The Red Warrior event chain which could result in death, being bitten, escaping, generally vampire freakish stuff or getting a Haineux courtier now has a further possible result, depending on your luck. It can result in the Haineux courtier revealing himself as an ancestor of your dynasty. This 200 year old Haineux will join your court, be a member of your dynasty and have the Vampire Champion trait. This trait will significantly improve any dynasty member's opinion of the vampire (who is created with a concealed vampiric nature). Keep in mind however that this large bonus doesn't apply to his opinion of his fellow family and when/if he 'comes out of the coffin', he will change his religion and his opinion will drop further. In this way, this wonderful boon can pose a significant threat later down the road.
- There will be similar events for the Tannenfels and Tarsas soon.

REALMS

- Morthali mayors are now called 'Lord/Lady of <city name>'.

Download -- https://www.dropbox.com/s/ixlk12z0nr4xlvl/vampirekingdoms.2.0.3.zip?dl=0
 
Quick Fix 2.0.3b

Quick Fix 2.0.3b


- Fixed the Knight in Red event so that it gives the right percentage chances on the various results. At the significant moment, one has a 20% chance to spawn a Haineux vampire courtier of one's dynasty.

- Morthali cities are now called 'Domain of <city name>'.



Dropbox link: https://www.dropbox.com/s/np99z4oyt7bip97/vampirekingdoms.2.0.3b.zip?dl=0
 
Interesting changes there! The new localisations are a nice touch.

A random suggestion: since "primogen" means etimologically "first born", it would be a nice touch if the succession laws for temples were either primogeniture or seniority, since in those two there is a sense in which the heir is the one which was born first amongs all the eligible candidates.

Another random localisation touch that would be interesting would be to modify the titles, form of address and ranks denominations based on vampire lineage. An example from Dark Ages: Vampire: the german line calling their "domains" fiefdoms instead, and the french one calling them courts. Sadly, this would require creating custom cultures or religions for each vampire type. New vampiric cultures would have the possible added benefit of adding custom headgear and clothes for vampiric rulers, which would be quite cool.

Something more complex: it would be interesting to have a more immersive way for the player to become a vampire. Right now the decisions seem too "cheaey" and the random events have quite a high mean time to happen. Something like a quest to achieve immortality that would end in a vampiric encounter could be a great addition.

Keep up the good work!

(by the way, I'm trying to convert the bite minor titles into triggered decisions. I can share the code if you are interested.)
 
Interesting changes there! The new localisations are a nice touch.

A random suggestion: since "primogen" means etimologically "first born", it would be a nice touch if the succession laws for temples were either primogeniture or seniority, since in those two there is a sense in which the heir is the one which was born first amongs all the eligible candidates.

Another random localisation touch that would be interesting would be to modify the titles, form of address and ranks denominations based on vampire lineage. An example from Dark Ages: Vampire: the german line calling their "domains" fiefdoms instead, and the french one calling them courts. Sadly, this would require creating custom cultures or religions for each vampire type. New vampiric cultures would have the possible added benefit of adding custom headgear and clothes for vampiric rulers, which would be quite cool.

Something more complex: it would be interesting to have a more immersive way for the player to become a vampire. Right now the decisions seem too "cheaey" and the random events have quite a high mean time to happen. Something like a quest to achieve immortality that would end in a vampiric encounter could be a great addition.

Keep up the good work!

(by the way, I'm trying to convert the bite minor titles into triggered decisions. I can share the code if you are interested.)

Thanx for the suggestions. Actually I'm currently working on different types of vampires based on vanilla cultures. Right now I have:

India: Rakshasa, Vetala and the Krodhavasha (this will also be caste based) with an Indian only vampire kingdom of Mahātala

Africa: The Sarkir with their African only vampire kingdom of Nok

Middle East: The Edimmu, Lilitu and Qedeshah vampires with their kingdom of Gizal (this will be culture based ranging from the Persians to the Egyptians)

Celts/Bretons/etc: Eiluned and Baleros with their kingdom of Annwn

Norse: The Draugr with their kingdom of Blockula

Islamic: The Atfaal ad-Dajjal and the Amra'a Alam with their kingdoms of Jhannam and Sa'eer (this will be religion based rather than cultural based)

There will also be other religions, sort of. Any vampire can follow the Morthali religion, however the Islamic vampires can follow two new vampiric heresies of Islam, the Norse can follow their Norse heresy and the Indians will have their heresies. There may be a new Sanguine group religion for the Middle East and Celt group. The Africans will have a heresy. And I may create a Christian heresy as well that European based vampires (the ones in the game already) can follow instead of Morthali. Still working on that.

I am crap at a few things. Working out portraits (like converting any vampire's eyes to red or something like that) and clothing comes to mind.

As for how to become a vampire ... that whole mechanic will change. I intend on creating Ambitions which will more readily trigger the event chains for instance. I am however reducing across the board the chance of the AI to create vampires, especially Puternic. Those these breed like rabbits really quickly. There just needs to be less of them.
 
Just keeping people posted:

So everything with the new types of vampires, events, etc ... seems to all be working. I'm getting vampires of appropriate types for their cultures showing up and the new titular kingdoms work fine. I did A LOT of cleaning up of even the old files.

The last piece of the puzzle will be religion. I will tackle that tonight or tomorrow. If that all works smoothly, than you can expect 2.1 out sometime on Sunday probably.
 
wonderful. Love having a bit of fantasy in my games. Is the event that vampires get that says "a sword" with the only option being "I am death" and gives you more martial skill a placeholder or is it final? it seemed really simplistic. Since martial skill and sword fighting are two different things, would it not be more consistent with the game to have something like "with endless age comes infinite experience, after years of managing the guards, organizing armies and leading sorties my grasp on martial matters strengthens"

Would also like if you could take "blood slaves" or something like that from your prisoners or if you could spread your curse to a prisoner and then send them back to try to spread the curse in their home. Feels weird to have prisoners as a vampire and not drinking from them and not doing anything with them. I can only assume that one are drinking from them, but it is not really spelled out.

Irregardless, as I have now preposterously regurgitated my ideas, it is wonderful to see the mod being worked on again. Played it a bit back when Mr. Capitalist started it and I love this type of mods so I can only hope for great things in its future
 
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I played about a hundred years in and the black crusade never fired, so you may want to have a look at that. Just some ideas as well: If you do change that, perhaps a Morthali crusader trait of some kind. Also, I remember in some of the WoD mods, there was a feature that could let your character abdicate and go into some kind of long-term sleep. That would be a cool feature to explore, as having an old patriarch vampire that you could wake up and play as would be really interesting. Also, I think that some kind of progressive series of traits that get more powerful as you get older would be pretty interesting. One last thing- I upgraded the kingdom title to the empire title and lost some of the cool mechanics, so it would be great if you could separate them somehow.
 
Could you please a Event like: You forced you Slaves to adopt you culture :D? What about The Alben-Vampires they are like Dark Elfes in Southern Germany but seem to be like Vampires.
 
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Thanx for the suggestions. Actually I'm currently working on different types of vampires based on vanilla cultures. Right now I have:

India: Rakshasa, Vetala and the Krodhavasha (this will also be caste based) with an Indian only vampire kingdom of Mahātala

Africa: The Sarkir with their African only vampire kingdom of Nok

Middle East: The Edimmu, Lilitu and Qedeshah vampires with their kingdom of Gizal (this will be culture based ranging from the Persians to the Egyptians)

Celts/Bretons/etc: Eiluned and Baleros with their kingdom of Annwn

Norse: The Draugr with their kingdom of Blockula

Islamic: The Atfaal ad-Dajjal and the Amra'a Alam with their kingdoms of Jhannam and Sa'eer (this will be religion based rather than cultural based)

Maybe you could add asian vampires as well for the steppe cultures.

I would suggest the Jiang-Shi. It's a chinese vampire, but we could very well assume that it spread to the steppe hordes through their multiple interactions with the Chinese and expanded westward.

And maybe the Cauquemaire and the Sarramauca for Occitan/Basque cultures.
 
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I am very impressed with your research and work. Have you seen "Van Helsing"? They did really well with that one on vampiric stories. I especially like you remembering that vampires can only create other vampires by consent. That's a biggie. By no means am I an expert on vampirism, heck, take me with a grain of salt, but I can stll try and offer suggestions.

Tradition holds that vampires are warded off by: garlic (or pepper and similar spices to it), holy water (or simple baptismal water for us Protestants), jack-o-lanterns (especially turnip jack-o-lanterns, because the first ones were turnips), sunlight, and, of course, stakes through the heart, sunlight, and crosses.
(In some stories, they are also damaged by entering a church or even stepping on church land, but I'm not sure about that one.)

--

How exactly does the mechanism work for vampires needing to feed on blood? The number one tradition in vampirism is that vampires must consume blood in order to survive. Does this mean that vampiric characters have to capture courtiers, or is it just implied that they gnaw off a few peasants (like in "Van Helsing") a month? What about the classic Hollywood plot about vampires seducing amoral, wicked women to become their concubines? (Obviously, they can't reproduce because anything produced by a vampire would be stillborn, 'cause, you know, it's dead, and that's assuming vampires can reproduce differently from humans.)

Shouldn't the Christians of the world be very aggressive to any vampiric ambition? You'd think that any time a vampire forms a new Kingdom (it should be less, but for gameplay sake), it'd be an insta-Crusade. I mean, there needs to be balance to make vampires playable, but it would be absurd not to make the Christians go after only the most overt vampiric expansions.

Also, I think that vampires should be nerfed slightly in conquest. Vampires, in folklore, thrive in secrecy and only need to feed off a few peasants a month in order to survive. Assuming one of them is a ruler of a small area, he could get away with eating them for centuries and simply crush uprisings by his own power, and by his concubines' and courtiers' abilities. (That is the entire plot of "Van Helsing". Did I mention that was a great movie?)

For them to expand, they'd need to do so subtly. Perhaps they should operate like Unreformed Pagans, and only conquer adjacent cities without cause. (Vampires should be able to conquer simply to feed. You could even do it like the "Game of Thrones" Mod and capture slave courtiers for the feast. Evil courtiers could even join their ranks!)
 
Maybe you could add asian vampires as well for the steppe cultures. I would suggest the Jiang-Shi. It's a chinese vampire, but we could very well assume that it spread to the steppe hordes through their multiple interactions with the Chinese and expanded westward.

Oh man, the Jiangshi are hilarious. Also known as the "Chinese Hopping Vampire", they are far more like zombies than vampires. Heck, they eat souls, not blood. Also, they are very slow, and their name isn't because they eat rabbits. The actually hop; they jump forward with arms extended. They can not jump far, nor can they run, or even lower their arms.

"Three Delivery" did an entire episode with them, doing intensive research on the subject and even covering their weaknesses. It was a great episode. If you want a quick and accessible crash course on the Jiangshi, that episode is the thing to watch.

The thing about Jiangshis, though, is that unlike Western/Dracula vampires (which can only make more vampires based on the consent of the would be new vampire), the Jiangshis turn anyone they consume into another Jiangshi. They would be very hard to simulate because they are explicitly defined as primitive, aggressive, hateful entities. Jiangshis run like a horde mentality. Based (according to the linked article) on the concept of balance, the Jiangshi is a zombie that returns when a deceased individual is not properly buried. In all cases, the immortal soul ascends to whatever it is that the Chinese saw as Paradise, while the "dark side" stays in the body. If it is called back (and the article says that mortals can summon Jiangshi, as they did in "Three Delivery"), they will begin attacking anything that breathes (especially humans, because humans have souls). They suck the breath out of their targets, and if that target is a human, they consume their souls.

I don't know where the "Three Delivery" episode can be streamed, but the article I linked to is just as good, though not as fun. If you're going to add them, note that every depiction of a Jiangshi involves them having a sticky note on their head. Not sure why.