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Please god no hard-scripted nonsense.

That, to me, has always been the One Major Flaw with Vicky: If you work hard to overcome your starting position and SUCCEED, you are still punished as if your country is on the train tracks to hell.

Take the Ottoman Empire, turn it into a modern, multicultural liberal democracy with +200 relations with Russia for 50 years. You'll still get the "Ottoman repression of the Slavs" event and war with Russia. A war that makes NO FRIGGIN SENSE.

Have a Mexico that could buy all of the Caribbean from the Europeans? Fiscal policy been sound? Doesn't matter, bankruptcy looms by HARD SCRIPTED EVENT.
This is the only post you've made I agree with. Ever.
 
Take the Ottoman Empire, turn it into a modern, multicultural liberal democracy with +200 relations with Russia for 50 years. You'll still get the "Ottoman repression of the Slavs" event and war with Russia. A war that makes NO FRIGGIN SENSE.

Have a Mexico that could buy all of the Caribbean from the Europeans? Fiscal policy been sound? Doesn't matter, bankruptcy looms by HARD SCRIPTED EVENT.


Are you kidding about the Ottomans? The problem playing with them is that AI Russia will attack you every 10 years, no matter how good your relations are, and no matter how many times you beat them. The events are irrelevant: Crimea is the easiest of the 10,000 Ottoman-Russia wars to win. And I think it's fair to say the Slavs would want independence no matter how liberal the Ottoman government is. The 20th century British govt is a model of modern liberalism; that didn't stop Ireland from fighting for independence; many in Northern Ireland are still willing to fight for it.


But I agree about the Mexican one. That was a badly written event. But don't throw the baby out with the bathwater and condemn all events and scripting because a few could be done better. An example of a well done event are the Boer War ones- if you are playing as a Boer Republic and have acheived a certain amount of presige and power, the British attack event never fires. I play as Oranje a lot and never have a problem with the Boer Wars.
 
I don't pre-read the event files, and I admit my knowledge of certain countries 19th century history is a bit lacking (after all, I'm an American, and there were only 3 wars in the whole world in the 19th century... Mexican-American, ACW, and the one where we got Puerto Rico).

The above examples are examples I've been giving in the Victoria forum for years, because they happened to me and annoyed me. My full citizenship, liberal, happy Ottoman Republic was the best of friends with the Russian Empire. We had been allied on and off against the Austrians. And then suddenly my best friend launches an invasion against me... to liberate people that are perfectly content being part of the Republic, since they have equal rights, full voting powers in the national assembly, etc.
 
Side note: When the *original* non-scripted engine was announced (CK), I was really hoping for "historical events" but with some serious triggers. So the game could compare the "What historical causes brought this event into play?" and then check to see if similar conditions exist in-game.

For example, let's say that you're playing Victoria as Bavaria. Something weird happens early in the game and you wind up take a huge chunk of Prussia. With the EU2/VR event engine, there probably will never be a Germany because PRU doesn't meet the conditions. With a dynamic event engine, the game can be set up to see "X country with German culture holds a chunk of german provinces and has a prestige higher than France... offer German Empire event"

To me, THAT is the kind of historical event I can live with.

Now, for the V2 timeframe, there ARE a few events that should be fair hard to dodge (such as the ACW... this should be darn near impossible to avoid, and the game engine needs to be set up to make the CSA tougher.)
 
I would most desire a cain of events that initiate WW1. In fact, I think that there should always be some sort of massive war beginning in 1910s every game (though the participants can vary).

Close second, an event/decision chain for the formation of Australia. Will it include New Zealand, Papua New Guinea, Pacific Islands or Western Australia? Will it ditch the White Australia Policy to appese New Zealand?
 
A)Civil War events in Latin American countries
B)Communist events that include the possibility of you BEING a communist government (socialist demagogue increases militancy WHEN I AM A PROLETARIAN DICTATORSHIP?)
 
The trick is to infinitely generate somewhat random scripted events that are dynamic and contextual enough to seem like history. It will require elaborate, complex programming and story writing. The key is creating a unique atmosphere and feel for every country and game session.

That's wonderful in theory, but way out of the reach of Paradox Interactive, or anyone else. I mean, that is on the Dwarf Fortress level of complexity, and not something even an Indie Studio like Paradox would ever attempt. To model interesting random historical events, a system would have to take into account everything from the motivations of individual state leaders to ethnic struggles to complex international relations webs to political philosophies of individual states.

I'll wait for Victoria 5 for that. For now, I just want Paradox to give us some interesting historical events and whatever cool alternate history chains they can think of as well, like they did with Victoria 1, but more in depth and with their new decisions system, which I haven't seen utilized in an interesting or elaborate manner yet (By Paradox yet).
 
Are you kidding about the Ottomans? The problem playing with them is that AI Russia will attack you every 10 years, no matter how good your relations are, and no matter how many times you beat them. The events are irrelevant: Crimea is the easiest of the 10,000 Ottoman-Russia wars to win. And I think it's fair to say the Slavs would want independence no matter how liberal the Ottoman government is. The 20th century British govt is a model of modern liberalism; that didn't stop Ireland from fighting for independence; many in Northern Ireland are still willing to fight for it.


But I agree about the Mexican one. That was a badly written event. But don't throw the baby out with the bathwater and condemn all events and scripting because a few could be done better. An example of a well done event are the Boer War ones- if you are playing as a Boer Republic and have acheived a certain amount of presige and power, the British attack event never fires. I play as Oranje a lot and never have a problem with the Boer Wars.

There is no problem with events, but they should be contextualised. If circumstances and triggers are right, then both the player and the AI should have the option top trigger an event, so like the Japan-Russia war cant come about if everything is hunky dory between the two countries, but it can if the context is right. And not on a definite date either, there should be a ten year window
 
There is no problem with events, but they should be contextualised. If circumstances and triggers are right, then both the player and the AI should have the option top trigger an event, so like the Japan-Russia war cant come about if everything is hunky dory between the two countries, but it can if the context is right. And not on a definite date either, there should be a ten year window

HOI3 does this pretty well with the pre-war events in Europe. The Spanish Civil War, re-occupation of the Rhineland, Anschluss of Austria, and the end of Czechoslovakia can all happen, but only if certain conditions are met. I actually prevented the SCW in one game, for example, and Anschluss can only happen if the Austrian Nazi Party has a certain level of popularity or organization (forget which). I think that's an ideal system, as it allows history to play out as it actually did, but still allows you to change things without then forcing arbitrary events that no longer make sense.
 
HOI3 does this pretty well with the pre-war events in Europe. The Spanish Civil War, re-occupation of the Rhineland, Anschluss of Austria, and the end of Czechoslovakia can all happen, but only if certain conditions are met. I actually prevented the SCW in one game, for example, and Anschluss can only happen if the Austrian Nazi Party has a certain level of popularity or organization (forget which). I think that's an ideal system, as it allows history to play out as it actually did, but still allows you to change things without then forcing arbitrary events that no longer make sense.

Agreed. More choice is always better, but that has to be tempered by circumstance. I actually think this system will work even better for V2 than it does for HoI3, and it might satisfy both camps in the openplay/events debate
 
Agreed. More choice is always better, but that has to be tempered by circumstance. I actually think this system will work even better for V2 than it does for HoI3, and it might satisfy both camps in the openplay/events debate

Definately. When left to its own devices, the AI goes with the more historical choice, but it's possible for the player to intervene. I think it works great from either perspective, personally.
 
the less historical events the better
 
presumably all events from Victoria will be in it no? only people keep saying, must have crimea or the civil war and well i doubt theres any question as to there being included
 
presumably all events from Victoria will be in it no?
Feel free to presume that if you will, and you may even be right, though there seems no particular reason to make that assumption if one includes the later engine developments from Paradox in the calculations. Until the company is further into the development cycle just about any guess on what sort of events will be implemented seems premature.

Ideally it will be (as events or decisions) covering things that the game engine cannot cope with.
 
Just a thought the whole lets overthrow France and make it a monarchy from orleans, bourbon and the napoleons too wasnt really shown in the first game, only the ones that succeeded but there was one atleast every decade and one of the biggest, [the fifth napoleon during Dreyfus missed completely.]For a good deal of the time period France was the foremost nation in the world so maybe is deverse a little more attention and definetly some more instability.
 
Just a thought the whole lets overthrow France and make it a monarchy from orleans, bourbon and the napoleons too wasnt really shown in the first game, only the ones that succeeded but there was one atleast every decade and one of the biggest, [the fifth napoleon during Dreyfus missed completely.]For a good deal of the time period France was the foremost nation in the world so maybe is deverse a little more attention and definetly some more instability.

Not really sure "Napoleon V" deserves an event. But I do agree that France is in general neglected in Vick 1, both in terms of weak AI and few events. One little thing that bugged me was that the Italian Unification event chain, when France made a deal with Sardinia Peidmont, didn't give you back Nice and the other French provences, so the only way to get them was to go to war with Sardinia or Italy.
 
thats a good point, and given garibaldis earlier attempts in Rome and the like there should be other options for Unification without French intervention or with prussia or even austria [maybe in return for satileship] helping out if the french refuse.
Napoleon V and one of the old line pretenders but i cant remember which one both were preparing armies to take advantage of unpopularity of the french government after the Dreyfus affair and it has been descrive by some historians [of the over excited variety] as the greatest threat to the whatever number it was Republic. although as you can probably tell i cant remember the specifics very well.
 
I think that having events for when a monarch succeeds to the throne would be good. For example like the Queen Victoria event in Victoria only for all the major monarchs. For example if the Second Empire survives when Napolean III dies then there could be an event for Napolean IV ascending the throne. Or if the Orleaniste takes charge then there could be an event for that them when Louse Phillipe dies for his succesor to take over.
 
Please god no hard-scripted nonsense.

That, to me, has always been the One Major Flaw with Vicky: If you work hard to overcome your starting position and SUCCEED, you are still punished as if your country is on the train tracks to hell.

Take the Ottoman Empire, turn it into a modern, multicultural liberal democracy with +200 relations with Russia for 50 years. You'll still get the "Ottoman repression of the Slavs" event and war with Russia. A war that makes NO FRIGGIN SENSE.

Have a Mexico that could buy all of the Caribbean from the Europeans? Fiscal policy been sound? Doesn't matter, bankruptcy looms by HARD SCRIPTED EVENT.

If this nonsense is in V2, that's the One Thing that could make me not want to buy it. I'll be watching the dev diaries closely for it.

That could easily be fixed by more comprehensive trigger conditions. You don't have to throw out the entire historical event system in other words, if that's what you're implying should be done. Besides, holding the Ottoman Empire together should be hell. Declaring yourself "multicultural" should not be enough.
 
Nobel Prizes

How about introducing the Nobel prizes into the game?!

Once a year the prizes will be rewarded. Of course they can not be awarded to a specific person. Rather a nation will get an event such as "A scientist employed at one of your nations universities has made an remarkable contribution to science and has been rewarded the Nobel prize for...(Physics, Chemistry, Physiology or Medicine).

Plus some prestige and research points.

The peace prize could be reward to nations not making aggressive wars, not having bad boy, not having war exhausting and maybe guaranteeing independence for other nations.

Plus some prestige.

Should the swedes from Paradox include the Nobel prizes or should they exclude them?