.I just want the majority to be able to use these threads (or this thread) as a resource and a question bank.
This is from the"event command.txt" file:What command do you use to trigger an event x amount of days after the event that triggers it?
type = event which = [event id] where = TAG/-1(current country) when = [delay](in days)
# Trigger [event id] for country TAG or for the current country [delay] days later.
# If there is no delay set or it is 0 (when = 0), then the event is instantly executed.
# Limitations:
# Queued events should use the same format as events that are called directly form another event (no date and offset, no trigger etc.)
# If the country does not exists or ceases to exist before the execution of the event, then this event might not trigger at all
# Save-game format (in globaldata { … }): queued_events = { event = { tag = TAG id = EVENT_ID hour = Remaining hours until triggering } … }
Have you listed the new files into the minister.txt, leaders.txt and teams.txt files??i created a new nation, fixed the revolt.txt, created the minister, leaders and the tech teams. i put them in their rispective folders but when i free the nation no minister, tech teams and leaders appear
In the Policy_effects you can change the rules and what each slider does. Try looking in there. You can get rid of the Moblisation slider by changing it perpose, then you can edit the Manpower rate in Misc.txt
How can i disable the mobilization system in a porting of an old mod ? I want put the old MP system(cause i've several problem with the AI).
Thank you.
You may notice in the DH ai files, across the top, you can get MOB1, MOB2....
The large countries go all the way to MOB5 or 6
The smaller countries go sometimes to 2 or 3
I would imagine that if you remove this MOB stuff, it will not mobilize in the new dh way?
... and maybe your old MOB ai events don't have this stuff on the top?
You'll have to separate out all the new dh ai events from the old ones you have. ???
I edited one of the .bmps that signifies a nation's capital, but now it looks inverse colors. What did I do wrong?
event = {
id = 500000
country = TAG
random = no
persistent = yes
decision = { }
trigger = { ai = no }
name = "Changing our name"
desc = "..."
date = { day = 8 month = january year = 1914 }
offset = 3000000
deathdate = { day 29 month = december year = 2000 }
action = {
name = "Let's get a new name"
command = { type = name where = TAG which = “New name” }
}
action = {
name = "We want our old name back"
command = { type = name where = TAG }
}
}
research = {
# Blueprint Bonus
2.0
# Pre-Historical Date Mod (value * days prior to historical date. Lower limit for the total is -0.9. )
-0.00125
# Post-Historical Date Mod ( 1 + value * days post historical year). The Highest possible value is equal to Blueprint Bonus. Doesn't apply to Nuclear and Rocketry researches
0.000925 #0.0 #full bonus after 3 years post historical
# Money cost for each skill-level
0.1
# Mean number of "invention" events occuring per year
4
# Use new Technology page layout - allow for more techs and better view. 0 - use vanilla; 1 - use new
0 #0
[B]# Max active tech teams at a time (cannot be more then 50). Note: New Technology page layout will be auto-set for values above 5!
5 #5[/B]
# Min active tech teams at a time (available teams regardles of current IC)
1 #1
# Required IC for each tech team above the min
20 #20
}