No you don't. Post the file that you modified. Did you change anything else? What exactly did you do?I need moddir or something more? Im becoming crazy :wacko:
No you don't. Post the file that you modified. Did you change anything else? What exactly did you do?I need moddir or something more? Im becoming crazy :wacko:
A couple of questions;
Can i ask, is it possible to make units for the game;Not yet
Is it possible to add unit advances (i.e if I wanted to create cavalry 1990).yes,just add it at the bottom.
If you cannot add units, is it possible to make it impossible for any other countries to make the unit advance Cavalry 1990 or research the tech for it, but enable me to add cavalry 1990 to the game via a decision or the starting scenario.Not that I know of but you can stop nations from building it by changing it's ai.
What is the command to make a resource appear in a random province?
command = { type = add_prov_resource which = -1 value = X where = [energy/metal/oil/rare_materials] }
Thanks!Code:command = { type = add_prov_resource which = -1 value = X where = [energy/metal/oil/rare_materials] }
Obviously, you choose only one of them per time. Keep in mind that is a random province for the country that receives the event.
It doesn't seems to be a version for manpower thought
In my modding endeavours it seems like states without the possibility to strategic redeploy still do so when under AI-control. Any idea on how to fix it?