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Hello everyone. I get FtM on GamersGate today and now I'm looking for FtM's manual.
In case HoI3 and SF, there are online manuals in pdf file, so I think there will be FtM's manual somewhere.

If you have FtM's manual, tell me how you get it, please.

it should be appearing soon I hope :)
 
Q: Does Stratetic Ressources stack?

no. it will use the one from a province with highest infrastructure to supply the bonus. So having more strategic resources just buys you safety from losing them or having them bombed. For example there is a province supplying furrs that help reduce penalties from winter that the germans can grab on their way during barbarossa. this gives them better protection against the weather after a while, but the soviets do not lose their bonus because they have a second supply elsewhere.
 
You can only assign 5 divisions per army HQ, so you would have to use multiple army HQ for one army. Apart from that you will only lose the combat reinforcement bonus from the corps HQs.
 
By join sequence date, they will join eventually without your input: Japan, Italy, Hungary, Romania, Bulgaria, and if you wait long enough like 1943 Spain, Portugal, etc.

what? you need to influence them closer to your ideology in the big faction triangle and get their neutrality down. this is done in FTM through increased threat in the world, major events and a spy mission. in SF it worked a bit differently, there you can lower neutrality directly. some AI countries might not be keen on joining though but many will
 
My last FtM game as Germany; Japan then Italy then Hungary joined my faction without me doing anything with spies.

How in the heck do you get Spain to join axis early?

normal buildup as Germany produces enough threat. but you might be able to get them in extra early with spy use.

another good way that only works for countries ruled by different idelogies is to boost your party and try for a coup (this is more long term though) it will make them jump quite a ways towards you in the triangle and also switch government type and party so they will likely drift towards you automatically after that.
 
TDs are awesome against the AI if you keep them ahead of time.
Since the AI is never able to field up-2-date units, your TDs will bestow armor advantage against all non-tank, non-AT divisions. Works great as GER with INF/INF/INF/TD divisions. Rather costly at first, but gets much cheaper once you have armor practical.
 
It looks like I mislead you. Consult the Strategic Warfare Menu ingame. I'm telling this because I found out that the Patch 4.02 is solving this issue:

- Strategic warfare overview: Including losses from defeated units that are destroyed when nowhere to retreat.


Which could arise ONLY if the game now gives you some kind of stats like the ones you are looking for.

yeah you can compare manpower losses etc now under the Land tab in the strategic warfare screen
 
I did always question why a sub wouldn't surface after they took out the escorts and just deck gun the ships nice to know.
Yeah, if you ever played Silent Hunter III, you'll learn a painful lesson after the early golden missions - suddenly half the convoy has guns and the second they spot your periscope you get showered by shells. :p