Let's share some overlooked or simply small tips that give you advantages. Here are some that come to my mind (some of them are well known, but maybe not to new players):
- When something random happens that you don't want (meeting death, infected wound, cancer or whatever), force end the game process in the Task Manager (Alt+Tab, Windows + X OR Ctrl+Alt+Delete and Delete/End task). Restart the game, hoping that it will put you back before the event fired.
- If a mercenary company that you created decides to leave your service, don't press OK on the pop-up message. Instead select the mercenary captain, right-click on his portrait and dissolve the company, so that it can't be hired against you (as it can become very powerful, if you had been sending troops and equipment to it).
- If a Crusade is called against you, gather your retinues and the vassalized Holy Order (if you have one) on your border closest to Rome. As soon as the Crusade begins, march those troops to Rome and capture all holdings in Pope's demesne. As soon as you have done that, the War Score should be around 50% and the Pope will offer Peace.
- Two ways how to get rid of someone without diplomatic penalties: (1) making them a councilor and sending on a mission to a county that has a disease outbreak; (2) making them a commander and putting them on a ship (they will get scurvy and die). You can also put them in charge of a small unit and launch them against a powerful army (on a raid or otherwise). But it doesn't guarantee their death, because they can just become prisoners and be released or just survive for many years.
- If you have Blood of Ashina/Attila, you can make your sons mercenary captains. It will give them the Adventurer trait (PC bonus, diplomatic penalty) and possibly traits like Brave, Lustful, Cruel, Diligent etc. After five years call your son back, if you want him to be your heir. Otherwise he will keep turning more and more barbaric and can even contract venereal diseases.
- If you grant your sons lands, they have a tendency to break betrothals. So make sure that they are adult before granting them land or there's less than 10 years left until their 16th birthday. In the latter case, also make sure that the other partner is "physically" in your court and you are the one who decides who they can marry (guardianship doesn't count for this purpose). As to daughters, you can grant them religious holdings at any time. They don't break betrothals. But betroth them before granting the title, because otherwise you'll be able to betroth them only to your courtiers. (UPDATE: as I've seen in other games, the daughters do actually break bethrotals, if they are queens and the bethrothed is not prestigious enough).
- If you grant you wife a religious holding, she takes her children with her. Be careful about this, as this can potentially damage your children's education.
- You keep all the retinues that you raised as a tribal ruler after switching to feudalism. This means that you can exceed your retinue limit and still keep all the tribal retinues that you purchased with prestige/piety. Their upkeep will cost no money, just prestige/piety as before. For this reason, I wait until I reach at least level 4 in Military Technology. It also reduces attrition in pagan lands that you would otherwise suffer after reformation.
- If you didn't know, you can ignore/reduce pagan attrition, if you build forts. Therefore, Unrelenting doctrine doesn't pay off in the long term (also because of Military Organization).
- If realm split due to gavelkind is a problem for you, make only bastard children through seduction and legitimize only the one you need and marry only old women.
- If you are a pagan, and can't get a woman to your court by inviting her, try to take her as a concubine. If you are a pagan and can't get a non-pagan to your court, try buying a favor from him, then invite him by asking a favor. It still doesn't work, if they are close relatives of their ruler.
- Sending the spymaster to the target county and leading your troops personally in that county, increases your plot power against a courtier there.
- Proselytizing is more effective, if the Chaplain/Diviner/Seer is of the same ethnicity as the target county.
- By leaving one Glory Hound in your council, before declaring war (Council war declaration enabled), you can see whether the target is stronger or weaker than you, by hovering over their icon to see their opinion.
- Character Search bar can be used as a filter, e.g., "Shrewd" filters all shrewd characters.
That's all for now, maybe something else will come to mind.
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