The non-official Hotfix 2 for VIP:R 0.4
This mod evolved from changes which I've made for my personal Ricky mod and some preliminary works for my naval mod.
Well, which changes have I made?
* Event and text files revised
* User interface revised to be more informative
* Multi-language support added
* Graphical appearance improved
* Functionality of world map improved
* Prices re-adjusted
* Names of random leaders expanded
Event and text files revised
Originally I'd relied on the Validator and only later started to thoroughly "analyse" the event files to identify potential issues. Bug reports here in the forum were also very helpful. Given the massive scale of VIP:R and its small team (and maybe a rushed release of 0.4?) I've found quite a lot of bugs, typos and inconsistencies. I still might have missed a lot of them but these should not be game-breaking. Similarly the texts of the events saw a lot of polishing. While doing so, I've also unified the dates used, they'd be now similar to the one shown on top of the main screen. Yes, Notepad++ is a very useful tool.
User interface revised to be more informative
I've also fully re-organised and and revised the config files. This was done with the intention of having a more informative user interface. Especially the history log inside of the Ledger and the message log at the bottom of the screen has been improved by using "colour codes" (sadly only 3 options) for a better appearance of the messages. This and some accentuations did really work wonders to make nations now clearly visible at first glance. The appearance of the diplomacy screen has also been revised so that all treaties are shown in a more easily readable way. The ingame tooltips for many military units have also been improved. These have been fleshed out by adding the description of their respective inventions. The shortcuts have finally been tweaked and show up in ingame tooltips so that you can more easily use them.
Multi-language support added
Originally I'd re-added the missing languages (French, German, Spanish, Italian) and - if these were missing entirely - used English as a place holder. Mostly taken from the original Victoria but also borrowed in part from user made language mods. This even allowed me to add Portuguese as a supported game language. But this (sadly!) doesn't mean the entire game, i.e. its events, has been fully translated. At the moment are the user interface and all game files in addition to a substantial number of events fully translated (my guess would be that almost 90% of them have been translated). (check post #3)
Graphical appearance improved
The trousers of soldiers are no longer as bland as they were. The gfx for major and minor parties, which have been identical, have been re-worked by adding a '+' and '-' for the ease of reference. The icons for naval bases have been tweaked and the base levels have been re-named for clarity. As part of Bebro' mods the Mississipi steamer has been fully replaced by a nice unit gfx.
Major re-work of ports and naval provinces
In addition to fixing several issues with regard to ports and their coastal waters naval bases, port provinces and naval provinces have been re-worked. Naval bases have been reworked to their historically correct 1836 locations. Positions of ports have been adjusted to locations of naval bases or major ports while also the positions of armies in small port provinces have been tweaked. Many islands and numerous naval provinces have been re-named. Finally we have Cape Finisterre, Cape Trafalgar or the Tsushima Strait. The positions for naval units in coastal provinces have been slightly revised, too. Lake Nipigon has finally been added to the game. To solve the Samoa issue Tonga has been removed from the game, so that Samoa is now state located on the Samoan Islands.
Prices re-adjusted
One of the things which led me start this mod were the non-adjusted of prices in events (for acquisitioning provinces) and particularly of warships. These were simply to advantageous for the player. For adjusting the prices of warships I've relied on the Gold Standard. During the time of the Gold Standard £ 1 was roughly equal to $ 4,80 - for ease of reference I've used 1:5. Since the abstracted game economy does not use real historic values, £ 1 ingame is now roughly equal to £ 100 IRL. Since some of the construction costs of naval units already used this ratio I've expanded that to the other ships and eventually for the land purchases and treaties. (The used ratio of "£ 1 ingame is roughly equal to £ 100 IRL" is still not very satisfying. Seeing the ingame prices of claims and provinces, it might even be more useful to set the ratio to "£ 1 ingame is roughly equal to £ 10 IRL"...)
Names of random leaders expanded
Sadly the names of random leaders had been left unchanged although several tags have been re-used by VIP:R 0.4. Therefore I've revised and expanded the names of random leaders. I took the liberty to borrow missing names from HOI to fill some gaps and also expanded several nations if possible. Also one mod and several suggestions from the forums have been integrated. The required changes to the country.csv file have also been made.
For more information check the posts below or the read.me included in the downloaded .rar archive:
post #2 : Download links & installation
post #3 : Multi-language support
post #4 : Credits
This mod evolved from changes which I've made for my personal Ricky mod and some preliminary works for my naval mod.
Well, which changes have I made?
* Event and text files revised
* User interface revised to be more informative
* Multi-language support added
* Graphical appearance improved
* Functionality of world map improved
* Prices re-adjusted
* Names of random leaders expanded
Event and text files revised
Originally I'd relied on the Validator and only later started to thoroughly "analyse" the event files to identify potential issues. Bug reports here in the forum were also very helpful. Given the massive scale of VIP:R and its small team (and maybe a rushed release of 0.4?) I've found quite a lot of bugs, typos and inconsistencies. I still might have missed a lot of them but these should not be game-breaking. Similarly the texts of the events saw a lot of polishing. While doing so, I've also unified the dates used, they'd be now similar to the one shown on top of the main screen. Yes, Notepad++ is a very useful tool.
User interface revised to be more informative
I've also fully re-organised and and revised the config files. This was done with the intention of having a more informative user interface. Especially the history log inside of the Ledger and the message log at the bottom of the screen has been improved by using "colour codes" (sadly only 3 options) for a better appearance of the messages. This and some accentuations did really work wonders to make nations now clearly visible at first glance. The appearance of the diplomacy screen has also been revised so that all treaties are shown in a more easily readable way. The ingame tooltips for many military units have also been improved. These have been fleshed out by adding the description of their respective inventions. The shortcuts have finally been tweaked and show up in ingame tooltips so that you can more easily use them.
Multi-language support added
Originally I'd re-added the missing languages (French, German, Spanish, Italian) and - if these were missing entirely - used English as a place holder. Mostly taken from the original Victoria but also borrowed in part from user made language mods. This even allowed me to add Portuguese as a supported game language. But this (sadly!) doesn't mean the entire game, i.e. its events, has been fully translated. At the moment are the user interface and all game files in addition to a substantial number of events fully translated (my guess would be that almost 90% of them have been translated). (check post #3)
Graphical appearance improved
The trousers of soldiers are no longer as bland as they were. The gfx for major and minor parties, which have been identical, have been re-worked by adding a '+' and '-' for the ease of reference. The icons for naval bases have been tweaked and the base levels have been re-named for clarity. As part of Bebro' mods the Mississipi steamer has been fully replaced by a nice unit gfx.
Major re-work of ports and naval provinces
In addition to fixing several issues with regard to ports and their coastal waters naval bases, port provinces and naval provinces have been re-worked. Naval bases have been reworked to their historically correct 1836 locations. Positions of ports have been adjusted to locations of naval bases or major ports while also the positions of armies in small port provinces have been tweaked. Many islands and numerous naval provinces have been re-named. Finally we have Cape Finisterre, Cape Trafalgar or the Tsushima Strait. The positions for naval units in coastal provinces have been slightly revised, too. Lake Nipigon has finally been added to the game. To solve the Samoa issue Tonga has been removed from the game, so that Samoa is now state located on the Samoan Islands.
Prices re-adjusted
One of the things which led me start this mod were the non-adjusted of prices in events (for acquisitioning provinces) and particularly of warships. These were simply to advantageous for the player. For adjusting the prices of warships I've relied on the Gold Standard. During the time of the Gold Standard £ 1 was roughly equal to $ 4,80 - for ease of reference I've used 1:5. Since the abstracted game economy does not use real historic values, £ 1 ingame is now roughly equal to £ 100 IRL. Since some of the construction costs of naval units already used this ratio I've expanded that to the other ships and eventually for the land purchases and treaties. (The used ratio of "£ 1 ingame is roughly equal to £ 100 IRL" is still not very satisfying. Seeing the ingame prices of claims and provinces, it might even be more useful to set the ratio to "£ 1 ingame is roughly equal to £ 10 IRL"...)
Names of random leaders expanded
Sadly the names of random leaders had been left unchanged although several tags have been re-used by VIP:R 0.4. Therefore I've revised and expanded the names of random leaders. I took the liberty to borrow missing names from HOI to fill some gaps and also expanded several nations if possible. Also one mod and several suggestions from the forums have been integrated. The required changes to the country.csv file have also been made.
For more information check the posts below or the read.me included in the downloaded .rar archive:
post #2 : Download links & installation
post #3 : Multi-language support
post #4 : Credits
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