We need something to help out Iberia. I don't care if it's a massive, Andalusian muslim blob or a massive Spanish christian blob, I just don't want the christian blob to be a French or German one.
1. User Interface: I would really like to have an icon on a characters portrait in the general search screen that indicates if the person would except your invitation to court or not.
Even better than that, although I have no idea if doable, would be an additional icon on the thumbs up/down icon to indicate that the character can change his decision positively if you bribe him (perhaps a gold coin?).
it doesnt work for me, the command fow off does nothing..
We need something to help out Iberia. I don't care if it's a massive, Andalusian muslim blob or a massive Spanish christian blob, I just don't want the christian blob to be a French or German one.
Also, the prisoners caught in battle should not just go into your dungeon to satisfy a cruel ruler's fetish; they should be bargained with, be used as pawns in negociations, and their importance should also reflect their rank in more than just in their ransom money: if I capture the king of France or the Eastern Emperor, then I can force him/her to accept my claims without going around and sieging every little barony and country church in order to get that warscore percentage up.
The importance of battles should be increased and that of the sieges diminished. I find it strange to see all those armies running around Europe irrespective of the season, this in a period where most armies fought only during late spring - early autumn. There should be more incentives for the major armed forces to meet in a deciding battle at the beginning of the war (see Stanford Bridge, Hastings, Bouvines, Mazinkert, etc.) with the winner of that battle winning part or all of his war aims. This was, pretty much, the strategy of that time, while scorched earth was also practiced but it should have severe consequences on your country's economy.
Also, the prisoners caught in battle should not just go into your dungeon to satisfy a cruel ruler's fetish; they should be bargained with, be used as pawns in negociations, and their importance should also reflect their rank in more than just in their ransom money: if I capture the king of France or the Eastern Emperor, then I can force him/her to accept my claims without going around and sieging every little barony and country church in order to get that warscore percentage up.
This could either result in me winning the war and perhaps it might trigger even a civil war in that particular country, many nobles refusing to accept the shamed ruler as their liege.
Alternatively, the nobles of the enemy country could very well reject the treaty (depending of the regard in which the prisoner ruler is held by them), in which case the war will go on until the bitter end (or the capture of enough dukes and princes), with the additional objective of restoring the captured ruler on his erstwhile throne in order to guarantee my conquests.
There's lots of room for expansion both in the realm of diplomacy and in that of "diplomacy by other means" and it would be a pitty if it won't be used.
We need something to help out Iberia. I don't care if it's a massive, Andalusian muslim blob or a massive Spanish christian blob, I just don't want the christian blob to be a French or German one.