A proposal for monetary economy and policies in Vicky (1 of 2)
Let's have a try with monetary economy representation. Sorry it's a very long statement (I use two posts) and my English is not so good... But you're helping me to improve (slowly) my written English skill, and make more funny the time waiting for the new patch to HoI3
MONETARY ECONOMY AND POLICIES IN VICKY
This is a proposal to make “monetary economy and policies” playable in Vicky, not a “simulation”. It’s abstracted (don’t expect interest rates and adaptative monetary demands, etc) but I think it could work because it’d give us the expected outcomes of different possible situations. And I have tried to adapt to Paradox mechanics.
The
objectives of this proposal are:
1) Improve the capitalist investment model of Vicky.
2) Avoid a “permanent-growing-at-the-same-rate” economy.
3) Bring to the game an endogenous way to trigger bubbles, recessions and economic depressions.
The model
Four features are proposed here: demand of financial instruments (FINs), supply of FINs, monetary badboy… and crisis. Let’s see…
1) Demand of FINs. Why do we need them? Because we want to invest in new factories, in mines (1), in new and better infrastructures… and we want the existing ones not to disappear (explained later). So we need financial instruments for new investments and capital reposition.
2) Supply of FINs. Capitalists reserves (their accumulated yearly saves, just like in Vicky) and bank reserves (explained later) are the basis. They are transformed in FINs depending on policy (laissez faire is not communism), on economic research and discoveries… and the most important, a expansionist/contractive monetary policy slider. The more expansionist, the more capital reserves are converted into FINs. In this proposal, FINs are immediate, I mean: they can’t be stored… like money. They’re capital reserves transformed into investment (new or reposition).
3) Monetary badboy. When you make a lot of investments, with an expansionist monetary economics, private and uncontrolled banks… you’re increasing your monetary badboy. It’s a relative concept, depending on what proportion represents FINs over a “sustainable” monetary basis. Which is this basis? The addition (in nation-wide terms) of POPs incomes and public expenditure (discounting here payments of public debt and salaries of bureaucrats), minus taxes (2). Like reputation in EUIII, the proportion of “badboy” allowed over sustainable monetary basis would depend on other game features (policies, government, minister traits if they exist, techs…). The more badboy you have (and the more you’re over your “allowed” badboy), the more possibilities of triggering a financial crisis. As happened with badboy (in Vicky), it’d decrease with time and rate (like EUIII reputation) is modifiable by factors.
4) Crisis. When a crisis is triggered, depending of their relative level, the number of episodes in past recent and so on you could have, let’s say, three possible outcomes:
a. Financial panic! Reserves (both capitalist and bank) are severely reduced. It means that you could have problems reposing capital in your factories and infrastructure (losing some of them is possible if you don’t act, or economy doesn’t recover on time). And new investments would be less likely.
b. Recession: effect over reserves is bigger, and some factory/mine/infrastructure could be lost directly.
c. Depression: all above stronger, and some capitalists demoted (so your recovery would be more difficult, as there’d be less reserves creation).
Notes:
(1) In other posts I’ve suggested minery represented as factories.
(2) Bureaucrats cost is removed of public expenditure in the calculation of “sustainable basis” because of double accountability. Debt payments are removed too to prevent gamey tactics (and actually they shouldn’t become in an economic expansion, but paying former stimulus)