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As Germany 1936, is it still viable the IC whoring strategy? You will be out of rares by 1942/1943 -unless you cheat or go on a wild annexing spree postponing Barbarrossa... Or there´s still something I´m missing?

IC is not the limiting factor in HOI3 games. By June 1941 I have 115 to 140 divisions on the SU border and I don't need anymore to defeat them. Most of my building stops by late 1941 and I only add in garrison's, some ships and planes here and there.
 
As Germany 1936, is it still viable the IC whoring strategy? You will be out of rares by 1942/1943 -unless you cheat or go on a wild annexing spree postponing Barbarrossa... Or there´s still something I´m missing?

It is, but you will need to (as you point out) address the Rares issue. If Japan has been very duccessful in their campaign, they will likely have tons of rare to spare for trade; and if not (or if you are feeling adventurous), you can sail down there yourself and take the Dutch holdings. The area around Singapore and Jakarta are seriously overflowing with rares.

Of course, if you are extending yourself THAT far, you will need lots of forces... but if you are IC whoring, you probably will be able to build em :)
 
As Germany 1936, is it still viable the IC whoring strategy? You will be out of rares by 1942/1943 -unless you cheat or go on a wild annexing spree postponing Barbarrossa... Or there´s still something I´m missing?
With extra IC, you can build more supplies and trade them for $ With $ you can then build up very large stockpiles of every resource and you also capture lots of resources when you take enemy's capitals. For extra rares and other resources, start trading with the USA and SOV 1 energy + 1 metal + 1 rare until you get to 20 relations. Then make some big trades at the cheapest price for rares + whatever else you need. When war starts, cancel all small trades with the USA and let the bigger trades go on until you run out of convoys + escorts. I always IC whore as Germany by making the ultimate number of factories [14*3=42] and have never run out of resources or even came remotely close to running out of resources.
 
Let's take a look at IC and Germany. The most important years for Germany are the ones up to 1939, 1941 and the invasion of SU. Basically whatever army you want needs to be built and upgraded before these timeframes. After the SU invasion the need for IC should drop. Yes, some IC will be spent but let's face it MP will be a concern and you probably should concentrate on ships, planes and infrastructure instead of new units after this point in time.

I know for a fact that I can build a real nice army with lots of tanks and motorized by June 1941. I also have 21 to 24 interceptors and 20 TAC's. So the IC you start with is good enough to get you there. The real question now becomes if I divert IC to build more IC will I recoup any IC losses before 1941? We all know that IC pays for itself in the long run but that isn't the most important question. What really matters is if my IC pays for itself quicker. I used 1941 but you also need a strong air force and a decent army by September 1939.

If I recall the cost to build 1 IC is 1 year and 5 IC. That means if I take 1936 and build 1 factory it takes 5 years for me to breakeven. I'm not sure if these are still accruate numbers or not and I know I'm skipping practicals but you have to start somewhere. But if these are correct then the answer is pretty clear. You actually limit your 1939 and 1941 armies to do this. In 1942 you are 1 IC ahead and for every year thereafter.

So in my opinion I do not IC build as it limits my 1939 army and my 1941 army to some extent. There are easier and much better ways to increase IC through ministers and occupation policies. That is the main reason I don't follow an IC build strategy.
 
If I recall the cost to build 1 IC is 1 year and 5 IC. That means if I take 1936 and build 1 factory it takes 5 years for me to breakeven. I'm not sure if these are still accruate numbers or not and I know I'm skipping practicals but you have to start somewhere. But if these are correct then the answer is pretty clear.
Practicals: you are ignoring practicals. You can finish 14*3 factories no later than 1 JUL 38 as Germany. And their cost is down to less than 4 by then, and time averages about 10 months. You also get large modifiers to IC: 55% at normal difficulty with war economy @ 25%. Even on very hard your modifiers are positive before you go to war. You have a good year to build up a lot with my 14*3 factories strategy: that's 65 more available IC each day at peacetime and 75 more IC when you go to war [excluding CG needs that's a lot more IC daily, enough to build an armored corps]. This 14*3 strategy precludes is an early war, and as I like to fight in Western Europe in 1940, it's a good strategy unless you are intent upon steamrolling Western Europe earlier and doing a massive Sealion.
 
Practicals: you are ignoring practicals. You can finish 14*3 factories no later than 1 JUL 38 as Germany. And their cost is down to less than 4 by then, and time averages about 10 months. You also get large modifiers to IC: 55% at normal difficulty with war economy @ 25%. Even on very hard your modifiers are positive before you go to war. You have a good year to build up a lot with my 14*3 factories strategy: that's 65 more available IC each day at peacetime and 75 more IC when you go to war [excluding CG needs that's a lot more IC daily, enough to build an armored corps]. This 14*3 strategy precludes is an early war, and as I like to fight in Western Europe in 1940, it's a good strategy unless you are intent upon steamrolling Western Europe earlier and doing a massive Sealion.

Practicals don't solve the problem. The first set of factories have little or no practicals. These are your first ones so how can they? So for about a year you lose 5 IC. That is a fact. And a factoryu adds 1 IC per year so the math is it takes 5 full years to get back to even. Since that starts in 1937 that means it is 1942 before those first factories pay for themselvs. Where am I wrong here?

War economy doesn't hit till 1939 so the best that these might do is breakeven in 1941. Here is the math as I see it. Let's use the following examples. In 1936 you build 10 factories for a cost of 50 IC for 1 year. In 1937 you build 10 factories for a cost of 45 IC for 11 months and in 1938 it is 40 IC for 10 months. BTW your July 1938 is impossible as your first build doesn't benefit from the 10 month practical. The numbers I'm using are tilted in your behalf and probably offer larger practicals then you can actually get.

Anyway you lost a grand total of 45440 IC (50 *365 days + 45 * 334 days + 40 * 304 days). So lets look at what you get back extra. For a war starting in September 1939 that means you get only 20090 IC (2 years 9 months * 10 + 1 year 10 months * 10 + 11 months * 10). So for the 1939 start your army, navy and airforce had a grand total of 25350 IC less to build stuff with.

Now lets look at June 1941 and see how it goes for that date. You get a grand total of 39170 IC. The 3 months in 1939 plus 1940 plus 6 months in 1941 times 30 IC nets an additional 19080. That is still 6270 IC short of not building any factories.

So unless my math is wrong it shows that building factories will hurt your 1941 and especially your 1939 forces. By the end of 1941 the strategy pays off but I already have the bitter peace so not sure what I need the IC for anyway.
 
How does one designate a ship as Pride of the Fleet?
 
Select the ship and click on the "make Pride" button.

For the life of me I can't find the button. Also, can you change it?
 
For the life of me I can't find the button. Also, can you change it?

Fisrt select the fleet of the ship you want is in. Then click on the ship. This should bring up another screen with details about the ship. On that screen is a button for making it the Pride ship. I can't recall if you first must deselct the current pride ship or not.
 
Fisrt select the fleet of the ship you want is in. Then click on the ship. This should bring up another screen with details about the ship. On that screen is a button for making it the Pride ship. I can't recall if you first must deselct the current pride ship or not.

Does the game auto-designate one at game start?
 
Practicals don't solve the problem. The first set of factories have little or no practicals. These are your first ones so how can they? So for about a year you lose 5 IC. That is a fact. And a factoryu adds 1 IC per year so the math is it takes 5 full years to get back to even. Since that starts in 1937 that means it is 1942 before those first factories pay for themselvs. Where am I wrong here?

War economy doesn't hit till 1939 so the best that these might do is breakeven in 1941. Here is the math as I see it. Let's use the following examples. In 1936 you build 10 factories for a cost of 50 IC for 1 year. In 1937 you build 10 factories for a cost of 45 IC for 11 months and in 1938 it is 40 IC for 10 months. BTW your July 1938 is impossible as your first build doesn't benefit from the 10 month practical. The numbers I'm using are tilted in your behalf and probably offer larger practicals then you can actually get.

Anyway you lost a grand total of 45440 IC (50 *365 days + 45 * 334 days + 40 * 304 days). So lets look at what you get back extra. For a war starting in September 1939 that means you get only 20090 IC (2 years 9 months * 10 + 1 year 10 months * 10 + 11 months * 10). So for the 1939 start your army, navy and airforce had a grand total of 25350 IC less to build stuff with.

Now lets look at June 1941 and see how it goes for that date. You get a grand total of 39170 IC. The 3 months in 1939 plus 1940 plus 6 months in 1941 times 30 IC nets an additional 19080. That is still 6270 IC short of not building any factories.

So unless my math is wrong it shows that building factories will hurt your 1941 and especially your 1939 forces. By the end of 1941 the strategy pays off but I already have the bitter peace so not sure what I need the IC for anyway.
Wrong. And you are calling me a liar by saying that
"BTW your July 1938 is impossible as your first build doesn't benefit from the 10 month practical."

I routinely do this and end up getting 3 cycles of 14*3 done before or on July 1 1938. Since your premise is wrong, your math is irrelevant. As to payoff, I don't really care about that as any comparison with that would also have to include supplies + upgrades for units produced instead of factories built. My factories finish by that date, or even earlier due to researching ahead of time the 2 IC techs. And you never once mentioned modified IC which is 55% at normal difficulty. So your response is completely irrelevant.

Actual math for 14*3 factories for Germany in vanilla HOI3 where Germany's construction practical is 5 [with CPO]:
4.75 IC for 351 days = 1667.25 IC*days
with modified IC at normal difficulty, you get a 1.5X payback =
1111.5 days to get payback [1667.25/1.5]
which is a little over 3 years for the first batch. Then you get better payback periods for the next 2 cycles getting to around 2 years for the 3rd cycle.

Factory build time will finish even quicker with Mixed Industry or by researching ahead of time the 2 industrial techs. The 1938 techs will finish along with the first 14 factories, while the 1940 techs finish around Nov/Dec 1937 IIRC. I do this all the time and track it with screenshots and spreadsheets so I know what I am talking about. As to whether or not it's a useful strategy, players can decide that for themselves once they have the facts, and I have given them the facts for this setup [vanilla HOI3 1.4 normal difficulty].
 
I heard that you can trade/ask/give provinces.How can you do that?
You have to use the cheat command.

Press the button ` (belove the escape button) and type the cheats; changeowner/changecontroller TAG province#. Example to give Danzig to Germany, you type changecontroller GER 1626. Then type changeowner GER 1626. To find the province ID's go into Hearts of Iron III\history\provinces.