Agreed. Byzantine isn't meant to shine or even exist during EU3 timeframe IMO. Byzantium can exist in mods instead.
"Isn't meant"
....why? Because history says so? It's all about changing history.
Agreed. Byzantine isn't meant to shine or even exist during EU3 timeframe IMO. Byzantium can exist in mods instead.
"Isn't meant"
....why? Because history says so? It's all about changing history.
"Isn't meant"
....why? Because history says so? It's all about changing history.
I agree, but it's just part of the problem. Even if this was implemented (the badboy system is a blunt attempt to implement it, and the "coalitions" they are talking about in EU4 should be a better one), a coalition against (the player) of all the other (AI) major powers would just be a like "final boss mob", and once beaten, the player would be stronger than before and the AI coalition weaker: the challenge of the game would have peaked and would be decreasing.
Consider that in vanilla EU3 rebellions never succeed, not only against a well-managed player, but against any large AI. That shouldn't be the case: not only did obscure empires like Mali break up, but the Mughal and Ming Empires did too, and Britain lost her American colonies to revolt while France lost Haiti. This is a problem (although it should be possible to build huge empires as well, see Russia). And size makes it harder for revolts to succeed, while it should make it harder to put them down. One reason for this is that revolts are random, so if you're big you'll have a relatively continuous series of revolts that are small, compared to you, while if you're very small, most of the time you won't have any revolts at all but when you do it'll be relatively large - it's much easier for a 100-province empire to handle one province being in revolt at any given time than it is for a one province country to handle one province being in revolt 1% of the time. So there needs to be some mechanism for synchronization of revolts (other than just -3 stability), and when a big revolt does happen it should be managed through a pseudo-country, since the AI for rebel stacks really isn't up to strategy. It should also be possible for armies to revolt.
Personally, I'd be fine with either a 1399 or 1453 start date. I think the 1453 date is a little more balanced, but 1399 strikes me as a little more fun. I'm almost certain it will be moddable though, so it's not an incredibly big deal either way. I'm not sure how I feel about the graphics though. I've personally never played CK2, but I've always found the over-exaggerated graphics (borders, mountains, etc) to be a bit too cartoony in comparison with the more "paper map" style graphics of EU3 and Vicky2. That's not to say it isn't an improvement in other ways, but I sincerely hope that EU4 develops a unique style that isn't just a copy and paste of the CK2 map.
Damn I just bought EU III just a month ago, and they're releasing EU IV next year ? Well I'm about 5 years late anyway, so I'm not surprised it's not being released.
I really look forward to this.
It would be awesome if the game would run on Linux, too. Microsoft is apparently caressing the thought of making Windows 8 a close platform -with Microsoft-only online shops- and Steam has started considering other platforms for its games.
I really hope that they add the EU3 'History' option! That's one of my favourite parts of the game that, as far as I know, no other Paradox game does, and allows you to make decisions, wage wars, fight battles, and it's all recorded into a written history as if someone were recording it for you, I love it, I'll be really dissapointed if it isn't brought back for EU4.
snip
That is all
Also:
"- Engage in Multiplayer: Battle against your friends or try co-operative multiplayer mode that allows several players to work together to control a single nation for up to 32 players. Featuring hotjoin, improved chat, new matchmaking server andsupport for a standalone server."
Is it just me, or is there not only true drop in and play MP, put coop? Maybe its just me, but one can finally, actually SIMULATE A GOVERNMENT. Holy crap!
I know this is rather obscure, but any chance of some alt-history scenarios, like Miscmods?
Why not just start in 1450 instead? That way you cut off 51 years but appease those who like Byzantium by giving it three years of life.