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Norway was a bit of a special case as Germany only needed Narvik (if we're talking resources) and then only during winter.

I'm a bit concerned about the "special" arrangement with the Axis as this could also happen to Allied or Commintern countries (being far away that is). Or other situations such as US in the Axis or Australia being blockaded due to IJN supremacy.
It would be good if it required land connections between them (Soviet conquered) and/or some of the Strategic Effects to be fulfilled first (Say Naval Supremacy or Suez?).
Instead of it being scripted or hard coded.

I might be a little picky but I get strong vibes reminding me of the bitter "peace event" that's pretty ok in most instances but it can get REALLY weird when the overall situation doesn't match the results.
Overall I'm actually more excited by "Mothland" than Deus Ex 2 atm.
 
Whow, that is some new feature! That's the kind of DD that makes me add games to my wishlist. :)
 
If a faction member controls a resource then all major faction members (countries with large IC) receive the bonus in addition to the owner. I know this creates a strange quirk that Japan and Germany share resources, so we have added a special rule for the Axis where they only share if the capitals are on the same continent.

I would change this to same continent or have common border. This way axis can get resourses for their african puppets if they make them and other places too. Its silly to limit axis resourses to europe only.
 
This looks like a nice feature for the game.

it will be moddable of course :)

May I ask if it will be possible to make a strategic resource only country specific (so a nation can´t share it with its allies)?
 
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If there can be food in-game, there's the possibility of a lack of food too. That would imply starvation for the civilian population, and I doubt Paradox would want to include something potentially so controversial.

The ultimate paradox fanboy myth. If food is included as a strategic resource, as a logical necessity starvation of the civilian populations will be represented

We already have consumers goods and supplies to represent starvation for civilians and soldiers, respectively. And we have a tech to for improvements in agriculture. Why would we need a food-resource?

Consumer goods and supplies do not represent food any more than aliminium and tungsten. To even proclaim such statement indicates very little knowledge of the economic aspect in industrial warfare.

Because food is the most important resource in war and life in general.
 
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Overall I'm actually more excited by "Mothland" than Deus Ex 2 atm.

I hope so :) Deus Ex 2 was a really bad dumbed down sequel to the excellent Deus Ex 1. However Deus Ex 3 is coming out in august (I think it was) and is looking really really promising from the information released.

About food. one of the strategic resources we are toying with is "Black Soil", perhaps with a bonus to national unity to symbolize the strong agriculture in places like ukraine. But thats not set in stone yet.

Any idea on how many of these strategic resources you are looking at having in game?

not 100% decided yet. but at least 10-15. how powerful the bonus is and how common they are will vary a lot between them. things like Uranium will have very very strong bonuses, so much that nuclear research without them is almost impossible and only exist in a few small places, whereas other resources can be more common (like tungsten and aluminium) and have a smaller bonus (more spread out resources will be harder to damage as well of course).
 
...perhaps with a bonus to national unity...

About that. If you are thinking of adding a flat bonus to NU (ie. increase the monthly gain) that could get out of hand very quickly. If you are thinking of increasing the gain (ie. a modifier on modifiers), that could be hurtful if you are losing NU. Unless of course you separate the modifiers into national_unity_increase and national_unity_decrease. (Which would be rather helpful for ministers/laws and other stuff as well by the way.)
 
So how are these strategic resources gonna work? From what I understood they're not gonna intervene in the normal production.

So you're not gonna drain them out if you have a lot of IC? Also you could be feeding entire USA and UK air units with a little aluminium ore in Madagascar?
 
Another dimension that will have its influence; whats not to like?

I'll tell you what I dont like; the fact that this game is not on my computer right now! :mad: ;) :D
 
So how are these strategic resources gonna work? From what I understood they're not gonna intervene in the normal production.

So you're not gonna drain them out if you have a lot of IC? Also you could be feeding entire USA and UK air units with a little aluminium ore in Madagascar?

yeah they are not replacing the regular system, see it more like its a way of saying that aluminium from place X is extra high quality, or they have a well oiled industry built up around it increasing efficiency.
 
Irrespectively of what kinds of strategig resources you plan to add. This site provides some of the best statistics on the web
 
Extremely interesting feature, i love additions to the industrial/economy part of the game.
There are two things that i think could get some fine tuning, though:
1) the fact that only same-continent faction members will share a resource;
2) the lack of any form of compensation for the resource provider, especially a minor.

My suggestions:
1) there could be special convoys trading those resources between dinstant allies. These convoys should have a different panel and give to the player the chance to control them manually despite using automated normal convoys. Having periodic very important expeditions could be challenging, since you would give them the best possibile escort, even a fleet if necessary, and care about large-scale naval warfare/naval technology (not always vital or at least not for every country: with SU or GER often you can manage to have no convoys running at all for the first years of the war, depending on your strategy). The bonus given by the resource should have a sort of time-based expiration, forcing the country to obtain a new load or lose it and even be stackable up to a certain amount. Example: you trade coffee and get a +1% nightfighting bonus. With a once a month expedition you get +1%, but with weekly expetions you could get up to 4%. These imho opens up a intelligence war between the factions: spies should be able to report the frequency and route of the special convoys and enemies will try to intercept them (if they care, of course). Varying the timing could make harder to intercept, but would lower the impact of the resource on the economy/war.
2) I think that a major faction member would be interested in protecting and investing on the source of vital goods (a human player can do it without new features, but i'm not so sure if it would happen with the human playing as the minor country), so granting a strategic resource could be repayed with expeditionary forces to defend it or 0 cost production licences or even the control over a fraction of the major's IC to simulate weapons transfers. The minor should benefit from some faction leader's tech too: the rare materials production one in the case of Uranium, agricolture for coffee and so on: even if in the game the SR will have no quantity and just give a plain bonus, this would simulate the leader willing to maximize production. Of course the producer would benefit from the technology transfer, applying it to his whole production, getting something juicy for his own.

English in not my mother language, i hope that what i wrote is clear enough to be intelligible.
 
yeah they are not replacing the regular system, see it more like its a way of saying that aluminium from place X is extra high quality, or they have a well oiled industry built up around it increasing efficiency.

Thanks for your answer. I think I understood it now. These strategic resources are not quantity dependant like the rest, are like a little plus you add to your units, so you won't have a stockpile like the other resources. This could keep the things simple and at the same time adding a nice feature.

I'm not an expert in history or WW2 BTW, though I'm really enjoying your game.
 
This is actually a pretty neat feature. Anything that brings more depth game is fine with me :)

Imo a better solution to the Germany-Japan-trading-problem would be to only allow different faction members to benefit from each others strategic resources if they have a land connection running through allied territory or neutral territory, or even better in regards to neutrals, only allow the connection if the specific nation is closely enough aligned to the faction.

An example would be if Germany controls the Balkans, with Turkey and Iran being either closely aligned to or a part of the Axis, and Japan having conquered India.. Japan and Germany can then share each others strategic resource bonuses by trading through those neutral nations.

Also it could be related to fleet strength, so that when the Axis and the Allies are a war, only the faction with the largest combined navy can share the bonuses with each other, basically meaning that when a faction controls the seas it also controls the world trade, which would both be a more realistic depiction of the Allied naval superiority in the war, while also making it possible for a German player to achieve control of the seas.


It would probably be a hell to code, but yea it was just an idea I came up with just now :)
 
Sounds like a good addition.

Erickson notes in The Road to Berlin that even while the battle for Stalingrad was raging, the Soviet 'uranium bomb' project was underway. And uranium it was one of the Soviet resources the Nazi invaders had special detachments to search for/plunder.

Plus it gives context to strategic decisions between standing fast and mobile defence... hold on, risking higher casualties and encirclement in Province X? Or withdraw and have weaker armour on your shiny new tanks?

It might also be an aspect of Lend-Lease too? Because the Soviets also sent out strategic resources to the other Allies as well as recieving shipments.
 
The benefits go to who control a SINGLE province with the SR or an entire REGION with the SR?