I have made some extensive research to finish techteams for Poland, finally.
It is all after playing for some time with this country. I usually took the option 'techteam takeover' from Armageddon in my games - the decision made easy considering the fact that Poland lacks some essential and usually very important scientists/research tems who/which made some impact during the war or before it.
So here they go:
1. Economy needs some dedicated person, fortuanatelly there was one such - the man who made huge impact on the entire period -
Eugeniusz Kwiatkowski.
He is present already as the best minister available to Poland, but his importance was so great it justifies adding him as a techteam too.
I think he should get
skill 5 in
mathematics,
management and
technical efficiency
He doesn't get any industrial skills because his great project COP is already there. Technical efficiency and especially managament represnts his achievemtns in building the city and port of GDYNIA which was rised from a fishing village to one of the biggest Baltic ports - the hard competition to Danzig and the only real Polish direct link to the sea.
Ahh also he was responsible for the creation of the merchant fleet of Poland.
Kwiatkowski should be available
from 1934.
2. LWS Lublin aircraft company should be there too. It might seem strange that this way Poland would have 3, even 4 ( with LOT) aircraft techteams, but LWS was the third biggest airplane producer competing with PZL in many areas. It clearly dominated two of those - floatplanes/naval airplanes and close range recon.
It is possible it would be able to finally win a bet for a fighterplane, but that is not so important.
It should have
skill 3 aeronautics, electronics, technical efficiency + one naval area making it useful for floatplanes or even CAG.
Availble from the beginning for sure.
3.
Chemistry is the area which suffers the most from lack of attention. It is quite strange considering that the 2nd Republic had very modern chemical industry - in some areas clearly one of most modern in the world.
So I propose
Zakłady Związków Azotowych w Tarnowie. very modern factory producing for example nitrogen - the brainchild of the president Moscicki who gave his inventions to the factory for free and disigned it and the whole city district of Tarnów.
It has to be very advanced, but specialised so I propose
skill 7 chemistry and management. It cannot be IG Farben so only rather narrow area should be explored by this team.
Should be availble from the beginning too - was built in late 1920s.
4.
There were numerous scientists who are worth mentioning so it is better to combine their skills in one place without unbalancing the whole idea.
So why not -
Politechnika Warszawska (Warsaw University of Technology) ?
This place gave birth to an important part of the generation of scientists who made large impact during the world war.
Besides something should research rocket technology...
So
skill 4 rocketry, chemistry, general equipment, mathematics and mechanics - yes five areas, but it is not a dedicated team so shouldn't be able to deal with any research too easily. This was one of the reasons I gave them general equipment instead of electronics.
Available from the beginning.
5.
Poland needs someone to deal with those 'small' land doctrines. There were numerous commanders who could be assigned, but I thing the best persone will be
Stanisław Maczek.
He commanded 1st fully mechanised Polish unit and later led armoured brigade in France and the first armoured division in 1944-45.
He was decent commander, but at division/corps level, no more. Should fit nicely.
Skill 4 small unit tactics, individual courage, technical efficiency and training should be enough.
Available from 1938.
6.
There were many scientists who left their mark during the war so adding one of them seems fair.
Józef Kosacki was the inventor of the mine detector during the war and nuclear scientists after it.
I think he can just remain the first one.
Skill 4 electronics and mechanics should be enough.
Available from 1941.
Finally I belive the fact that Rajewski is the only code-breaker available is unfair, but it would be stupid to add another 4 math experts.
So why not REPLACE him with
Biuro Szyfrów (Cipher Bureau) is a better solution.
It should be a very good team, but not too good so
skill 6 mathematics, electronics and mechanics should be all right.
Available from the beginning.
TWO additional NOTES.
One - maybe you could make it possible (by event) to transfer some of those teams to Britain in case Poland is annexed ?
They could be reactivated if Poland is released by the ALLIES.
THe following teams should be transfered:
Politechnika Warszawska, Józef Kosacki, Biuro Szyfrów and maybe Stanisław Maczek. None of those should disapear.
It is frustrating to play Poland and discover that Rajewski or Ulam leave in 1939 even if there is no Germany....
Second thing.
General note. Is it normal that naval units do not receive the additional points to attack/defence/range if they are not present when the research is made ?
I got curious situation with my pre-war CAs having stronger attack valuses than the most modern I built. The old warships got all the bonuses from my research - and the new ones
NOTHING.
Is that a bug ? Or I made something wrong with installation - which I doubt...