So I can buy 3000 Tanks for Estonia and then invade latvia?Yes.
also if we produce trucks are forces getting supplies faster?
So I can buy 3000 Tanks for Estonia and then invade latvia?Yes.
So we are limited to historical designs only? I hoped for more freedom in tank design department. Still, it's an improvement over what was before. The picture is quite clear in itself, but the armor screen ain't covering StuG III that's described in DD itself. Will it be added later on (and made "transparent") or will it be "visible" only after Panzer III's chasis is developed? What I mean is that wouldn't it be a bit counter-intuitive in terms of what the player wants to develop? I'd love StuG III as an infantry support but if I couldn't be able to see it wouldn't I have to search for it blindly or be forced to ask how to develop it? Maybe I messed something up, but I want to claryfy this one bit.Because they were things that people built?
What does the E-50 represent? A mixture between medium and heavy armour?
Yes.
I'm sorry. We will try to create messier, hard to understand interfaces in the future instead
Because they were things that people built?
The role we are using here is that of main battle tank, which for Germany the E-50 fits best (its a bit early, but since it was never actually built it gives some freedom). For the US this is the Patton and for USSR a t-54 for example.
We havent gotten to that in development yet, but the idea is to make this possible.
Will having more advanced weapons than enemy have more reallistic impact on combat? In HoI3 for example 2 divisions of 1940tech tanks were able to defeat 1 division of 1944 heavy tanks - IRL both divisions would likely be wiped out in such a fight....
The tech tree looks very simplistic, like for a console game.
Everything except the actualiteit picture of the tech tree sounds fantastic. I do hope that this is moddable and also means that we finally have nation specific equipment.
PzKpf III should have at least 4 variants. 3.7cm, 5cm L/42, 5cm L/60 and finally when the PzKpfw IV from Ausf F2 is in production the option to equip the Pzkpfw III with the 7.5cm L/24.
Also the StuG III should only become a Td from the Ausf F.
PzKpfw IV -> StuG IV?
Pzkpfw V -> Jagdpanther?
Pzkpwf VI -> Ferdinand/Elefant?
PzKpfw VI Ausf b -> Jagdtiger?
Also it should be E-25 to replace Stugs and jagdpanzer.
E-50 to replace Pzkpf IV/V
E-75 and E-90 to replace VI
So we are limited to historical designs only? I hoped for more freedom in tank design department. Still, it's an improvement over what was before. The picture is quite clear in itself, but the armor screen ain't covering StuG III that's described in DD itself. Will it be added later on (and made "transparent") or will it be "visible" only after Panzer III's chasis is developed? What I mean is that wouldn't it be a bit counter-intuitive in terms of what the player wants to develop? I'd love StuG III as an infantry support but if I couldn't be able to see it wouldn't I have to search for it blindly or be forced to ask how to develop it? Maybe I messed something up, but I want to claryfy this one bit.
Are we gonna be able to upgrade specific equipment parts like in HoI3, or is each unit preset and based only on Chassis tech?
Either way, I will be pre-purchasing this with the force of a thousand suns.
So we are limited to historical designs only? I hoped for more freedom in tank design department. Still, it's an improvement over what was before. The picture is quite clear in itself, but the armor screen ain't covering StuG III that's described in DD itself. Will it be added later on (and made "transparent") or will it be "visible" only after Panzer III's chasis is developed? What I mean is that wouldn't it be a bit counter-intuitive in terms of what the player wants to develop? I'd love StuG III as an infantry support but if I couldn't be able to see it wouldn't I have to search for it blindly or be forced to ask how to develop it? Maybe I messed something up, but I want to claryfy this one bit.
I think you guys are kind of missing the fact that the model names are just flavor descriptors for "Improved Medium Tank" and "Early Light Tank" and stuff. It's not trying to be a realistic Armour Development Simulator.
So I can buy 3000 Tanks for Estonia and then invade latvia?
also if we produce trucks are forces getting supplies faster?