PMS would have to be banned or allOwed else what happens when a villager PMS a residence member
There are only four different combinations, so on average 1/4 of the players alive at game start will have the winning conditions, although some will be dead. Still, I'd say roughly 1/8 of people will win.If you had to fulfil both sets of winning conditions to be considered to have actually won, I doubt we will have many winners at all.
2005 called. They want The Gonzo back.just the other.day I was thinking about a werewoof game where no PMS were allowed
There are only four different combinations, so on average 1/4 of the players alive at game start will have the winning conditions, although some will be dead. Still, I'd say roughly 1/8 of people will win.
Don't let all the spies know each other.It depends on whether the werewolf or the resistance game finishes first. If it's werewolf we tend to have between 1-5 winners. Only 60% of them will be resistance so I guess an average of 0-3 winners each game.
I also think that hunts will completely screw up the resistance side of things. If we either lose 2-3 spies without any resistance members dying or vice versa then it will be very easy for the other side to dominate teams. I mean if spies get to the point where they outnumber resistance, then resistance can't possibly win.
Don't let all the spies know each other.
No, it doesn't. Re-read the post.Marty, that assumes all of the people alive at the end were in that group.
I suspect it's perfectly possible to have a game like that end with no winners ;-)
Interesting. You disagree with me, then propose the exact same thing I was thinking of. I thought it was pretty obvious I meant an Avalon type variation.But then what's the point? Winning the resistance part of the game just becomes complete luck for both sides.
I think an easier game would be combining Avalon with normal resistance. Stick with Avalon rules but scrap Merlin and Octa and throw in the cards from regular resistance. So the main difference is a single spy unknown to everyone and the swapping Lancelots. There might be some issues that need ironing out but I think this game could be interesting.
Interesting. You disagree with me, then propose the exact same thing I was thinking of. I thought it was pretty obvious I meant an Avalon type variation.
"Don't let all the spies know each other". Most spies will know most other spies, but there will be some information blindspots, just like in werewolf, just like in Avalon.I thought you meant don't let the spies know each other within a werewolf/resistance set up.
Sounds interesting. It may need balancing, but I think it could work.Beats me.
Maybe have two Merlin who know all the baddies between each other in some combination, but they don't know one another andthe Octa has to guess them both?