Semms that the game is progressing more historically when such a fast sped is used
Heh, the effect that the human player has on the events certainly decreases this way.
love the things you are overlooking ... oh whoops its an idea to send a few merchants etc.
Haha true... I feel a bit silly sometimes, but then again I'm always in such a hurry here that it's easy to forget something obvious. One thing that I'm looking into (not in the session I'm posting now but any future ones) is having stuff planned ahead a bit better to avoid things like that a bit.
maybe an idea to make cookie-cutter armies, all identical and then its a case of grab enough of them for the job. Can't see how you will ever be able to cope with anything more specialised in any case.
Those would have to be pretty small to avoid just running around with huge armies everywhere, and having a lot of separate small armies would just lead to them being annihilated by the faster moving AI as I can't time any maneuvering here. I think I'll just try and do a better job paying attention and I should be able to choose the right army for the task at hand.
Well, you have two ongoing AARs, so I thought it would be quite unlikely you would start another.
You play on such quick speed how I play at normal speed I often ignore things like merchants and buildings.
Hehe, I suppose I'll do just fine if I can actually play at your normal level.
I very rarely have a lot of time to put into gaming currently so having an AAR where I can get an update done during a fifteen minute break is quite handy. Even starting to play a Children of the Sun session, for instance, wouldn't make sense in such little time as I wouldn't get anywhere.
That's about like when I get up to do something and come back to find I left the game unpaused, and everything has gone to hell.
Good luck!
That has happened to me as well and this does have something in common with it.