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2Coats, that’s really interesting and good- written AAR. I’m eager to see how coalitions and peace negotiations work, so I’m waiting for further updates :)

The art though was created by Paradox artists so ALL credit to them.... I simply just tried to infuse the spirit of their passion into this humble offering!

Didn't know that, they look really good.
@Svip, of course graphic arts in yours AAR are really good as well, with minimalistic form yet they have some intriguing artistic value :)

That would be cool... though I guess alot would depend on the differences between setup in 1805 and those dates. Its not entirely improbable that the game shape of games would be alot more different and therefore a welcome addition. Id certainly look at playing through different setups!

With 1820 end date, I think that even the Hundred Days of Napoleon scenario would be possible and interesting, it would also have very different setup than 1805 scenario. Although it would be quite tough for France :)
 
And new update so quickly!
Can we expect one per day ::grin::
 
Interesting, good to finally see the game in action.

2Coats, that’s really interesting and good- written AAR. I’m eager to see how coalitions and peace negotiations work, so I’m waiting for further updates :)

Didn't know that, they look really good.
@Svip, of course graphic arts in yours AAR are really good as well, with minimalistic form yet they have some intriguing artistic value :)

With 1820 end date, I think that even the Hundred Days of Napoleon scenario would be possible and interesting, it would also have very different setup than 1805 scenario. Although it would be quite tough for France :)

Nice job so far! Very intertaining with lots of information. Thank you very much good sir!

Youre welcome & thank you. I hope to keep it as interesting as possible.

And new update so quickly!
Can we expect one per day ::grin::

That is the plan, though not every day till release & some updates will be large. Some smaller.


This game seems more and more exciting. I know I'll be purchasing it as soon as I can.

Well I havent even gotten to the actual large scale warfare yet... but yeah... its definitely a wargame with a lot of depth.


"I am sometimes a fox and sometimes a lion.
The whole secret of government lies in knowing when to be the one or the other."

- Napoleon Bonaparte
 
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t1850m2a.png

Now it seems like the fight has gone out of our enemy. At least for the French navy. Further south the Spanish army lays a significant siege against Gibraltar. However without control of the sea no assault will be possible for them, as only a naval assault can be made against this particular fortress. So until Admiral Nelson is sent packing we and not Spain own this crucial enclave.

moteaar00036.jpg

Back home the first phase of army re-organization begins as the Irish Volunteer Force of 18k troops is amalgamated with the Ireland Force to force a new 29k strong army. The Chatham Garrison joins the London Garrison to form a 22k strong garrison.

Its also time to beginning recruitment of new brigades to supplement our existing core of soldiers. A brief scan of existing forces shows that we do not possess nearly enough “special brigade” types. Line infantry is great, together with militia to bolster numbers within a particular formation. Guards and especially Light Infantry and Cavalry are those units that will allow us to choose select tactics for certain flanks. Together with artillery of course, but we have a fair few of these already. So we place an order for the recruitment of several new brigades through the Military window.

moteaar00037.jpg

First we select the unit type through the filter (not seen on the above screen). Then we can order one of this type by province. So before we do this we should scan the provinces we control and look at which ones have a Depots. Why depots? Well a depot provinces with bonuses (or reduction) in the following:
  • Manpower production
  • Supply production & local provision
  • Local reinforcement speed
  • Brigade recruitment speed
  • Brigade cost
Therefore clicking on the Manpower mapmode should give us an idea of which provinces possess a depot. Unlike forts, ports and development levels, depots can only be built once per province, costing a paltry 50 ducats. So compared to other province upgrades they are so much worth the investment.

So we choose to recruit brigades in some of the green areas above. To keep costs down we focus recruitment in the south and one province in Ireland. The first batch of brigades will cost 22+ ducats and 12,600 in manpower and take between 90-102 days to complete.

In total we build:
  • 7x Light Infantry
  • 7x Light Infantry
  • 7x Light Infantry
  • 7x Lancers (cavalry)
  • 7x Dragoons (cavalry)
We can check individual province queues by returning to the Provincial Build window. We can also see the assets being built (by type) in the Outliner window, if the options to show these have been selected.

moteaar00038.jpg


These additional 35 brigades are a good start to increasing the operational capacity of our army, but we don't stop there. Though our Manpower reserves are still above 100k, we should look to increase this year on year. The easiest way (after dissolving unwanted brigades) is to build more depots.

After looking at the Budget window this proves not to be an option. So we have to consider taking out another loan. At 4% this will be an additional burden on our monthly income generation. Though for the moment it is more important for us to have these funds than pay the extra in expenses. We take out the loan and look to begin our first infrastructure upgrade project.

moteaar00039.jpg



Now we have the funds in our treasury its time to spend them. A thousand (plus) ducats could net us over twenty depots. Construction of new depots begins in the following provinces, for now only those that have cities:
  • Cork
  • Limerick
  • Dover
  • Norwich
  • Leicester
  • Cardiff
  • Leeds
  • Hull
  • Newcastle
  • Portsmouth
  • Yarmouth
  • Whitehaven
  • Inverness
  • Edinburgh
  • Aberdeen
We are also alerted to the fact that Denmark and Tripolitania have joined France's coalition. Bad news for three days later Denmark formally declares war on us. Just as we thought we had gained an upper hand in the war on the ocean, Denmark's fairly extensive navy will not pose a new threat. A week later and Tripolitania does likewise. France and her satellites diplomatic efforts have truly dwarfed our response.

Monthly Highlights:

21 March
The first Danish involvement of the war sees them blockade the ports of our most northerly territories Tórshavn. Immediately we send the Irish Fleet to intercept the enemy.

22 March
More bad news. Malta is being besieged by a Spanish force. Though in truth our own comparable force of 12k could give them a good thrashing, leaving them there means there are 13k less Spanish on the mainland.

moteaar00041.jpg


31 March
A small French naval force moves into the Channel and is quickly intercepted (automatically) by the Portsmouth fleet. In addition the Irish fleet arrives in Tórshavn to discover the island occupied by a small Danish force. Three months in and already our first province has been lost. This is not Britain's greatest day.
Result: GB victory
Losses: French - 4x Ships of the Line & 1x Frigates; GB - 1x Ships of the Line.


Monthly Highlights:

1 April
Our first new brigade (of Light Infantry) is recruited in London.

3 April
Diplomatic efforts are made to influence Prussia and Austria increasing our relations with them by 5 and with the extra diplomat(s), we turn our attention to Sweden:
  • Prussia: 110
  • Austria: 60
  • Sweden: 35
Though our Prestige continues to fall with each attempt. From a starting amount of 500, it is now 468.

6 April
Tunisia now joins France's coalition. Are you getting the feeling that the AI is a lot better than me at making friends? - That figures!

8 April
The remaining Light Infantry of the first batch of recruitments are ready and begin moving to London. By enabling the Rally Point option in the Province Window for London (and one in Dublin), any newly created units will automatically move towards that spot. In addition enabling the Merge at Rally, will cause those units to automatically join any existing army stack at that location. If there are multiple Rally locations, then units will move to the nearest one (I think).

moteaar00043.jpg

10 April
The force in Yarmouth is renamed Liberation Force and General Sir Arthur Wellesley is given command. It is joined by four additional brigades from the London garrison.
  • 1x Line Infantry brigade
  • 2x Rifle brigades
  • 1x Artillery brigade
Additional flank commanders are assigned and the composition of units changed in each flank to allow us the assignment of certain tactics, through the Brigade Detail window.

We set the flanks to the following preferred tactics:
  • Right – Delay
  • Centre – Up the Guard
  • Left – Hold
The Delay and Hold tactics should hopefully reduce the number of casualties we experience on those flanks and allow the commander to focus movement of brigades from the Reserves to the centre. The Up the Guard tactic is potentially the most devastating of the tactics due to the number of potential battle events and battle event chains that can occur. Battle events though depend on several factors, one being the leaders manoeuvre (I believe) and the other being brigade composition.

moteaar00044.jpg


With all options now set we begin to send the formation to Tórshavn to liberate the island from its occupation. We split the Transport Flotilla into two sections of 20 and 24 ships. So that they can can 20 and 24 brigades separately.

11 April
We get out first event. One that is automatic. Its effect changes the maximum Land Attrition our armies can suffer by -5%. We can see the effect and how long it will last in the Overview window as seen below.

moteaar00045.jpg


28 April
Some days later the Wellesley's force lands at its destination and immediately puts the small Danish force to the sword. The terrain is Plains. This provides a Frontage limit of 60 points per flank. That's 10 more than would otherwise be permitted when organizing your flanks. However since we are fighting a limited engagement it makes no difference here. Though when the time comes to fight the French, it will may well restrict the number of forces that can be arrayed against another. This is likely to suit us better when the time comes.

moteaar00046.jpg


You can see (from below) that we greatly outnumber our enemies in this battle. They also have no brigades positioning the outer flanks, meaning that those brigades in our own outer flanks can focus their attack on the enemy centre. Providing greater destructive potential.

Take note that next to the portrait of each flank commander is the preferred tactic we previously set. Next to that (smaller) are any battle event that trigger during the course of the battle. These will change over time, but in the screenshot (above) we can see the centre has the Guard Assault event (tooltip) and the left flank is having the Aggressive Probing event.

moteaar00047.jpg


As the battle progresses the events will change and may not even fire at all. In this case the right flank has its own one, the Raid event which is good for the battle on that flank. An alert above shows that this army is Out of Supply providing a malus to the entire army involved in this battle as shown by the modifier in the Battle window.

Soon after however the battle completed, ending in a victory for our superior numbers.
Result: GB Victory
Army sizes: 22,320 vs 2000.
Casualties: GB - (attacker) 4900, DEN – wiped out.

moteaar00047c.jpg


With the battle over we can see from the above screenshot that the Liberation Army in Tórshavn remains out of supply. We can access the Supply mapmode so we see where the centres of our supply exist. The Outliner also shows which areas are a source of supply. Though Tórshavn is listed, because there is an army there, it is not providing any supply at all. Therefore it is time to load the remnants of this force onto transports and take then quickly to the mainland. Otherwise their numbers will continue to diminish and without replacements arriving, eventually fall to zero (I think).

30 April
The final action of the month sees the Dutch fleet near Texel challenge our Channel Fleet. However the fight is over very quickly as the fleet's morale was near zero. Though no losses were taken by either side, we must quickly re-arrange cover for that area by retreating the defeated unit back to port and sending the Portsmouth fleet there in its stead.

moteaar00048.jpg


 
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Looking good but the French do seem to be amassing allies for their nefarious schemes. Britain desperately needs Continental allies. Can't wait for release!
 
4,900 British casualties with your 22,000 man army against a mere 2,000 Danes on open terrain? Ouch... can't help but think you could've prevented a great deal of those losses had your army not ran out of supplies mid battle.
 
Looking good but the French do seem to be amassing allies for their nefarious schemes. Britain desperately needs Continental allies. Can't wait for release!

Yes. France does has had an easier time, but we shall be catching up soon.

4,900 British casualties with your 22,000 man army against a mere 2,000 Danes on open terrain? Ouch... can't help but think you could've prevented a great deal of those losses had your army not ran out of supplies mid battle.

Yes. Though to be fair I could have waited the siege out and sought more favourable conditions. Esp. as I didnt need those troops anywhere else.
However as I am short on available time, I took them on the chin.
assault by navy.. yeah thats something new alright. Ships just might end up being not useless afterall :D
On the contrary ships are a required component to achieve victory OR at least to avoid outright defeat. More so for some nations, than others.


"A revolution is an idea which has found its bayonets."
- Napoleon Bonaparte

If you have already seen, you can check out the countdown to release here. :)

 
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t1850m2a2.png

This period sees a delicate standoff affect both of the competing coalitions. While no new major strategic developments occurs across the continent. The remnants of navies of France, Spain and The Netherlands choose mostly to remain in port and repair the squadrons that managed to survive the engagements with our own navy.

As we enter June we see an the completion of the first wave of Light Infantry. The Outliner still demonstrates that we have more incoming, the place they will appear and the date they will be ready on. We take this opportunity to change our rally and merge point from London to Chatham. For this is the location of the Home Army, and we want new units to move their ready for reassignment.

moteaar00049.jpg



Monthly Highlights:


1 May
We continue with out diplomatic efforts to influence Sweden, Prussia and Austria increasing our relations with them by (+5) to:
  • Prussia: 115
  • Austria: 65
  • Sweden: 40
10 May
Having defeated the Danish invaders in Torshavn, the British Liberation army sets sail with its escort to Scotland to receive resupply and reinforcements from London. Soon after their brief visit of the Highlands both transport and escort fleets set sail for the Danish territory of Iceland. A statement of intent must be made.

moteaar00051a.jpg


12 May
A brief naval battle occurs on the waves of southern Dogger Bank. Compared to previous encounters this one is fairly brief, but with the same result. Naval Attrition however is reducing the strength of these squadrons at sea. Unless we can position them next to a coastline they will continue to deplete our Manpowre reserves. Though to be fair its is a miniscule amount when compared to fighting on land. Still for a country fighting alone every man, Dick and Harry will count in the struggles ahead.
Result: GB victory
Losses: Dutch - 4x Ships of the Line & 1x Frigates; GB - 3x Ships of the Line.

moteaar00050.jpg


14 May
The same Dutch fleet is pursued and caught off the seas of Texel, resulting in further losses for the enemy. For his troubles General Sir John Duckworth receives a new naval trait – Frigate I (+5% Light ship attack)
Result: GB victory
Losses: Dutch - 1x Ships of the Line & 1x Frigates; GB – No losses.

24 May
A day long to be remembered in history as we take the fight to the enemy. General Wellesley's Liberation army lands in Iceland, in the easterly province of Austisland. Immediately intiating a siege. No armies are located here. Just garrisons which are automatically situated inside any fort. Checking the size of the enemy garrison reveals it to be 10 times inferior than our own. Weighing up the odds of an assault, we give the order and send our armies into the fray.

moteaar00052.jpg


The battle does not go very well for us. The frontage of the fortress greatly reduces our ability to use many brigades on a flank during the combat. Meaning that the smaller force can be measure up to a large force and only take on one or two brigades at a time, rather than feel the full weight of the opposition in attack. Furthermore fortresses also provide bonuses to some troops. While others receive a penalty they attack.

moteaar00052a.jpg


Further information on Frontage modifiers can be seen in the above screenshot. Next time before ordering an assault it may be an idea to reduce the numbers of troops on each flank to its minimum and put the rest of the force in the reserve area. This will allow for the optimum formation and allow the stack leader to move units up if and when they are required.
Result: GB Victory
Army sizes:
Casualties: GB - (attacker) , DEN – wiped out.

Considering that we gain just under that amount per month in new manpower, you can see that fighting the “wrong” battles is not good for long term victory planning. With the province of Austisland under our control we send the Liberation Army to Reykjavik.

moteaar00051b.jpg


However during that long march the decision is taken to cancel the attack and return the army back home to England. The statement has been made to our Danish enemy so further losses with be worthless in the grand scheme of things. Afterall neither of these provinces fit in with our plans to obtain complete dominance.

The problem attacking remote areas is potentially three-fold:
  • Army Size
  • Lack of supply (less than maximum) OR supply limit (province value)
  • High Attrition rate (increased by poor terrain)
  • Slow movement (province transport system = tracks)
Combing such high Attrition (and being Out of supply – slower reinforcement), together with a low Movement speed (Tracks are slowest form of transport), means that we receive high casualties getting to our objective. If not higher than battle casulties, then at least on a par.

Above we can see the attrition calculation for our army as it has reached its target. Notice in the outliner that the Supply Centre (Austisland) is still not providing 100% supply either. So for every moment the army remains there, 8% of army size is lost. Despite that being the maximum for that province its not really an acceptable loss in terms of strategic goals. So I decide not to carry on with the attack and that is why this army returns to its ship and sets sail back to England.


Monthly Highlights:

1 June
With out brief Military excursion over we continue with out diplomatic efforts to influence Sweden and Austria increasing our relations with them by (+5). For Prussia we send two diplomats this month so our relations with these countries now look like this:
  • Prussia: 125 (+10)
  • Austria: 70 (+5)
  • Sweden: 45 (+5)
moteaar00054.jpg


As we can see all this constant diplomacy is wrecking havoc on our Prestige. In five months it has plummeted to 430 points. Looking at the Victory Conditions window we can see that if we are not careful at some point in the near future France will have a better Prestige score than us, and even Austria are likely to leap-frog us to.


7 June
To make things worse France is now sabotaging our relations with Meckleburg (30). This is another nation, though small could have been a contender to join our coalition. However our priorities should remain to get Prussia, Sweden and Austria into our alliance, as geographically they are the best placed to render assistance.

19 June
Some good news arrives later in the month. The third wave of Light Infantry are ready and begin moving towards Chatham. Now recruitment on the cavalry begins.


Monthly Highlights:

1 July
Back on home soil the British Liberation Army is reorganised so that a fresh artillery brigade is moved into the centre from the reserves. It is important to note here that after every battle (in fact during battles) when brigades are utterly destroyed, the selected preferred tactic will not be active if the pre-requisites do not match the conditions needed (brigade type composition and number of required brigade).

2 July
Economically we are barely breaking even. Province income does not cover military maintenance. So long term this will be a problem. Though current treasury funds will cover any shortfall, another loan may be required by the end of the year.

moteaar00057a.jpg


3 July
Our usual diplomatic efforts are rewarded as per usual. (IIRC Prussia should be approachable when it reaches 150 points. Austria a little less, maybe 120. And since Ive never tried to get Sweden to join, this is new territory for me!)
  • Prussia: 130 (+5)
  • Austria: 75 (+5)
  • Sweden: 50 (+5)
6 July
Our mobilisation continues. The newly reinforced Ireland Force in Dublin now consisting of 15 brigades of 26k troops embarks aboard the secondary transport flotilla newly arrived from London. It sets sail for its destination - Colchester.

12 July
War Update: Austria seems to be making small in roads against the OE. Russia has made similar in-roads in Persia (less than a dozen locations). While Egypt takes advantage of OE plight against Austria and seizes around 6 provinces across her borders.

moteaar00057b.jpg


31 July
A moderate Dutch fleet reinforced to full strength (16 ships) makes it way out from port. The Atlantic Fleet moves to intercept and a battle begins.


Monthly Highlights:

1 August
More diplomatic activity provides predictable results.
Prussia: 135 (+5)
  • Austria: 80 (+5)
  • Sweden: 55 (+5)
With all this fighting we finally accumulate enough Idea points to adopt a fresh Idea. Considering the options is not easy. We must really think about adopting some army based ideas given that we will be sending out armies to fight more substantial foes very soon. (Normally I would be a little more patient and wait for coalition support – but that would make for a boring AAR.)

So I decide on March to the Sound of Guns – Land Movement idea. This activates the option to give armies a new order through Operational toolbar. In effect armies with this option activated have a chance (based on Leader manoeuvre) to join a battle in an adjacent province, if not involved in their own battle.

This really can be a lifesaver when an enemy force attacks a friendly unit, as their numbers can double, treble, quadruple in an instant without the player needing to intervene. The downside is that they may not join the battle you would have preferred them to join – if more than one battle is taking place.

moteaar00057.jpg


5 August
The battle off the Coast of Holland ends as the Channel Fleet moves from Dover to assist the Atlantic fleet. Lord Keith gains a new trait, Quick I (-5% attack, but initiative is -1 for all ship types, making them quicker to deal out damage.)
Result: GB victory
Losses: Dutch - 6x Ships of the Line & 2x Frigates; GB – 1x Ships of the Line.

13 August
Ireland Force arives in Colchester and is renamed Erskine Force after its leader and reorganized ready for its new area of operations. It along with the British Liberation army are embarked on a campaign to er... liberate Denmark. But take note there will likely be a twist at some point. (Ill give you a clue – Denmark isn't the real target.)

As you can see we have a similar setup to this force as our previously used army:
  • Left: Refuse (defensive)
  • Centre: Up the Guard (offensive)
  • Right: Hold (defensive)
moteaar00059.jpg


13 August
With our new force ready to join Wellesley's Liberation army, both formations are loaded on transport fleets and given their own escorts as they move to their intended area of operations – Denmark.

moteaar00060.jpg


17 August
We are informed that France continues to sabotage our relationship with Mecklenburg. Does anyone know where Meckleburg is?


25 August
Both fleet reach the coast of Denmark's Funen and Zealand islands without molestation. Our so-called primary objectives of Copenhagen and Odense are there before us. By checking the Province window we can tell if there are any Straits (small strips of travesable land) that link a territory to another area of land, without the need to use naval transport.

Locations with straits are key strategic areas vital for player control so that movement can be restricted by enemy forces. Essentially they are bottlenecks to army movement, if and only if movement through them can be blocked.

We will try to stop any enemy reinforcements from arriving from the mainland. To that end their role will be two fold.

To do this we will move the transport fleets to the Aarhus and Flensburg channels, to stop any army movement across the Straits from Aarhus or Flemsburg. Yet also our fighting naval formations will need to patrol the seas and intercept any enemy fleets in the area to stop them from disembarking any armies from the sea.

moteaar00061.jpg

The adventure continues...
 
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Dunno how relevant this is here, but having had another look at the unique british ideas, im struck wityh the idea of an alternative strategy. That and reading about the british problems of raising funds...

1) pressgangs. Helps with the big navy! YESS..
2) Bank, okie.., hmm.. loans?
3) +25% infantry.. wait a minite.. this kinda suggests borrowing money, then buding a infantry horde and go-a-zerging..
4) Parliament +3 unhappiness control! Now thats the MOST anyone has. In other words, THE MOST EFFICIENT CONQUREOR OVERLORD..!

So where does all of this take us?

The ikki plan:
Grab a loan, raise infantry.. and invade the maghreb. Those are as much islands as albion herself for most purposes.
Secondly they can probly each be annexed in a single war, finally leading to britain being in control of egypt, and with further options of taking on the ottos all the way into the balkans, anatolia etc. Yes, constantinopel is meant to be english :D
As noted the -3 on revolts should be enough to keep the natives restful and paying taxes. And aside from the next eastern province, its all sea-border, thus defendable by a navy. Well a few smaller armies here and there for local control.

And those lands offer the best possible base to striking into the soft belly of france: italy.
Thats where they have the satellites on whom they depend on for their land supremacy.

This plan has but one weak point, close to zero ability to build armies in your new fish-kebab-with-chips-empire.
 
Things are starting to really heat up! What is wrong with these Continental buffoons. Don't they realize that you are only concerned with their safety and welfare and want them in a coalition for their own good. I am surprised and very happy to see that creating a coalition is quite a difficult task as it was historically. After Denmark is humbled maybe a visit to your good friends in Portugal is in order so as to pay a visit to your not so good friends in Spain? Seems like a good place to get your army some experience and strike at the French coalition at its weak point.

I do wonder if there are any events or compelling reasons why France would ever choose to follow Napoleon's path and try to seize contol of Spain other than the VP cities. It seems like it will be a better choice to keep them as an ally and seek VP locations elsewhere. Hard to say at this point but I am anxious to explore the possibilities soon. Great AAR so far. Rule Britannia!
 
Do both halves of Iceland have forts?
 
Do both halves of Iceland have forts?

If you look at pictures above you will see that both halves have fort. I wonder how it is explained: Iceland - fortress of Danemark. Did they even had a single fort there? Borgarvirki are some medieval ruins, what else?

wikipedia said:
In the decades before the Napoleonic wars, the king declared his intention to send considerable amount of money to arm the Icelandic militias with muskets. However, his pledges were not fully fulfilled and in 1799 the few hundred militia-men in the South West of Iceland were mostly equipped with rusty and mostly obsolete Medieval weaponry, including 16th century halberds. When English raiders arrived in 1808, after sinking or capturing most of the Danish-Norwegian Navy in the Battle of Copenhagen, the amount of gunpowder in Iceland was so low that it prohibited all efforts of the governor of Iceland, Count Trampe, to provide any resistance.
 
I assume the two forts on Iceland are there for game play reasons rather than historical. Because the Eastern part of Iceland is practically a wasteland, it is unlikely to have a fort, let alone a citadel. But rather than allowing any enemy in the game to simply run it over, they want to put some effort into that; besides if it did not have a fort, it would be tied to a fort in Denmark or Norway.
 
...
besides if it did not have a fort, it would be tied to a fort in Denmark or Norway.

That would be strange, yeah. Still, a single fort wold be enough.
 
Nice update, I hope this invasion of the Danish is carried out with the utmost competence expected of the Kings finest :D.

o0.... Leftenant... reduce all rum privileges to 1/2 daily rations. Until victory is achieved! Do you think that will do it?

Dunno how relevant this is here, but having had another look at the unique british ideas, im struck wityh the idea of an alternative strategy. That and reading about the british problems of raising funds...

1) pressgangs. Helps with the big navy! YESS..
2) Bank, okie.., hmm.. loans?
3) +25% infantry.. wait a minite.. this kinda suggests borrowing money, then buding a infantry horde and go-a-zerging..
4) Parliament +3 unhappiness control! Now thats the MOST anyone has. In other words, THE MOST EFFICIENT CONQUREOR OVERLORD..!

So where does all of this take us?

The ikki plan:
Grab a loan, raise infantry.. and invade the maghreb. Those are as much islands as albion herself for most purposes.
Secondly they can probly each be annexed in a single war, finally leading to britain being in control of egypt, and with further options of taking on the ottos all the way into the balkans, anatolia etc. Yes, constantinopel is meant to be english :D
As noted the -3 on revolts should be enough to keep the natives restful and paying taxes. And aside from the next eastern province, its all sea-border, thus defendable by a navy. Well a few smaller armies here and there for local control.

And those lands offer the best possible base to striking into the soft belly of france: italy.
Thats where they have the satellites on whom they depend on for their land supremacy.

This plan has but one weak point, close to zero ability to build armies in your new fish-kebab-with-chips-empire.

I think in light of Will Lucky's comments - we hereby promote you to Most Honourable Commander of His Majesty's Military Forces! ;)
Good plan. The thing is that you are more likely to run out of manpower than you are currency.

Things are starting to really heat up! What is wrong with these Continental buffoons. Don't they realize that you are only concerned with their safety and welfare and want them in a coalition for their own good. I am surprised and very happy to see that creating a coalition is quite a difficult task as it was historically. After Denmark is humbled maybe a visit to your good friends in Portugal is in order so as to pay a visit to your not so good friends in Spain? Seems like a good place to get your army some experience and strike at the French coalition at its weak point.

I do wonder if there are any events or compelling reasons why France would ever choose to follow Napoleon's path and try to seize contol of Spain other than the VP cities. It seems like it will be a better choice to keep them as an ally and seek VP locations elsewhere. Hard to say at this point but I am anxious to explore the possibilities soon. Great AAR so far. Rule Britannia!

Yes indeed - Rule Britannia! :D The thing about Coalitions is that that member relations can always be sabotaged. Though just as difficult, it means that you have to be wary that your rear or flank, that was safe a minute ago wont suddenly be. More so centres of supply can suddenly stop providing for forces on the continent and you may have to find another - quickly.

Admittedly Portugal isnt in my plans... which have hotted up in a few updates time. ;)

Re: Spain - if the GB player is determined they can always try to befriend Spain in the years after the first conflict is over! Its not impossible - and in MP it would lot easier.

Really eager to learn more about this game; subscribed!
Hey.... :)

Do both halves of Iceland have forts?
Yes... though they are just tier 1. These are the most basic defensive installations.

If you look at pictures above you will see that both halves have fort. I wonder how it is explained: Iceland - fortress of Danemark. Did they even had a single fort there? Borgarvirki are some medieval ruins, what else?

I assume the two forts on Iceland are there for game play reasons rather than historical. Because the Eastern part of Iceland is practically a wasteland, it is unlikely to have a fort, let alone a citadel. But rather than allowing any enemy in the game to simply run it over, they want to put some effort into that; besides if it did not have a fort, it would be tied to a fort in Denmark or Norway.

That would be strange, yeah. Still, a single fort wold be enough.

Well I cant attest to knowing much about these locations historically, or why the developers chose to include forts there, but in the general scheme of things, its not the same as say attacking Portsmouth or some other level 3/4 fort. These are reach meat grinders to assault or wear down.


"A leader is a dealer in hope."
- Napoleon Bonaparte
 
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